I need every single male artist that follows me to read this. It's not very long. You need to bear witness to this shit. You have to see it with your own eyes because you never will in your everyday life.
I'm serious, read it all please
I need every single male artist that follows me to read this. It's not very long. You need to bear witness to this shit. You have to see it with your own eyes because you never will in your everyday life.
I'm serious, read it all please
Me, right now. And itβs not even an action scene.
mockup of Quote the robot shooting bolts in the Bushlands. I upscaled everything based on the original
a bunch of upscaled sprites
upscaled sprites #2
mockup of the first Sand zone area
the Cave Story mockup that almost came out officially.
I worked with the Cave Story publisher Nicalis for a few months developing a pixel art but higher resolution version of the game.
Pixel approved!
Here's also some upscaled sprites, showing options #pixelart
I've been working on a game pitch and story dear to me, "ENGINE ANGEL", with the team at Ivy Road!
We're still seeking funding, but in the meantime I wanted everyone to still be able to share the work they've done. I'll be sharing more as well as reposting any of the team's posts so stay tuned!
That's wild! I wonder what I'm doing that's weird. Appreciate the responses btw!
I'll have to keep trying things out I guess.
Specifically ones that are less annoying. Because we also run into the choppiness/jitter if our characters are moving at not pixel perfect velocities which can be annoying in a top down game.
I haven't been able to find a solution, but I see games that do what I want so asking everyone I can!
Did you end up solving that issue with your game or are you living with any choppiness? Our solution has been using a pixel perfect transform component and a camera that tries to maintain a consistent velocity across many frames, but I'm wondering if other devs like you have other good solutions
I've never tried only snapping to pixel positions after movement stopped though.
I found that no matter what I did, with or without the pixel perfect camera, making sure the right update loops were used for movement and camera, and even if I snapped to pixel perfect positions I'd get some jitter if my camera tried to follow with damping.
Did you ever run into any camera jitter when having the camera follow your player around or anything?
Yeah it'd be a typical 2D platformer or top-down JRPG kinda pixel art camera. Follows characters, probably with a small bit of easing. Parallax here or there depending on the game or scene.
@adamcyounis.bsky.social Was just watching one of your videos and was wondering if you had any resources about creating a pixel perfect camera for smooth movement in Unity? I always get jittering when I try to make it work!
Digital art of a fake holographic sticker set featuring a black rabbit in various poses, set on an olive green background.
drew some fake stickers of moss to heal my soul
Proud to announce that Sunken Stones - my puzzle strategy grid-based game about deploying (and ditching) crew mates to stave off a salty demies - is βOUT NOWβ!
Features:
π΄ββ οΈ6 Pirate Captains
β οΈ48 Crewmates
πRisk vs. Reward Mechanics
Grab the Game Now (and leave a review)!
β s.team/a/2601810
Things to say that will always start a fight Everybody deserves food and Shelter before anybody deserves rental properties or yachts
Good morning Bluesky !
I dunno how seriously I can take this platform
I lost faith in humanity when people here actually adopted calling posts skeets.
Ok thank you! I'll try it with nothing and see how it goes.
Oh interesting so you didn't do anything special and it just worked? Did you ever run into any jitter or sprites rendering weird?
@tianipixel.bsky.social Was just playing UNSIGHTED and was appreciating just how smooth the camera movement was. I've been struggling to get unity to cooperate with pixel perfect for awhile so I was super impressed.--do you have any advice?
the camelia closure is going to lead to a lot of people dramatically taking the wrongest lessons possible from it. it did not fail "because it was a kickstarter game," and it did not fail because there's something sick with the model. but the failure is going to make fewer people trust it.
We just entered the final 23 hours! I have a REAL SHOT at finishing in the top 10 and GETTING MY GAME FUNDED!
You can help by voting! All you need is a steam account and some patience!
If you're interested please reply below and I'll DM you the instructions!
Squeakross home squeak home on steam, 500 reviews count circled in red
Overwhelmingly positive in steamβ¦Thank you!!! π
Every time niggas get exceptional, they change the rules. Every. Time.
Purple-streaked background with the SAG-AFTRA logo in white at the top-center. Beneath it reads "VIDEO GAME CONTRACT TENTATIVE AGREEMENT REACHED" in white and yellow lettering.
We have reached a tentative agreement with the video game bargaining group, which includes some of the largest video game companies in the world, and we are hopeful that our video game strike will be suspended in the coming days. #SagAftraStrong ow.ly/wZzx50W6Lwv
I wish them both the worst.
"Maybe it's time for us to be a little bit meaner. Maybe it's time for us to be a little more fierce."
The heartbreaking statement from Jonathan Jossβs husband about his death.
Hell yeah. Love the game