Tom Shea's Avatar

Tom Shea

@thristhart

pixel-pusher at Valve. I make things you click on. he/him

280
Followers
493
Following
58
Posts
06.02.2024
Joined
Posts Following

Latest posts by Tom Shea @thristhart

Video thumbnail

Getting a bunch of work done on the editor and map data. There's still a bunch of things I want to add to it, but now to fix some of the logic issues that were not noticeable in A Short Bike.

#picotron #gamedev #indiedev

18.02.2026 14:56 πŸ‘ 75 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

CTF is a framework for Hangin' Out With The Homies, yes.

04.02.2026 22:46 πŸ‘ 63 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0

it's not like *everyone* thinks you're a genius just because you're a programmer necessarily, but it IS totally ubiquitous to assume every programmer is at least Pretty Smart, and route any criticisms around that assumption. this must be overcome. call a coder a moron today

04.02.2026 08:19 πŸ‘ 37 πŸ” 10 πŸ’¬ 6 πŸ“Œ 1

I'd be happy to! sent you an email

25.01.2026 15:21 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm especially happy about our new Playable at Your Own Pace category, which I hope will be helpful for players trying to find games that don't require dexterity or timing -- like most turn based games or visual novels. If your game qualifies, make sure to complete the wizard so players can find it!

21.01.2026 23:59 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Preview
Steamworks Development - Update to Accessibility categories - Steam News We've updated our Accessibility categories

game developers! we've made some updates to accessibility categories on Steam and I encourage you to go through the accessibility wizard once more to see if your game should have the new categories store.steampowered.com/news/group/4...

21.01.2026 23:56 πŸ‘ 6 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
Preview
Video with alpha transparency on the web It's better to do it yourself.

@jakearchibald.com your excellent article about video with alpha (jakearchibald.com/2024/video-w...) has been a go-to for me to explain the current state of the world so I thought you might like to know that x265 has alpha support now and ffmpeg can use it (as of 8.0). this is what we do for Steam

12.01.2026 16:24 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

inkle, one of the best to ever do it in narrative games, tackling the deduction game space makes me very excited

05.01.2026 17:36 πŸ‘ 17 πŸ” 6 πŸ’¬ 0 πŸ“Œ 1
Post image
01.01.2026 05:30 πŸ‘ 36 πŸ” 20 πŸ’¬ 0 πŸ“Œ 0

this is apparently a mac vs everyone else difference. I was baffled on reading this personally -- to me Home has always been beginning of line and I would be annoyed otherwise!

28.12.2025 02:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

this is really fuckin cool. probably extremely hard to do, but so cool

25.11.2025 05:07 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Helping Valve to Power Up Steam Devices | Igalia Igalia is an open source consultancy specialised in the development of innovative projects and solutions. Our engineers have expertise in a wide range of technological areas, including browsers and cl...

Valve’s announcements last week about their new hardware were particularly welcome here at Igalia: a lot of our work will be in those machines. From translation layers to better frame rates and longer battery life, we’ve helped @valvesoftware.com push gaming forward. www.igalia.com/2025/11/help...

21.11.2025 16:26 πŸ‘ 67 πŸ” 23 πŸ’¬ 2 πŸ“Œ 1
Video thumbnail

Gave penguins timing-sensitive motor planning capabilities. In other words, they can try to move a body part to a specific place *at a specific time*. This is vital for NPCs with a sense of rhythm or good reflexes!

#GodotEngine #gamedev #indiedev #screenshotsaturday

22.11.2025 05:24 πŸ‘ 224 πŸ” 25 πŸ’¬ 9 πŸ“Œ 2

If you want to start making games, instead of trying to make your magnum opus on your first go, please do some game jams. Ludum Dare. Something short with a fixed time limit and specs you need to follow. Learn about developing under restrictions, how to get creative in them, how to scope smartly.

15.11.2025 16:37 πŸ‘ 68 πŸ” 18 πŸ’¬ 5 πŸ“Œ 2

i can’t believe a good thing happened we should do this more often

05.11.2025 02:26 πŸ‘ 9894 πŸ” 2234 πŸ’¬ 36 πŸ“Œ 19

β€œEating candy corn feels like eating wax”

Yes! Good! Exactly! Do you know how many scented candles I’ve had that I’ve desperately wanted to eat?

01.11.2025 02:10 πŸ‘ 1282 πŸ” 120 πŸ’¬ 43 πŸ“Œ 12

My name is Ozymandias, King of Kings. Look on my works and let me know if you have any questions! πŸ€—

29.10.2025 21:16 πŸ‘ 5595 πŸ” 1163 πŸ’¬ 7 πŸ“Œ 140

i ask because I am partially responsible for some images on steam being webp and I had been convinced photoshop supported it from this

12.10.2025 14:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

not a photoshop user, so I don't know how this stuff works. is the webp support this is talking about (helpx.adobe.com/photoshop/kb...) in one of those versions of photoshop people don't use because it's a subscription or whatever?

12.10.2025 14:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Did a game jam with friends this weekend! I did the music. Page for it is here: ldjam.com/events/ludum...

direct link to game: thristhart.github.io/ld58/

07.10.2025 02:17 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

i have had some moments of genuine frustration with lingo but also some of my favorite moments in a puzzle game. what a cool game

13.09.2025 18:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

you're so right

12.09.2025 21:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

So I started watching this streamer whose schtick is he dresses up as a scarecrow.

It's pretty good but a little repetitive - he starts every show with hay guise

05.09.2025 20:48 πŸ‘ 335 πŸ” 56 πŸ’¬ 28 πŸ“Œ 3

it's really good! often quite busy though

30.08.2025 13:42 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Why β€˜Silksong’ Took Seven Years to Make The highly anticipated indie game has been in production for so long that it’s become an internet meme

BREAKING: Silksong will be out on September 4. Two weeks from today. Really.

Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.

This is their story: www.bloomberg.com/news/newslet...

21.08.2025 14:35 πŸ‘ 9053 πŸ” 2993 πŸ’¬ 139 πŸ“Œ 838
masahiro sakurai speaking from his desk. he says "why is making a game so hard"

masahiro sakurai speaking from his desk. he says "why is making a game so hard"

opening your new game announcement with this is so fucking funny and real

19.08.2025 13:01 πŸ‘ 6344 πŸ” 2096 πŸ’¬ 19 πŸ“Œ 45

I left little critiques on lots of game trailers so here's a thread with the most common issues (and additional reading) 🧡

1. Don't put logos at the start. It's just dead air that could be gameplay, which is 100000000X more interesting.

www.derek-lieu.com/blog/2021/3/...

17.08.2025 13:14 πŸ‘ 430 πŸ” 129 πŸ’¬ 10 πŸ“Œ 14
Preview
Steam :: Steamworks Development :: Beta: Wider store pages; Video support for written game descriptions Store pages are getting wider and now support uploading video files for your written description

new for game devs:
w i d e s t o r e
plus a big improvement if you like putting GIFs into your game description.
steamcommunity.com/groups/steam...

16.08.2025 00:16 πŸ‘ 15 πŸ” 4 πŸ’¬ 1 πŸ“Œ 1
Accessibility Features (Steamworks Documentation)

Earlier this year, @steampowered.com started work to make it easier for players to find games with accessibility features. If you haven't yet, take a look at our documentation highlighting how you can display accessibility options your game supports:
partner.steamgames.com/doc/accessib...

22.07.2025 22:43 πŸ‘ 21 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

I feel like not enough of you heard me tell you that you must read The Tainted Cup so I’m saying it again. two weird detectives in a quasi-Roman fantasy setting with the most interesting magic system I’ve seen in a while uncover murder plot while beset by… fine I’ll call them kaiju

21.07.2025 02:53 πŸ‘ 247 πŸ” 24 πŸ’¬ 20 πŸ“Œ 10