Same thing just a different custom primitive data value? Ofc you could also do a dynamic material instance and just set any number of scalar offset values that way too
Same thing just a different custom primitive data value? Ofc you could also do a dynamic material instance and just set any number of scalar offset values that way too
In unreal I'd have it all in an atlas then use custom primitive data to offset the UVs to line up to whatever face I want. In blueprint you just set the offset to the corresponding face you want to make. You could tie the offset to the relative location of a control bone, or pick faces from an enum
In my normal dreams, I see that town
is this exposed to the material editor too for use in shaders? I really wanna switch to godot at some point and this is a crucial feature for my art style
Beautiful risings gamers,
Spectra demo is out RIGHT NOW
Yeah it costs 2 draw calls ๐
Ty :) imagine if I finished a game now lol
ran out of time so no windows buuut here's a house style test
ran out of time so no windows buuut here's a house style test
We should have language that unifies them somehow. For my personal use, it's ok to call everything a game, but I want more people to understand that going to the museum and walking in the areas you're allowed to walk and taking photos has much more in common with games than it doesnt
Personally I think there is a human phenomenon where we all like agreeing to follow a set of rules because it will give us a certain experience, and in english we've labeled some of those sets of rules games and others experiences, but they are intimately linked and i think
a screenshot of the video game Onder Valley, featuring a tall tower in the distance
Hey girl, how did your choices go?
There are a ton of ways to use it, I'll show off more soon!
Psilosybil if you haven't played, all the levels are really good and actually difficult
I need to add something like flashy or crazy to my game because all the things I'm interested in don't seem to get any traction online at all. Maybe I can just spawn a bunch of rigid bodies and say something about optimization
any trick could be useful in a speedrun
any trick could be useful in a speedrun
would you play a platformer inspired by Wind Waker and Dustforce?
would you play a platformer inspired by Wind Waker and Dustforce?
New blogpost on some @angelineera.bsky.social game design! Come and learn..
'6 Tips For Making Angeline Era-style Exploration'. buttondown.com/melodicambie...
A screenshot of the videogame Onder Peak featuring a building and some pipes in the day time
A screenshot of the videogame Onder Peak featuring a building and some pipes in the night time
thinking about making a day and night cycle
a screenshot of the videogame Onder Peak featuring a pile of rocks
a screenshot of the videogame Onder Peak featuring a pile of rocks
Still not totally happy with my rock models, but I feel like this is a decent step up from what I had before
a screenshot of the videogame Onder Peak featuring a pile of rocks
a screenshot of the videogame Onder Peak featuring a pile of rocks
Still not totally happy with my rock models, but I feel like this is a decent step up from what I had before
I managed to do some modeling, despite it all
very frustrated right now. I want to make 3D art, but every time I sit down to do so lately I am struck with paralyzing fear/anxiety. I can do all sorts of other things just fine, including drawing (a thing I used to get anxiety about) but not this. I will try to do it anyway
Voice acting is crazy bad for no reason, art direction is mid in the best areas and awful in the worst, gameplay qol changes are not effectual imo the original still plays great. I would strongly recommend just replaying the original, but also I am a mega fan and more emotionally involved than most
I can't find it but when Elden ring came out there was a presentation by one of the artist where they showed how most of the terrain was built out of like 5 big models