Player collision!
Adding pieces of the engine bit by bit, including my own physics. Now with locomotion, I needed collision. Calculated directly against the voxel octree.
#openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision
Time to start my next game. The first focused on setting up engine architecture, now focusing on locomotion in hand-tracked games.
Movement without hand input of any kind (Seated mode)!
#openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
My game is finally live!
Trailer: youtu.be/3AdiuFOExJY?...
Get it on AppLab: www.meta.com/en-gb/experi...
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
repost @m3ii.22 on IG
glitchy cube [work in progress]
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hard asf to get the audio synced #touchdesigner #handtracking #mediapipe
New #MetaQuest Update Brings Big Upgrades to #Handtracking www.roadtovr.com/quest-update...