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Openhood Games

@games.openhood.com

Game studio from Luxembourg ๐Ÿ‡ฑ๐Ÿ‡บ ๐ŸŽฎ Wishlist Us! http://store.steampowered.com/app/1813120/

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24.09.2024
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Latest posts by Openhood Games @games.openhood.com

Preview
Save 15% on Rift Riff on Steam Jump a rift, fight off monsters, plunder their world. Aย strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.

Rift Riff (out now!) was proudly made in Godot!! It started as a โ€œsmall game to see if Godot is ready for commercial gamesโ€ and 1,5 years later & with a 5-person team all working in the editor I can give you a resounding YES, ITโ€™S READY.

store.steampowered.com/app/2800900/...

#godotengine #gamedev

09.05.2025 22:33 ๐Ÿ‘ 300 ๐Ÿ” 69 ๐Ÿ’ฌ 18 ๐Ÿ“Œ 2
Hilarious Open World Crafting RPG - Crashlands 2
Hilarious Open World Crafting RPG - Crashlands 2 YouTube video by Wanderbots

Great preview video of the first hour of Crashlands 2 by @wanderbot.bsky.social

06.04.2025 21:04 ๐Ÿ‘ 16 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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After 5 years in the making, I'm very happy to finally release Anime.js v4, my dream animation library:

๐Ÿงฉ New modular API
โšก๏ธ Highly performant
๐Ÿ–ฑ๏ธ Scroll-linked animations
๐Ÿซต Draggables
โ†”๏ธ Responsive
โœจ Additive animations
๐Ÿชฝ WAAPI support

And so much more!

Check out the new website animejs.com!

03.04.2025 15:32 ๐Ÿ‘ 552 ๐Ÿ” 89 ๐Ÿ’ฌ 30 ๐Ÿ“Œ 35
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Fogpiercer Demo, OUT NOW! ๐Ÿฅณ

store.steampowered.com/app/3350900/...

- turn based strategy
- upgrade your train
- unique carriages with upgrade paths and synergies
- deckbuilding mechanics

#godot #roguelikedeckbuilder #turnbasedstrategy #indiegame #intothebreach #indiedev #gamedev

04.04.2025 10:38 ๐Ÿ‘ 205 ๐Ÿ” 46 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 6
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Scripted a little Godot addon to semi-automate making pretty light shafts. Super versatile, and can be used for things like holograms, flashlights, treasure chests, even UI.

I put it up for free here: github.com/CozyCubeGame...

#GodotEngine #gamedev #indiedev

03.04.2025 15:48 ๐Ÿ‘ 592 ๐Ÿ” 101 ๐Ÿ’ฌ 15 ๐Ÿ“Œ 1
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The Resource Bits are now available! ๐ŸŽ‰

There's a bunch of resources and materials, we've got Wood, Stone, Iron, Copper, Silver, Gold, Textiles, Fuel, Food, Gems and more!

Get 'em today :

Itch : kaylousberg.itch.io/resource-bits
Unity : assetstore.unity.com/packages/3d/...

#gamedev #indiedev

03.04.2025 14:59 ๐Ÿ‘ 87 ๐Ÿ” 20 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Dev snapshot: Godot 4.5 dev 1 โ€“ Godot Engine The feature freeze has melted awayโ€”here comes the flood!

Our first development snapshot for #GodotEngine 4.5 has arrived!

The coming of Spring (in the Northern hemisphere) has thawed the thick cover of feature freeze which held many feature PRs in stasis.

With a first harvest of ca. 400 PRs, it's time to start testing!

godotengine.org/article/dev-...

20.03.2025 19:53 ๐Ÿ‘ 715 ๐Ÿ” 75 ๐Ÿ’ฌ 17 ๐Ÿ“Œ 18
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Prototype 03 - Fog of War ยท Openhood Prototype 03 with Fog of War, sounds, merchant, and hero

Prototype 03 released: playing with Fog of War, Merchant stall for new units, sound effects for battle and more.

Try it and tell us what you think.

games.openhood.com/2025/3/16/pr...

16.03.2025 12:47 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Godotย 4.4, a unified experience โ€“ Godot Engine Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...

#GodotEngine 4.4 is finally here! ๐Ÿš€

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/

03.03.2025 17:08 ๐Ÿ‘ 1958 ๐Ÿ” 521 ๐Ÿ’ฌ 55 ๐Ÿ“Œ 105
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Odin 7 Day Jam A game jam from 2025-03-08 to 2025-03-23 hosted by Karl Zylinski. Make a game in 7 days using the Odin Programming Language ! Ever wanted to make video games using a low-level programming language? Od...

Join my game jam if you:
- Want to learn game development
- Want to learn Odin or low-level programming

No prior knowledge required! You have 7 days to figure things out. You'll be able to make something!

No worries, no pressure. Just have fun!

Starts on March 8.

itch.io/jam/odin-7-d...

03.03.2025 16:56 ๐Ÿ‘ 10 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Here comes the second prototype, iterating on the previous one we added a new archer, and tried to have working controls for keyboard/mouse, touch and controllers.

Play it on our blog: games.openhood.com/blog/2025/2/...

28.02.2025 21:04 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Display Scaling in Godot 4 | Chickensoft โ€” Open source tools for Godot and C# Everything you shouldn't have to know about display scaling, including fixes, workarounds, tools, theme design, window sizes, and logical vs native resolutions.

๐Ÿ˜ตโ€๐Ÿ’ซ it's **finally** done! I'm introducing some high-level tools that you can leverage with just one line of code. It will automatically correct for the display scale and size things based on your theme size and the native resolution. Spare yourself the pain I went through ๐Ÿ˜ญ

#gamedev #indiedev #godot

26.02.2025 16:25 ๐Ÿ‘ 154 ๐Ÿ” 38 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Rounded icon for AssetsHood app, showing an abstract mask form one side redish the other blueish on a dark blue background.

Rounded icon for AssetsHood app, showing an abstract mask form one side redish the other blueish on a dark blue background.

Trying to come up with a name and icon for the assets viewer app... For now it will be AssetsHood to keep with our non-original play on our company name...

26.02.2025 19:30 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A list of images being displayed in the new app I'm developing, zooming, filtering by name and picking color.

A list of images being displayed in the new app I'm developing, zooming, filtering by name and picking color.

New application window right after launch, with text explaining you have to drag and drop images or folders on it.

New application window right after launch, with text explaining you have to drag and drop images or folders on it.

I couldn't find a basic and fast assets viewer for browsing and searching our growing collection.

Godot 4.4-rc1 being just released, it was time to implement one.

It's so fun how versatile Godot can be.

Given how useful it is for us, I'm thinking of releasing it to more people.

23.02.2025 18:00 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Release candidate: Godot 4.4 RC 1 Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.

Godot 4.4 has reached the Release Candidate stage! All features are in, critical regressions fixed, and itโ€™s ready for production use. We still need your help testing, so give it a try (remember to make backups!) and let us know if you find any issues ๐Ÿš€

godotengine.org/article/rele...

22.02.2025 11:01 ๐Ÿ‘ 1052 ๐Ÿ” 128 ๐Ÿ’ฌ 20 ๐Ÿ“Œ 9
Games ยท Openhood We're a small indie game studio from Luxembourg.

We decided to play with small prototypes, the first one is about some RTS melee movements. You can try it on games.openhood.com/blog/2025/2/...

20.02.2025 21:33 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Metal: Add MetalFX upscaling support by stuartcarnie ยท Pull Request #99603 ยท godotengine/godot Summary Introduces support for MetalFX upscaling for macOS and iOS platforms. This expands the rendering/scaling_3d/mode property to allow specialisation for the macOS and iOS platforms: Overview ...

Next build of Godot 4.4 will support MetalFX Spatial and Temporal scaling on Apple platforms github.com/godotengine/...

07.01.2025 13:05 ๐Ÿ‘ 27 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Made a custom Godot mesh type called NinePatchMesh, which lets you resize any 3D mesh as though it were a UI panel. Great for making 3D UI, picture frames, computer monitors, TVs, etc. You can find it here if you wanna use it:
github.com/CozyCubeGame...
#GodotEngine #gamedev

28.12.2024 21:47 ๐Ÿ‘ 901 ๐Ÿ” 174 ๐Ÿ’ฌ 25 ๐Ÿ“Œ 5

This is one of best explanations I saw about GPU occupancy. Thanks @frguthmann.bsky.social !

16.12.2024 11:21 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Priorities Godot Priorities

Whatโ€™s next for Godot?

Our new Priorities page is a wishlist of improvements weโ€™d love to see and where contributions, sponsors, and new devs can make an impact.

Explore the full list of priorities here: godotengine.org/priorities/ #godot #godotengine

13.12.2024 11:21 ๐Ÿ‘ 759 ๐Ÿ” 85 ๐Ÿ’ฌ 19 ๐Ÿ“Œ 11
YouTube Share your videos with friends, family, and the world

Tomorrow (Saturday, Dec 14) at 11 AM PST we will work on improving shadows further by optimizing them and implementing support for transparent objects!

youtube.com/live/233jxF7...

13.12.2024 14:33 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I was surprised to hear that many graphics people were surprised to learn that normals should be transformed with the adjugate transpose matrix. This is something I've written about extensively, so here's a new blog post that talks about what's going on.
terathon.com/blog/transfo...

12.12.2024 23:19 ๐Ÿ‘ 50 ๐Ÿ” 12 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Rendering Tiny Glades With Entirely Too Much Ray Marching
Rendering Tiny Glades With Entirely Too Much Ray Marching YouTube video by Graphics Programming Conference

You just don't realize how much work goes in the rendering of such a beautiful game as #TinyGlade from @pouncelight.bsky.social until its creators explain the crazy journey to get there. Thanks @h3r2tic.bsky.social and @anopara.bsky.social for the presentation! www.youtube.com/watch?v=jusW...

07.12.2024 20:38 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thanks!

22.10.2024 19:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

@gameengines.bsky.social can we have Godot ? Thanks.

22.10.2024 06:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

@ozone.birb.house can we have the Game Studio one?

22.10.2024 06:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0