Save 15% on Rift Riff on Steam
Jump a rift, fight off monsters, plunder their world. Aย strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.
Rift Riff (out now!) was proudly made in Godot!! It started as a โsmall game to see if Godot is ready for commercial gamesโ and 1,5 years later & with a 5-person team all working in the editor I can give you a resounding YES, ITโS READY.
store.steampowered.com/app/2800900/...
#godotengine #gamedev
09.05.2025 22:33
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Hilarious Open World Crafting RPG - Crashlands 2
YouTube video by Wanderbots
Great preview video of the first hour of Crashlands 2 by @wanderbot.bsky.social
06.04.2025 21:04
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After 5 years in the making, I'm very happy to finally release Anime.js v4, my dream animation library:
๐งฉ New modular API
โก๏ธ Highly performant
๐ฑ๏ธ Scroll-linked animations
๐ซต Draggables
โ๏ธ Responsive
โจ Additive animations
๐ชฝ WAAPI support
And so much more!
Check out the new website animejs.com!
03.04.2025 15:32
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Fogpiercer Demo, OUT NOW! ๐ฅณ
store.steampowered.com/app/3350900/...
- turn based strategy
- upgrade your train
- unique carriages with upgrade paths and synergies
- deckbuilding mechanics
#godot #roguelikedeckbuilder #turnbasedstrategy #indiegame #intothebreach #indiedev #gamedev
04.04.2025 10:38
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Scripted a little Godot addon to semi-automate making pretty light shafts. Super versatile, and can be used for things like holograms, flashlights, treasure chests, even UI.
I put it up for free here: github.com/CozyCubeGame...
#GodotEngine #gamedev #indiedev
03.04.2025 15:48
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The Resource Bits are now available! ๐
There's a bunch of resources and materials, we've got Wood, Stone, Iron, Copper, Silver, Gold, Textiles, Fuel, Food, Gems and more!
Get 'em today :
Itch : kaylousberg.itch.io/resource-bits
Unity : assetstore.unity.com/packages/3d/...
#gamedev #indiedev
03.04.2025 14:59
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Dev snapshot: Godot 4.5 dev 1 โ Godot Engine
The feature freeze has melted awayโhere comes the flood!
Our first development snapshot for #GodotEngine 4.5 has arrived!
The coming of Spring (in the Northern hemisphere) has thawed the thick cover of feature freeze which held many feature PRs in stasis.
With a first harvest of ca. 400 PRs, it's time to start testing!
godotengine.org/article/dev-...
20.03.2025 19:53
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Prototype 03 - Fog of War ยท Openhood
Prototype 03 with Fog of War, sounds, merchant, and hero
Prototype 03 released: playing with Fog of War, Merchant stall for new units, sound effects for battle and more.
Try it and tell us what you think.
games.openhood.com/2025/3/16/pr...
16.03.2025 12:47
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Odin 7 Day Jam
A game jam from 2025-03-08 to 2025-03-23 hosted by Karl Zylinski. Make a game in 7 days using the Odin Programming Language ! Ever wanted to make video games using a low-level programming language? Od...
Join my game jam if you:
- Want to learn game development
- Want to learn Odin or low-level programming
No prior knowledge required! You have 7 days to figure things out. You'll be able to make something!
No worries, no pressure. Just have fun!
Starts on March 8.
itch.io/jam/odin-7-d...
03.03.2025 16:56
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Here comes the second prototype, iterating on the previous one we added a new archer, and tried to have working controls for keyboard/mouse, touch and controllers.
Play it on our blog: games.openhood.com/blog/2025/2/...
28.02.2025 21:04
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Display Scaling in Godot 4 | Chickensoft โ Open source tools for Godot and C#
Everything you shouldn't have to know about display scaling, including
fixes, workarounds, tools, theme design, window sizes, and logical vs native resolutions.
๐ตโ๐ซ it's **finally** done! I'm introducing some high-level tools that you can leverage with just one line of code. It will automatically correct for the display scale and size things based on your theme size and the native resolution. Spare yourself the pain I went through ๐ญ
#gamedev #indiedev #godot
26.02.2025 16:25
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Rounded icon for AssetsHood app, showing an abstract mask form one side redish the other blueish on a dark blue background.
Trying to come up with a name and icon for the assets viewer app... For now it will be AssetsHood to keep with our non-original play on our company name...
26.02.2025 19:30
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A list of images being displayed in the new app I'm developing, zooming, filtering by name and picking color.
New application window right after launch, with text explaining you have to drag and drop images or folders on it.
I couldn't find a basic and fast assets viewer for browsing and searching our growing collection.
Godot 4.4-rc1 being just released, it was time to implement one.
It's so fun how versatile Godot can be.
Given how useful it is for us, I'm thinking of releasing it to more people.
23.02.2025 18:00
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Release candidate: Godot 4.4 RC 1
Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.
Godot 4.4 has reached the Release Candidate stage! All features are in, critical regressions fixed, and itโs ready for production use. We still need your help testing, so give it a try (remember to make backups!) and let us know if you find any issues ๐
godotengine.org/article/rele...
22.02.2025 11:01
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Games
ยท Openhood
We're a small indie game studio from Luxembourg.
We decided to play with small prototypes, the first one is about some RTS melee movements. You can try it on games.openhood.com/blog/2025/2/...
20.02.2025 21:33
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Made a custom Godot mesh type called NinePatchMesh, which lets you resize any 3D mesh as though it were a UI panel. Great for making 3D UI, picture frames, computer monitors, TVs, etc. You can find it here if you wanna use it:
github.com/CozyCubeGame...
#GodotEngine #gamedev
28.12.2024 21:47
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This is one of best explanations I saw about GPU occupancy. Thanks @frguthmann.bsky.social !
16.12.2024 11:21
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Priorities
Godot Priorities
Whatโs next for Godot?
Our new Priorities page is a wishlist of improvements weโd love to see and where contributions, sponsors, and new devs can make an impact.
Explore the full list of priorities here: godotengine.org/priorities/ #godot #godotengine
13.12.2024 11:21
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YouTube
Share your videos with friends, family, and the world
Tomorrow (Saturday, Dec 14) at 11 AM PST we will work on improving shadows further by optimizing them and implementing support for transparent objects!
youtube.com/live/233jxF7...
13.12.2024 14:33
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I was surprised to hear that many graphics people were surprised to learn that normals should be transformed with the adjugate transpose matrix. This is something I've written about extensively, so here's a new blog post that talks about what's going on.
terathon.com/blog/transfo...
12.12.2024 23:19
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Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
You just don't realize how much work goes in the rendering of such a beautiful game as #TinyGlade from @pouncelight.bsky.social until its creators explain the crazy journey to get there. Thanks @h3r2tic.bsky.social and @anopara.bsky.social for the presentation! www.youtube.com/watch?v=jusW...
07.12.2024 20:38
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thanks!
22.10.2024 19:43
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@gameengines.bsky.social can we have Godot ? Thanks.
22.10.2024 06:53
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@ozone.birb.house can we have the Game Studio one?
22.10.2024 06:45
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