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Michael Gooch

@mgooch.com

I make video games or something. Gameplay Scripter @ Larian Show me cats. mgooch.com

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07.02.2024
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Latest posts by Michael Gooch @mgooch.com

The day I can delete my LinkedIn I know I've made it. Till then, I have the same feelings towards it and it's "influencers" as I do swallowing my vomit after some surprise acid reflux.

04.07.2025 18:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Canadian games to support during the U.S. trade war Here's a pretty extensive list of Canadian-made (and owned!) games you can buy if you're trying to avoid American goods.

Given the "Buy Canadian" push amid this asinine U.S. trade war, I rounded up a bunch of games that are both made *and* owned by Canadians. ๐Ÿ‡จ๐Ÿ‡ฆ ๐ŸŽฎ

From @thelongdark.bsky.social and @deadbydaylight.com to @gord.gamesโ€™ Moving Houses & @visaigames.bsky.socialโ€™
Venba, there are so many great options!

13.03.2025 18:32 ๐Ÿ‘ 549 ๐Ÿ” 277 ๐Ÿ’ฌ 17 ๐Ÿ“Œ 31
Dropbox

I dug around for ya. It's in their dropbox:
www.dropbox.com/scl/fo/cvkwb...

23.01.2025 18:03 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The scripting language I work in is essentially all UID based, which true, does have those fallbacks (needing to update a script for readability when an asset changes, long names). But there is at least stability in that the name is just there for the user, so it can be "wrong" and still work.

16.01.2025 21:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Is there a reason why the file name could not be added as a prefix to the UID that the engine would just parse out? So if the file is called banana_counter.gd, the uid would look like uid://banana_counter_xyz123. Then it would ignore everything before 'xyz123'.

16.01.2025 21:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I do something very similar, though I've been using an EventKey enum for registering and naming the events, so adding a new event is as easy as slapping a new EventKey.

15.01.2025 20:00 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
My adorable white and orange cat with his little tongue sticking out.

My adorable white and orange cat with his little tongue sticking out.

I, too, love cats.

06.01.2025 02:21 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I usually frame this for myself as "designing with intent". I typically see a lot of surface level advice about the importance of iteration, but without any emphasis on the important step of asking questions between each iteration. "What is our goal?" "Are we closer to that goal?".

27.11.2024 22:46 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

You indies make cool stuff. Keep it up โค๏ธ

22.11.2024 19:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That art is so dope. I never got super deep into magic as a player, but I've always loved the artwork.

15.11.2024 18:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The day I can nuke that account will be a sweet one. Just a turd sandwich of some of the worst parts of the internet between two slices of corporate bread.

15.11.2024 17:43 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Finished "To the Moon" for the first time. Was really late to that one, but the scene in which all the context is revealed has me yelling at my TV (in a good way).

08.11.2024 20:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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on the art of how to be making your players give a fuck Whatโ€™s your favorite single moment in a video game? Likeโ€ฆ what moment do you look back on fondly, what moment gets you to evangelize theโ€ฆ

A good read about intrinsic motivation through good writing. It's from about 2 years ago, but still relevant. My eyes almost fell out of my head when I read about writing 60 quests in two weeks without any flexibility in design considerations.

Writing is hard and messy a shit. Respect the art form.

30.10.2024 16:02 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finished a playthrough of Lost Kingdoms, a From Software real-time card battler from 2002 on the Gamecube.

A really clever little title that I owned briefly when I was 12 and returned since allowance money was tight back then. Really happy I gave it another go. A unique experience to this day.

27.10.2024 23:02 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Skogdal on Steam A deckbuilding adventure card game set in a rustic Norwegian town during the 90's. Draft cards and build powerful combos. Explore a hand-crafted world across multiple runs. Uncover an unsettling myste...

Skogdal, MTV punky deckbuilder. Small, simple, doesn't take itself too seriously. Beat up your neighbor and eat some pizza. store.steampowered.com/app/2452820/...

25.10.2024 21:13 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sultan's Game Demo on Steam The Sultan commands you to play a cruel game. Each week, you must draw one of four special cards: the Carnality card requires you to seek carnal pleasures; Extravagance compels you to spend lavishly; ...

Sultan's Game, a narrative resource-management game with beautiful are and a fresh setting.
store.steampowered.com/app/3169680/...

25.10.2024 21:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Mohrta on Steam Mohrta is a nonlinear FPS game blending action, exploration, and light dungeon crawling. Explore a vast selection of unique environments, slay an enormous cast of otherworldly creatures, and upgrade y...

I played some cool games during Next Fest. You should check them out:

Mohrta, a shooter/action/adventure/souls-lite(ish) game made in GZDoom engine. I love the character designs, holy shit.
store.steampowered.com/app/2881610/...

25.10.2024 21:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Hey, I work in games. During the day I work as a Gameplay Scripter (the tech arm of narrative, think quest designer, kind of, it's hard to explain). At night I develop in Godot, write weird stuff, and think too much about card games.

Follow if you like, I don't know, I'm not your dad.

25.10.2024 21:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0