#screenshotsaturday
There are plenty approaches you can make to fighting enemies in The Chaserβs Voyage. Sometimes you have to blow them up but you can also outfly them to get out of their range
#indiegame #indiegamedev #gamedev #gaming #spacegame
07.03.2026 20:01
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#indiegamedev #indiegame #gamedev #gaming #spacegame
06.03.2026 19:50
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I believe it was Jake the Dog that said "sucking at something is the first step to becoming good at something." If you let a machine do the work for you, you'll never improve.
05.03.2026 20:09
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I've been taking a break from creating more marketing stuff for The Chaser's Voyage to spring on a new board game prototype. It's going extremely well and I hope to share with the world someday.
05.03.2026 20:04
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In The Chaser's Voyage, you can use the Flight Simulator to create any of our game's scenarios, so you can practice and hone your skills for the real deal. It's like a level select for an infinitely randomized game.
#indiegame #indiegamedev #gamedev #gaming #spacegame #TheChasersVoyage
05.03.2026 19:46
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Absolutely beautiful work.
05.03.2026 02:06
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In Voyager Mode we also let you adjust the damage your hull takes, your shields take, and how often your systems can break and more. Anything to make the game as easy (or hard) as you want it to be. bsky.app/profile/brig...
05.03.2026 02:05
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More on our accessibility options. While the main game's difficulty only gives you one life, our more accessible Voyager Mode lets you respawn. You can also restart that encounter fully healed or with the same conditions as when you entered.
#indiegame #gamedev #indiegamedev
05.03.2026 02:04
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Pretty realistic. When my dog is scared she hides under the bed and also doesn't come out.
04.03.2026 21:40
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Looks cool.
04.03.2026 20:57
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Absolutely love your game's space environments.
04.03.2026 20:56
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Black Flag was such a good game and the DLC Freedom's Cry was spectacular. I'm not sure why it needs a remake vs a release with some updated graphics but if it gets more people to play it then sure.
04.03.2026 20:54
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Hi! Hope you're having a good one.
04.03.2026 20:43
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I think the experiment is paying off, though the highlight you're showing off here looks a bit more like shading. I didn't even notice it at first.
04.03.2026 20:39
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And the worst part is, you can have like 10 different ideas floating around all competing for attention. I have my main project, our next project, a side project, and a side project I want to work on once the first side project is done, all constantly in my mind.
04.03.2026 20:37
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It's #WishlistWednesday! Ever wanted to live out a space smuggler fantasy? Ever wanted to divert all power from the auxiliary to shields? Or put all power to the engines? Then you should check out The Chaser's Voyage!
#IndieGame #indiegaming #IndieGameDev #GameDev #spacegame #TheChasersVoyage
04.03.2026 20:30
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I played it. Itβs fun but needed some adjustments. Respawn times are way too long. Like, thatβs really the only problem I have with it.
04.03.2026 09:44
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Thanks!
04.03.2026 07:14
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I'm actually going to try this game out. I dunno, based on the gameplay video it seems interesting....
04.03.2026 01:38
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I can't say no to Pombon!
04.03.2026 00:57
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The Grand Xaltiam Empire once ruled the galaxy after defeating the Celestial Federation over the planet Necrossa. For 3K years the empire began to deteriorate, eventually allowing the Union of Galactic Systems to rise, but almost everyone still uses the time and calendar system of the Empire.
04.03.2026 00:02
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Stanley Parable is brilliant and I liked Undertale a lot too.
04.03.2026 00:00
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What do you think is a good and clear example of this?
03.03.2026 22:36
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Looks good. I like the big oversized gauntlet.
03.03.2026 22:34
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The Chaser's Voyage Launch Trailer
YouTube video by Bright at Midnight: A Game Studio
The Chaserβs Voyage is a thrilling action space game inspired by games like FTL and the vibe of Star Wars.
youtu.be/h2eEWJG5xdM?...
Steam: store.steampowered.com/app/1473130/...
#IndieGame #indiegaming #Gaming #IndieGameDev #GameDev #spacegame #TheChasersVoyage
#TrailerTuesday
03.03.2026 19:40
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Thatβs how I felt too when we finally got our title screen up.
03.03.2026 07:49
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It's like, for a silly little webcomic too from the 2000s. Something I think most people would just glance over.But somehow, just holding the book was like holding the weight of someone else's world and I didn't feel worthy of it.
03.03.2026 00:37
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As an indiedev, I know people can't fathom how much work my teammate and I put into our game. But I don't think I ever really had a concrete feeling of how much a creative work means until I held an omnibus for a webcomic of an author who passed away. The forward called it his life's work.
03.03.2026 00:37
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