Finally got my #godot shader working for my #Zelda-like! I'm so pleased with how they look π
@inthewindstudios.com
Game dev working on his first game in #Godot: Dungeon Survive! I also make the occasional Godot tutorial on YouTube. Studio Discord: https://discord.gg/mAmTpBEG6C Youtube: https://www.youtube.com/@Leif_in_the_Wind
Finally got my #godot shader working for my #Zelda-like! I'm so pleased with how they look π
Has anyone else had an issue with #Godot 4.6? More laggy, @tool scripts crashing the editor more often, and just general slowdowns with everything...?
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
I can live off rice for a few years, right?
#indiegame #indiedev #gamedev
Attempting to design player abilities that seem useless or lame on the surface with hidden uses and depth is⦠really hard
A classic piece of advice for just about anything creative is take the essence of something already made and then modify it to suite your tastes. Find a cool palette that someone already made and add/remove a color or two, or even keep it the same.
Over time you'll likely find what works for you!
Creating a new #godot algorithm that runs in process() hoping it will be fast, then benchmark testing it and seeing it's slower than an equal if statement... The joys of #gamedev
Iβm posting on TikTok now! So glad I have someone to help
www.tiktok.com/@inthewind_s...
The floodgates have opened, with over 300 improvements in its wake π
The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below:
godotengine.org/article/dev-...
An inspiration! Congratulations π
Essentially I've had the item resource working fine for a while, but it will share some functionality with the newly created spell resource. And I want to be able to check all scenarios (is or is not either, and which one it is). So I figured creating a common ancestor would be workable
Yeah Iβm thinking like treasure or something. Since the items and spells will be what the player is looking for to upgrade themselves
I suppose I could do composition as well, make subresources⦠hmmm
Whatβs a word that I can use for a #godot resource that will be inherited by items and spells
Oh god the compression on the gif has already made it worse
Sparkle sparkle, what could those skeletons be hiding?
Also bonus #rainbow slime!
Working on some ability icons! Being a #solodev sometimes means breaking out the #aseprite
Though it definitely helps when the lovely artists on itch.io have good art I can purchase and jump off from!
Coming back to my #Godot #code after two weeks of barely touching it.
Oops maybe I should comment here... I would love to be added!
I would like to be added :)
I should have rotated that photo before posting π΅βπ«
My favorite kitty #cat
#CodingKitty settling in for a long night of work
I've got 99 #bluesky followers π
Storing node info in the #Godot editor and saving it for later!
I definitely went overboard with this but the end result is pretty neat!
I hope I can be featured here some day! Congrats on the release again π
It is now complete.
#CRPG #Roguelike #Lovecraft #Retrogaming #FullRelease
store.steampowered.com/news/app/295...
Please move
I think I might have found a solution to my "pixel perfect" issue! Now the UI and levels line up perfectly, and the character can still run around smoothly! Hurray π
With the proper application of a viewport and pixel snapping everything looks great! Until the player moves in a diagonal, then itβs a jittery mess π