Leif's Avatar

Leif

@inthewindstudios.com

Game dev working on his first game in #Godot: Dungeon Survive! I also make the occasional Godot tutorial on YouTube. Studio Discord: https://discord.gg/mAmTpBEG6C Youtube: https://www.youtube.com/@Leif_in_the_Wind

168
Followers
194
Following
60
Posts
14.05.2025
Joined
Posts Following

Latest posts by Leif @inthewindstudios.com

Video thumbnail

Finally got my #godot shader working for my #Zelda-like! I'm so pleased with how they look 😊

27.02.2026 04:21 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Has anyone else had an issue with #Godot 4.6? More laggy, @tool scripts crashing the editor more often, and just general slowdowns with everything...?

24.02.2026 19:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

26.01.2026 17:43 πŸ‘ 1364 πŸ” 377 πŸ’¬ 28 πŸ“Œ 50
Post image

I can live off rice for a few years, right?

#indiegame #indiedev #gamedev

25.01.2026 18:07 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Attempting to design player abilities that seem useless or lame on the surface with hidden uses and depth is… really hard

05.12.2025 18:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

A classic piece of advice for just about anything creative is take the essence of something already made and then modify it to suite your tastes. Find a cool palette that someone already made and add/remove a color or two, or even keep it the same.

Over time you'll likely find what works for you!

06.11.2025 03:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

Creating a new #godot algorithm that runs in process() hoping it will be fast, then benchmark testing it and seeing it's slower than an equal if statement... The joys of #gamedev

05.11.2025 04:40 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
In The Wind Gaming Studios's Creator Profile

I’m posting on TikTok now! So glad I have someone to help

www.tiktok.com/@inthewind_s...

04.11.2025 00:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Dev snapshot: Godot 4.6 dev 2 – Godot Engine Open the floodgates!

The floodgates have opened, with over 300 improvements in its wake 🌊

The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below:

godotengine.org/article/dev-...

20.10.2025 21:22 πŸ‘ 357 πŸ” 42 πŸ’¬ 4 πŸ“Œ 2

An inspiration! Congratulations πŸ˜„

25.09.2025 22:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Essentially I've had the item resource working fine for a while, but it will share some functionality with the newly created spell resource. And I want to be able to check all scenarios (is or is not either, and which one it is). So I figured creating a common ancestor would be workable

12.09.2025 23:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah I’m thinking like treasure or something. Since the items and spells will be what the player is looking for to upgrade themselves

10.09.2025 20:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I suppose I could do composition as well, make subresources… hmmm

10.09.2025 04:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What’s a word that I can use for a #godot resource that will be inherited by items and spells

10.09.2025 04:20 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Oh god the compression on the gif has already made it worse

09.09.2025 05:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Sparkle sparkle, what could those skeletons be hiding?

Also bonus #rainbow slime!

09.09.2025 05:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

Working on some ability icons! Being a #solodev sometimes means breaking out the #aseprite

Though it definitely helps when the lovely artists on itch.io have good art I can purchase and jump off from!

25.08.2025 23:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Coming back to my #Godot #code after two weeks of barely touching it.

19.08.2025 23:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oops maybe I should comment here... I would love to be added!

07.08.2025 04:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I would like to be added :)

07.08.2025 04:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I should have rotated that photo before posting πŸ˜΅β€πŸ’«

30.07.2025 05:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

My favorite kitty #cat

30.07.2025 02:57 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

#CodingKitty settling in for a long night of work

30.07.2025 02:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

I've got 99 #bluesky followers πŸ‘€

29.07.2025 16:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Storing node info in the #Godot editor and saving it for later!

I definitely went overboard with this but the end result is pretty neat!

25.07.2025 01:28 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I hope I can be featured here some day! Congrats on the release again πŸ˜„

21.07.2025 02:06 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Cyclopean: The Great Abyss - Full Release Version 1.0 - Steam News Cyclopean is leaving Early Access Now!

It is now complete.
#CRPG #Roguelike #Lovecraft #Retrogaming #FullRelease
store.steampowered.com/news/app/295...

17.07.2025 12:18 πŸ‘ 322 πŸ” 133 πŸ’¬ 23 πŸ“Œ 12
Video thumbnail

Please move

18.07.2025 03:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I think I might have found a solution to my "pixel perfect" issue! Now the UI and levels line up perfectly, and the character can still run around smoothly! Hurray πŸ˜„

16.07.2025 04:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

With the proper application of a viewport and pixel snapping everything looks great! Until the player moves in a diagonal, then it’s a jittery mess πŸ˜“

13.07.2025 05:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0