Please keyboard shortcuts <3
Please keyboard shortcuts <3
Well, OK then...
Curious if you use worktrees at all and if you have any thoughts about beans supporting an easier workflow for interacting with worktrees.
Well let me know of you need help testing :)
I currently split my terminal into 4, one of those quads is beans, at least 2 are agents, and the fourth is either agent or mucking around.
I am still trying to figure out the remote thing. trying remote has made me consider something other than beans, but I dont kbow how a local web yo foxes that
I use it, a lot. Why would you switch to a web UI?
If you manage a #UnrealEngine Horde server deployment then I have wonderful news for you: Work is going into improving storage garbage collection. That includes improving the systems as well as surfacing information for admins better.
github.com/EpicGames/Un...
Any chance youβre willing to share the skill or markdown file?
Speaking of: any update on when the new asset store will be integrated into the engine? Took a look at the roadmap and it wasnt clear.
Itβs fun times!
What do you mean by worker gridding system?
The description of this change doesn't do it justice. Being able to quickly view errors in line from the step history in Horde is incredibly useful. Note the "Failure" is collapsed by default but can be expanded.
github.com/EpicGames/Un...
#UnrealEngine #UEHorde #GameDev
NATS does rock! When we prototyped putting a message queue into EVE Online thatβs what we chose. I donβt get to use message queues much, but when I do NATS is what I reach for first.
Please donβt put SSO behind paywall. It turns me and many others off of a project very quickly.
One of the biggest issues I have with Discord is how it locks information away. Will it be possible to make channels, especially forum type ones, visible and indexed by search engines?
Thanks for the response!
Why did you need a custom build?
If you use the SubmitTool for #UnrealEngine I added an example of how to do dependent validators and a use case for why you might want to do that.
github.com/EpicGames/Un...
Made a change to UGS to make it clearer that UGS can generate a P4Config file. Unless you had that set you wouldn't even know this was a feature of UGS. Hoping more devs can learn about it this way. Super useful to have for IDEs.
#UnrealEngine
github.com/EpicGames/Un...
What are your requirements? How many users are you looking g for it to support? Is the focus 1:1 or large group/rooms? Care about video/audio calling?
Living in the UK just gets better and better by the day...
blueprintue.com now blocks UK residents due to the requirement to verify user ages.
#GameDev
Huge shoutout to anyone and everyone who contributes to and maintains #OpenSourceSoftware. I appreciate what you do.
These videos from Warlock Industries for @eveonline.com are stunning.
youtu.be/hagF-jM_2g8?...
In my experience the more advanced a topic and experienced a dev the more they just want examples and explanations, not tutorials. Well documented and commented code is the best way to learn.
Why? What difference does it actually make?
Their docs are pretty good: docs.sentry.io/platforms/go...
Curious why enemies wouldnβt be before levelling
A big part of it is engine choice. Even for small project I would lean towards perforce for unreal. So much of the tooling is built for p4.
Guess who has a presentation to do today, who totally thought the presentation was later in the week, and who is so very much not ready! :D
Should be a fun morning getting ready for that...
Special occasion or just feeling it? Either way youβre killing it!
Here you go! Hope things look up soon!