Regner's Avatar

Regner

@regner.blok-andersen.com

Keyboard smashing monkey (builds, deployment, automation, infrastructure). Previously Splash Damage, Offworld Industries, CCP, United Front Games

229
Followers
121
Following
126
Posts
29.04.2023
Joined
Posts Following

Latest posts by Regner @regner.blok-andersen.com

Please keyboard shortcuts <3

09.03.2026 16:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Well, OK then...

08.03.2026 11:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Curious if you use worktrees at all and if you have any thoughts about beans supporting an easier workflow for interacting with worktrees.

08.03.2026 11:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Well let me know of you need help testing :)

08.03.2026 07:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I currently split my terminal into 4, one of those quads is beans, at least 2 are agents, and the fourth is either agent or mucking around.

I am still trying to figure out the remote thing. trying remote has made me consider something other than beans, but I dont kbow how a local web yo foxes that

08.03.2026 07:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I use it, a lot. Why would you switch to a web UI?

08.03.2026 06:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

If you manage a #UnrealEngine Horde server deployment then I have wonderful news for you: Work is going into improving storage garbage collection. That includes improving the systems as well as surfacing information for admins better.

github.com/EpicGames/Un...

05.03.2026 09:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Any chance you’re willing to share the skill or markdown file?

03.03.2026 18:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Speaking of: any update on when the new asset store will be integrated into the engine? Took a look at the roadmap and it wasnt clear.

03.03.2026 13:00 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It’s fun times!

03.03.2026 06:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What do you mean by worker gridding system?

01.03.2026 19:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

The description of this change doesn't do it justice. Being able to quickly view errors in line from the step history in Horde is incredibly useful. Note the "Failure" is collapsed by default but can be expanded.

github.com/EpicGames/Un...

#UnrealEngine #UEHorde #GameDev

27.02.2026 11:11 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

NATS does rock! When we prototyped putting a message queue into EVE Online that’s what we chose. I don’t get to use message queues much, but when I do NATS is what I reach for first.

21.02.2026 19:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Please don’t put SSO behind paywall. It turns me and many others off of a project very quickly.

One of the biggest issues I have with Discord is how it locks information away. Will it be possible to make channels, especially forum type ones, visible and indexed by search engines?

17.02.2026 21:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks for the response!

13.02.2026 22:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Why did you need a custom build?

13.02.2026 18:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If you use the SubmitTool for #UnrealEngine I added an example of how to do dependent validators and a use case for why you might want to do that.

github.com/EpicGames/Un...

04.02.2026 14:57 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Made a change to UGS to make it clearer that UGS can generate a P4Config file. Unless you had that set you wouldn't even know this was a feature of UGS. Hoping more devs can learn about it this way. Super useful to have for IDEs.

#UnrealEngine

github.com/EpicGames/Un...

03.02.2026 09:21 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

What are your requirements? How many users are you looking g for it to support? Is the focus 1:1 or large group/rooms? Care about video/audio calling?

03.10.2025 05:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
blueprintUE | PasteBin For Unreal Engine blueprintUE is a tool for sharing blueprints for Unreal Engine. UE is a game engine which use visual scripting called blueprint.

Living in the UK just gets better and better by the day...

blueprintue.com now blocks UK residents due to the requirement to verify user ages.

#GameDev

30.09.2025 14:46 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Huge shoutout to anyone and everyone who contributes to and maintains #OpenSourceSoftware. I appreciate what you do.

09.09.2025 08:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Why You Don’t Test New Doctrines | Cinematic Battle Report
Why You Don’t Test New Doctrines | Cinematic Battle Report YouTube video by Warlock industries

These videos from Warlock Industries for @eveonline.com are stunning.

youtu.be/hagF-jM_2g8?...

02.09.2025 21:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In my experience the more advanced a topic and experienced a dev the more they just want examples and explanations, not tutorials. Well documented and commented code is the best way to learn.

17.08.2025 17:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Why? What difference does it actually make?

11.08.2025 18:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Godot Engine | Sentry for Godot Engine

Their docs are pretty good: docs.sentry.io/platforms/go...

01.08.2025 14:34 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1

Curious why enemies wouldn’t be before levelling

16.07.2025 19:02 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

A big part of it is engine choice. Even for small project I would lean towards perforce for unreal. So much of the tooling is built for p4.

15.07.2025 21:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Guess who has a presentation to do today, who totally thought the presentation was later in the week, and who is so very much not ready! :D

Should be a fun morning getting ready for that...

15.07.2025 08:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Special occasion or just feeling it? Either way you’re killing it!

13.07.2025 11:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image Post image

Here you go! Hope things look up soon!

10.07.2025 19:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0