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Travis Saul

@travissaul.com

Artist, Tech-Artist, TD, Developer, Illustrator, Husband, & Father. #freelance / #contract #houdini & #python https://www.travissaul.com/work-gallery

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28.11.2023
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Latest posts by Travis Saul @travissaul.com

Thanks! The object is transformed to look correct for one camera at a time. There’s a source camera and a target camera that transforms any input geometry.

26.04.2025 11:32 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Fun little sketch. Worked out some VEX to transform an object so it will look exactly the same relative to two completely different cameras. The cameras can be still or animated. And it works with imported cameras as well as imported cameras. #houdini #sidefx #vex #squab

24.04.2025 01:36 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I wish Smudge would somehow let me know when he wants some attention.

16.04.2025 23:48 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

First Severance free Friday in a while… I do NOT like this!

28.03.2025 19:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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πŸ™

Had to give the AF Watercolor @procreate.com Brushes a go. Loving these brushes. #procreate #illustration #watercolor

31.12.2024 04:22 πŸ‘ 13 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
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Smudge loves his hat.

25.12.2024 23:32 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Smudge makes it impossible to get any work done.

23.12.2024 04:14 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thank you!

19.12.2024 23:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Audio Reactive Sim ... WIP
Audio Reactive Sim ... WIP YouTube video by Travis Saul

Another material / lighting / simulation exploration for a person project. The generation, color, and glow intensity of the particles is driven by music. #houdini #sidefx #karma #apex

youtu.be/R_MzL57kwK8

19.12.2024 14:35 πŸ‘ 9 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Twinkle Twinkle ... WIP
Twinkle Twinkle ... WIP YouTube video by Travis Saul

Twinkle Twinkle! ... Another material / lighting / simulation exploration for a personal animation I'm currently developing. #houdini #sidefx #karma #apex

youtu.be/LJnU99RO3kY

19.12.2024 01:39 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I judge you to be pretty fuckin’ cool. πŸ€– Love the robot!

16.12.2024 23:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

They are black for me too.

07.12.2024 20:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Feeling pretty happy with how the particle sim is behaving. The simulation is driven by music. Frequencies are assigned to regions of the surface and source volume drives the speed and density of the particles emitted. #sidefx #houdini #simulation

07.12.2024 18:41 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Some material and lighting explorations for a personal short animation. I'm giving Karma a go this time and I am really impressed. The enormous VDB ~135 million points load and start rendering on the GPU in about 1 to 2 seconds. #houdini #sidefx #karma #solaris #APEX #usd 2of2

07.12.2024 04:50 πŸ‘ 13 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Some material and lighting explorations for a personal short animation. I'm giving Karma a go this time and I am really impressed. The enormous VDB ~135 million points load and start rendering on the GPU in about 1 to 2 seconds. #houdini #sidefx #karma #solaris #APEX #usd 1of2

07.12.2024 04:49 πŸ‘ 13 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I am going to have some fun working my way through this starter pack. If anyone else has any music starter packs please share! I'd love to find some new music/bands/artists. go.bsky.app/L1PCVhT

02.12.2024 23:39 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This project/exercise has sent me down so many rabbit holes, checking references, and double checking that that really is what our skeleton does. I absolutely love projects that require you to learn truly interesting facts/details that normally don’t notice or understand.

30.11.2024 19:59 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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More APEX rigging in Houdini: this is another example where rigging has helped me realize there's a lot more going on in our forearms than I had previously realized. Coming up with a rigging solution to get the proper radius rotation working was actually kind of fun. #houdini #sidefx #APEX #rigging

29.11.2024 22:59 πŸ‘ 47 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0
Preview
All - Bluesky Directory A curated collection of all things relating to the Blue Sky social media platform.

Bluesky Starter packs , all of them, just here!
Gonna take some time to rgo throughπŸ˜„

blueskydirectory.com/starter-pack...

18.11.2024 14:12 πŸ‘ 82 πŸ” 23 πŸ’¬ 2 πŸ“Œ 0
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This custom APEX rig setup allows you to control each side of the rib cage as well as the sternum separately. You can also add secondary breathing motion with a dedicated control. #houdini #sidefx #APEX #rigging

24.11.2024 21:25 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Deep breaths... I had no idea how much our ribs move and are not rigidly fixed to our spine. Rigging the rib cage was much harder than I initially thought but I'm liking where it has landed. #houdini #sidefx #APEX #rigging

24.11.2024 21:25 πŸ‘ 28 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

I'm loving your technique for adding color to your illustrations. Super simple but very effective.

22.11.2024 23:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Phenomenal linework and color.

22.11.2024 23:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

We created a #SideFX #Houdini #3D @bsky.app account back in Feb, but it's been dormant since then. Time to change that – let's GO!

22.11.2024 10:02 πŸ‘ 129 πŸ” 12 πŸ’¬ 8 πŸ“Œ 2
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Nice seeing the custom APEX spine tools working with an actual head on that spine. #houdini #sidefx #APEX #rigging

21.11.2024 19:36 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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I've made a little more progress with APEX rigging in Houdini. The jaw rig tool will handle setting up the blending between pivots and creation of the controls. Nothing fancy but I do like how APEX lets me save this to disc as geo and now I have a reusable tool. #houdini #sidefx #APEX #rigging

21.11.2024 19:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you @tobigalle.bsky.social! I think with this animation I really figured out how I like to construct shots and loose (vague?) narratives.

20.11.2024 23:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
a color coded image by Freya, comparing the summation and capital pi notation in math, to their equivalent in code using for-loops. The summation notation sums a set of elements, while the product notation multiplies a set of elements. 

Note that Freya is keenly aware that neither the math notation nor for-loops are fully explained by this image, and that this is only a subset of the use cases, so luckily you don't have to explain that to her, in case you were considering doing that!

a color coded image by Freya, comparing the summation and capital pi notation in math, to their equivalent in code using for-loops. The summation notation sums a set of elements, while the product notation multiplies a set of elements. Note that Freya is keenly aware that neither the math notation nor for-loops are fully explained by this image, and that this is only a subset of the use cases, so luckily you don't have to explain that to her, in case you were considering doing that!

btw these large scary math symbols are just for-loops

17.11.2024 18:39 πŸ‘ 2057 πŸ” 280 πŸ’¬ 71 πŸ“Œ 30
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Controls are automatically created and placed by giving a list of names of joints. In this instance this setup works a bit better than the spine/spline autorigcomponents as they introduced a lot of drift between the joints #houdini #sidefx #APEX #rigging 2/2

18.11.2024 21:46 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've been diving in and learning APEX rigging in Houdini for a personal project. I wanted to rig a spine and allow myself to pick an arbitrary number of controls positioned at specific joints and blend rotations for the between joints. #houdini #sidefx #APEX #rigging 1/2

18.11.2024 21:46 πŸ‘ 14 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0