Nathan Fritz 🌯's Avatar

Nathan Fritz 🌯

@fritzy.io

I enable others to do more. πŸ‘¨β€πŸ’» ex-GitHub/npm dev πŸ•ΉοΈ Hobby game dev

214
Followers
490
Following
180
Posts
25.09.2023
Joined
Posts Following

Latest posts by Nathan Fritz 🌯 @fritzy.io

Can you imagine what modern action dungeon crawlers would be like now if the Hero of Time was jumping around like Mario just because it was 3D?

10.02.2026 20:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's great how they expanded on concepts in LTTP like optional collectables, dungeon levels, more dungeon gating by dungeon items, etc while still forging new territory with z-targeting, auto-jumping, self-pacing side activities (fishing). They also avoided doing what Mario64 was doing.

10.02.2026 20:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Turning 45 has me reflecting in the same way I reflect on all milestones these days β€” what would my dad think of my life at this point?

10.02.2026 20:02 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Unless a non-ai generated ui summarized the actions the ai requested for you to approve, you’re taking a risk. Maybe that was what happened with the approval you’re talking about?

23.12.2025 11:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Wing Leader All Cockpits Lighting Update! (Unity 3D)
Wing Leader All Cockpits Lighting Update! (Unity 3D) YouTube video by Howard Day

I think the capital ship videos are all on Twitter somewhere, but here's a video from before he started working on capital ships.
www.youtube.com/watch?v=Mo9E...

23.12.2025 07:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

@howieeday.bsky.social had a Unity rewrite of WC going where he pre-rendered sprites for fighters and 3d capital ships with some special pixel/lighting shaders. Pretty amazing work.

23.12.2025 07:29 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

LLMs are not ready to be tied to direct actions. They'd have to make workflows with user validation for every LLM action, but who wants to babysit an LLM? We don't have robust logic/reasoning models, nor the training data. Stacking LLMs to validate the actions of other LLMs doesn't work.

23.12.2025 06:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Nikolai Kardashev predicted this in 1964 with his civilization scale based on energy consumption.

23.12.2025 06:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

We've already seen compute in general stagnate to a fixed $/watt ratio in the last 5 years. Now that the vast majority of compute will be in the form of services, humanity's progression will be tied to generating electricity. At the moment, we're tapped.

23.12.2025 05:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Corporations and governments will completely dominate TSMC's allocations, leaving nothing left for individual consumers. Samsung will make chips for TVs and Phones. Global Foundry and Intel's foundries will pick up the rest.

23.12.2025 05:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Here is my dire prediction. RAM prices will stay. Nvidia and corps will push cloud compute like GeForce Now / Xbox Cloud. Game devs will have to continue targeting 2021 hw for 5+ years. Consumers will not get compute allocation outside of phones and TVs. No PS6. If you want a 16GB GPU, get it now.

23.12.2025 05:48 πŸ‘ 1 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

Rebel Galaxy Outlaw came so close to scratching this itch. The combat needed to be deeper. But the thing that killed it for most people was the disastrous mid game balance. Such a small thing that completely ruined it.

17.12.2025 21:54 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, it’s all here.

qaqelol.itch.io/tweens

#gamedev #indiedev

20.11.2025 07:31 πŸ‘ 208 πŸ” 53 πŸ’¬ 4 πŸ“Œ 4
Preview
Sublight Planets by fritzy A toy for generating planets.

Can you point me to some of your techniques? I've been playing with planet shaders for awhile.

github.com/fritzy/subli...

fritzy.itch.io/sublight-pla...

02.11.2025 05:03 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You might want to distance yourself from Framework now that they're endorsing a eugenicist, white supremacist.

13.10.2025 23:52 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Quake 2 E1M1?

Looking good!

13.10.2025 15:19 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's a fun demo! It seems like it's doing exactly what you've intended. Nailed it!

28.09.2025 02:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Most of them have been. Quite a bit of knee bending and ring kissing in the last decade. It's been very direct and public in the last year. Did you see who was at the inauguration? We literally watch shameless bribes with Tim Apple happen live. Very few holdouts left.

18.09.2025 01:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah, tags seem very effective on bsky in helping you reach your audience because of how easy it is to follow feeds. The Godot community is very active here!

12.09.2025 19:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

I added some atmospheric effects to my 2D planet shader. #godot #gamedev

03.09.2025 00:27 πŸ‘ 50 πŸ” 11 πŸ’¬ 2 πŸ“Œ 0

In elementary, we had spelling tests every week, and the workbooks had an appendix with acceptable alternatives. For example, it said that "layed" and "tomatoe" were also correct. As a nerd, I took it literally and memorized them.

40 years later, it still trips me up.

26.08.2025 20:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The two Star Trek games announced this week were not on my bingo card.

- A Voyager base management game
- A VR zombie game where you as a vulcan try to hold onto your logic as you slowly turn into a zombie

They're both a bit out of left field, but I'm here for it.

21.08.2025 18:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

She walks against the wind everywhere we go
Stops at every corner, gotta put on a show
Carries 'round a picture of Marcel Marceau
Always the quiet type, but how was I know to know?

She never told me she was a mime.

20.08.2025 21:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

A heat-async returns promises so that you can await cooler weather.

... I got nothin'.

20.08.2025 21:14 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Looks like fried zilm’kach in grapach sauce. Very Americanized to fry it like that.

20.08.2025 03:04 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Jupiter Hell Classic is a turn-based, fast and furious, brutal traditional roguelike of tactical combat, destructible battlefields, and endless replayability.

In Steam Early Access NOW!

store.steampowered.com/app/3126530/...

16.08.2025 17:17 πŸ‘ 17 πŸ” 3 πŸ’¬ 1 πŸ“Œ 1

This is great! An instant buy for a modern version of one of the best roguelikes ever. Are you planning a MacOS build eventually? I always have a mac on me for work.

19.08.2025 22:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

"Impossible. In your mind that woman exists, physically."

03.08.2025 08:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I can hear this picture.

03.08.2025 08:02 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yep, I've seen the exact same talking points in other articles last week.

17.06.2025 20:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0