npmx is now in alpha: this is our story, as told by our team and friends
npmx is now in alpha: this is our story, as told by our team and friends
@evilempirestudio.bsky.social has been cooking! It is awesome to see Castlevania: Belmontβs Curse finally revealed to the world after all these years!
Kudos to everyone in the dev team and at @konamina.bsky.social!
To know more please check our latest post: store.steampowered.com/news/app/588...
Ten years on 2XKO, 12 at Riot and I got laid off with 30min notice lol
Gonna take some time.
Reminded me I did not play Chicory.
I'll fix this by buying the physical switch version π₯Ή Thanks π
We'll reach 50 open PRs soon! Come help us review and hash them out together so we can all start using these features π
with a u
hey bluesky π
no leak here π€«π€«
Had so much issues with npm π
Specially with collaboration, giving a package access to @sxzz.dev was just impossible for some reason and we had to tinker some org setup.
100% opened to help on this idea !
Rolldown 1.0 RC is here π
π Stable API: No breaking changes planned before 1.0
β‘ 10-30x faster than Rollup while staying compatible
π§© Multiple chunking algorithm improvements
π¦ 3,400+ commits since beta: 749 features, 682 fixes, 109 perf optimizations
β‘οΈ The first Vite 8.0 beta is here!
- Powered by Rolldown, bringing significantly faster production builds and more consistency
- New features such as tsconfig paths or emitDecoratorMetadata support
- Bumping browser targets aligned with Baseline Widely Available
Read more in our announcement post!
Just talked about Vite+ at @viteconf.org - check out more at viteplus.dev :)
More detailed announcement on Monday!
Vite+ unified CLI will bring together many existing features and a new monorepo task runner.
New video is OUT! - How We're Building Audacity 4
youtu.be/QYM3TWf_G38?...
Fun times. It's going to be a busy week π
For those wondering, this is exactly the reason I wanted to soft-launch the branding: to give me time to deliver the feedback to the creators. Beyond that, I'm incredibly pleased by the reaction to my own team's work.
www.theverge.com/news/792368/...
C'est la fin de ce #ZEVENT2025 exceptionnel sur tous les points. π
Merci Γ tous ceux qui se sont mobilisΓ©s, sur place et Γ distance ! π
Merci Γ tous ceux qui ont donnΓ© !
Vous Γͺtes exceptionnels ! π
The hunt is on! Hollow Knight: Silksong is available now on all platforms, including day one on Xbox Game Pass!
Four days until release! Hollow Knight: Silksong will be available on 4th September.
Release times:
7AM PT | 10AM ET | 4PM CEST | 11PM JST
Game price:
USD $19.99 | EUR β¬19.99 | JPY Β₯2300
Very interesting post !
Almost every aspects of game dev are amongst hardest tasks in programming. π
I also wrote a bit about how hard game dev is, and how web dev could actually improve things in the future : gugustinette.com/blog/article...
Hollow Knight: Silksong will be available September 4 on all platforms and day one on Xbox Game Pass!
Watch the release trailer: youtu.be/6XGeJwsUP9c
ViteConf 2025 speaker card of Kevin Deng, who is the creator of tsdown and will talk about his tool
β‘ Speaker highlight: Kevin Deng, Creator of tsdown
When it comes to publishing and packing libraries, there are tons of things to consider.
Luckily, @sxzz.dev built an all-in-one solution! Meet tsdown and learn about automatic dts generation, dependency analysis, multi-format output and more!
Le ZEVENT est de retour ! π
Nuxt 4.0 is here at last β¦ and it's all about DX β¨
ποΈ app/ directory for better organisation
π smarter data fetching
β‘οΈ a faster CLI with socket communication
π§ improved TypeScript integration
... and a smooth upgrade experience. π
π nuxt.com/blog/v4
I am delighted to announce that @vercel.com are investing in Nuxt!
they are backing our vision of the open web, hiring me as well as other core team members (@atinux.com, @pi0.io + @antfu.me), to continue to work full time on Nuxt
we remain independent β and our vision and ethos are not changing π
β‘οΈ Vite 7.0 is out!
- Browser Target Changed to Baseline Widely Available
- Node 18 support dropped. Vite is now distributed as ESM only
- And feats, fixes, and cleanups, while we prepare for rolldown!
So cool !
Now we're just waiting for the formatter π
We're thrilled to announce the first stable release of Oxlint - version 1.0!
Our Rust-powered JavaScript/TypeScript linter delivers 50~100x faster performance than ESLint with 500+ rules and zero configuration required.
Time to give it a try!
voidzero.dev/posts/announ...
Ahah no problem !
That's some very interesting informations about the project anyway ! Thanks a lot ! π
Thanks for being so reactive !
I didn't know some projects were deliberately not publishing binaries, why are they doing so ?
That seems like a pretty obvious thing to do π€