Investigating SPIR-V for the shader system - Part 3
In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how...
πNew on the Stride Engine blog: we've written a new parser for our shader language parser. Is it faster? Is it better? (Spoiler alert: it is) Read the post If you want to know more about it!
www.stride3d.net/blog/investi...
#gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine
24.12.2025 18:10
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A Look Inside Distant Worlds 2: Developing with the Stride Engine
[Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/), the sequel to the acclaimed 4X strategy game [Distant Worlds: Universe](htt...
πGo behind the scenes with the x.com/SlitherineGa...
/ Code Force team as they reveal how they built Distant Worlds 2 using the Stride engine. Learn about their technical choices, performance optimizations, and more! #GameDev #Stride3d #StrideEngine
www.stride3d.net/blog/distant...
10.04.2025 21:20
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