That's good to know!
Will think about it then, as the system looks really interesting.
And thanks for replying.
That's good to know!
Will think about it then, as the system looks really interesting.
And thanks for replying.
Do you recommend waiting for a second edition of Vagabond?
( I'm tempted to grab a copy, but no idea if you ship to Spain as well )
Recently continued playing Xenoblade Chronicles 2.
I really feel overwhelmed by all the game systems it have and how to best optimize damage in battle.
I might need to play something simpler first and then come back again.
Corrupted Blueprints can be a big headache.
If you have to deal with one try sinply renaming it.
The correct choice is always to fix the issues in C++, but if you don't have access to a programmer renaming it can fix its broken references.
Reviving by attacking is such a clever decision in Nightreign.
Most design teams would discard this feature on the spot.
Instead, this allows the full expression of combat to be used on the revive mechanic as well.
Visual Effects and Sound Effects are incredibly important for Combat Game Feel.
Try to play your game with only animations but no SFX or VFX and you will feel what is really missing.
Do you want to learn how to create a Poison Effect using Unreal Gameplay Ability System?
Learn how to do it here:
youtu.be/2sCPqOlX81k
When working remote text based comunication is crucial.
That is why it's important to not assume ill intent from peers.
Messages in text can be interpreted in multiple ways, as they lose all nuance.
When in doubt, simply ask for a quick call with the other person.
One of my friends has encountered a big issue with GPU Lightmass in Unreal Engine.
If you have some time, please vote here for this bug to be resolved.
It should only take you one minute.
If you use lightmaps, let Epic know that you love them.
issues.unrealengine.com/issue/UE-29...
That is so cool!
Now that I think about it, Deltarune on Switch 2 means that @GameMakerEngine has support for it, righ?
I think we are gonna have to wait until Unreal 6 to have Scene Graph in main Unreal.
Until then will have to look at UEFN and long for that and Verse.
Yeah, the trick for theveditor previz is cool.
And I really loved mobile can be used with lightmaps.
Its a pity that indirect capsule shadows are not supported
If you don't want to miss out on anything you can also subscribe to my newsletter where I talk about Unreal Engine here:
www.quodsoler.com/unreal-solo...
If you missed this week's newsletter on achieving 1000+ FPS in Unreal engine don't worry.
I have also published a blog post version.
You can find the link down below 👇
Just tried Davinci Resolve's text-based editing and it really speeds things up.
Select remove silences.
Start removing all bad takes simply by removing the text.
Suddenly you already have a good head start that you can further tweak.
It's awesome!
I want to thank once again @daftsoftware for their blog post on Unreal Engine performance.
It helped me to push even further of what I was trying with lightmaps and go one step beyond to get Unreal to have incredible performance:
blog.daftsoftware.com/unreal-perf...
If you want to join, you can subscribe here:
www.quodsoler.com/unreal-solo...
You are already 700 people who are learning from the Unreal Solo Game Developer newsletter!
Thanks for being so awesome!
Are you enjoying the use of programmer art on my last posts?
Do you think it helps communicate things clearly?
More programmer art?
Less programmer art?
If you want to learn more about GAS you can subscribe to my newsletter.
I share Unreal and GAS knowledge just for you.
www.quodsoler.com/unreal-solo...
What about logic?
If you encapsulate Network on Gameplay Tasks, designers will be able to create Abilities without knowing that they are implementing network-ready code by default.
I really love how GAS makes it so easy.
Need to have many values auto replicated to the client characters?
Simply use Attribute Sets, you can replicate values and then your designers can modify them with Gameplay Effects without having to worry about network.
If you set up GAS correctly, your designers won't have to worry about online at all.
Do you want to start VFX/Sounds/Rumble due to a poison effect?
Use a Gameplay Cue and it will automatically work on clients.
Do you want to know a secret about GAS?
One of its most powerful features often goes overlooked.
Do you want to know what it is?
If you want to start learning GAS, here you have some good resources to get you started:
www.quodsoler.com/blog/unreal...
I have found the graph that proves that using the Unreal Gameplay Ability System improves team prototyping speed by 30%.
The numbers are in a graph line, so they must be true.
I started using GAS so many years ago and now I can not go back.
If you want to learn how to create a poison effect you can check it out here:
www.quodsoler.com/blog/crafti...
In Unreal GAS, if you learn about Attribute Sets, Gameplay Effects and Gameplay Abilities you will have almost 80% of what you need to make all the games you want.