"Ramp-unzel" v1, a popup ramp manager for Houdini 20.5:
- save and load float and color ramps
- buttons to distribute and double ramp knots
- trial option limited to 3 ramps
Try the trial or use code LETDOWNYOURHAIR for $5 off for first 5 customers!
wobblypictures.gumroad.com/l/ramp-unzel
Day 11 - Advanced Parameters: Setting and saving ramps with some more advanced hou.Parm functions. #houpy
www.houpywiki.com/Twelve-Days-of-Python#day-11-advanced-parameters
Day 10 - Python Panels: We learn how to create a custom popup panel from scratch, and how to store preferences for our package on disk and propagate a panel based on our prefs. #houpy
www.houpywiki.com/Twelve-Days-of-Python#day-10-python-panels
Day 9 - The Python SOP: Today we play with creating points from our imported data, and the nuances of creating and setting attributes with python. #houpy
www.houpywiki.com/Twelve-Days-of-Python#day-9-the-python-sop
Day 8 - Attributes and Geometry: Learn how to read information from our geometry and ways in which we can use it for workflow enhancements. #houpy
www.houpywiki.com/Twelve-Days-of-Python#day-8-attributes-and-geometry
Day 7 - Menus: Let's inject some fun into our menus, and learn what information we can get from them. #houpy
www.houpywiki.com/Twelve-Days-of-Python#day-7-menus
Day 6 - Kwargs and HDAs: Let's explore more ways to run our code, and how to get extra info from our scripts relating to the context it was run. #houpy
www.houpywiki.com/Twelve-Days-...
Day 5: Finally getting to the fun of scripted UI, and reading value from popup menus. #houpy
www.houpywiki.com/Twelve-Days-...
Day 4: Setting parameters with values and expressions, plus some quick tricks for relative paths.
www.houpywiki.com/Twelve-Days-...
NEW WORK!
This is an extract of a music visualisation piece I did for Nik BΓ€rtsch and Ronin for the documentary Ingredients For Disaster (OUT NOW!)
Full project: simonfarussell.com/Nik-Bartsch
Made in Houdini and AE @sidefx.bsky.social
Day 3: Looping through nodes and creating some more! #houpy
www.houpywiki.com/Twelve-Days-...
Day 2: Creating your first function and running scripts from you package file. #houpy
www.houpywiki.com/Twelve-Days-...
Always appreciate it!
Definitely agree on the naming! Was just a little fun one for the end of day one :P
Soft start to Twelve Days of Python:
Get comfy with the terminology, understand why we do things a certain way, and a breakdown of things to come: #houpy
www.houpywiki.com/Twelve-Days-...
The complete crossover of our Ulna and Radius is quite mental actually!
π¨ Black Friday sale! Today through 12/1, get a MOPs Plus license for 20% off using the coupon code MOPSFRIDAY2024.
Some progress of AssetBrowser GUI, QPainter is pain though :(
#houdini #houpy #vfx #gamedev #techart #python #dev
Made a quick node sharing drag n' drop panel using the Houdini copy buffer and some renamed zip files
Drag and drop in Houdini is stupidly powerful for how simple it is to set up
So snappy!
Donβt worry! Itβs starting at the VERY basics, I think you know this all π¬
To convert more people to the Houdini Python side of life, I will be launching βTwelve Days of Pythonβ on December 1st. 12 days to take you from nothing to something, and start making your own tools and workflow enhancements in Houdini.
Get excited!
www.houpywiki.com/Twelve-Days-...
Youβre on the list so it shows anyways π¬
Experimenting with QListView which allows to make sort of flow layout and displaying efficiently a lot of items at ones.
#vfx #python #gui #houdini #techart
Maybe I should introduce myself too: I'm Javi, co-founder and director at Verso. I'll mostly post Houdini stuff, software rant (not that much as I quit C4D) and the projects we do at the studio, where we try to mix motion, procedurallity, cinematography and design.
See you around π©
If you add #houpy to a post it will show in the Houdini Python feed π€
Working on a feed of all Houdini Python things
bsky.app/profile/did:...
Some useful docs for the hidden/lesser known Houdini utils by Juraj Tomori
jtomori.github.io/houdini_addi...