Working on some English units this #screenshotsaturday πββοΈ
#indiedev #gamedev #unity #solodev
Working on some English units this #screenshotsaturday πββοΈ
#indiedev #gamedev #unity #solodev
It's finally time to make this project public. Announcing Smoke and Steel, a game I've developing for quite some time πβ
Turn-based wargame with battles and campaigns. #GameDev #IndieDev @smokesteelgame.bsky.social
Read more:
www.smokeandsteelgame.com
Loving the look of this π
Just a little something I'm cooking to speed up #unity UI Toolkit development #GameDev #IndieDev
Been a while since I posted anything, this one is short but hopefully useful for someone out there! #GameDev
β Thungsten Grid was just updated (2025.09.27a) with a minor feature requested a user:
Features
- Added property _Offset to offset the grid by a set amount, in both Local and World spacing modes.
#gamedev #unity3d
assetstore.unity.com/packages/vfx...
A small update, 2025.08.11.a is coming up for Thungsten Grid. It is currently pending Unity approval:
Fixes:
- Correctly excluded editor-only scripts from builds.
Improvements:
- Improved UI with helpful links.
assetstore.unity.com/packages/vfx...
Crazy how I loved Decisive Battles on the History Channel, but never heard of Time Commanders. They both used Rome: Total War for visuals.
Amazing concept!
www.youtube.com/watch?v=WNeJ...
β Priorities straight
Too true
Neat! Unity? If so, new or old input system and why? :)
Been silent for a while on here, working on assets, new as well as updates. Hope you all are having a great summer! ππ #indiedev
Unpopular #GameDev opinion that you actually believe? π€
I'll go first:
Most games don't need procedural generation, in fact it can make the game seem "cheap" if it's too big a part of the whole effort.
Your turn #IndieDev
Interested as well, following! Haven't come up with any solution I really like myself.
Made a bunch of sound effects for this project last year. Demo released today. Quite fun Vampire Survivors-like.
store.steampowered.com/app/3694300/...
Love to see this, what libraries are you using from graphics?
Know the struggle! Good job, keep going πͺ
Review of Thungsten Clouds on the Unity Asset Store
Receiving feedback and interacting with people using what you've created is such a great reward ππ
I'm in! π€
βοΈWe're giving away 5 special edition mugs, plus a free copy of the Sunday Times bestseller Fall of Civilizations! βοΈ
To enter, just repost this and follow the publisher @duckworthbooks.bsky.social!
Giveaway closes at midnight on Friday 23rd May. Good luck!
Feeling bad about the #GameDev project you never finished?
Don't! β
What I wrote about #running applies here too.
More likely that not, you learned a lot working on it π‘
Look at what you gained and focus on what it taught you, not what it didn't become.
Feels great to be back #running! First two 10Ks in more than 6 months last week. A great thing I realized these past years is to feel OK about breaks. You'll have one, sooner or later.
I'm still a much better runner now, than if I had never ran to being with. Realize the positive things βοΈπββοΈ
Second easiest #GameDev optimization? Save values that you need again later. More often than not, there is an abundance in memory, not CPU time.
Cache those calculations! #IndieDev
Excellent, thanks for the feedback! π
Thanks! Unfortunately I haven't been able to test with that app, but I made a change to the date generation which might have fixed it (all times are set to 12:00 GMT+2 for now since I only used dates before)!
Let me know if it helped π
Easiest #GameDev optimization?
Simply dont abuse Update().
Do question when code actually need to run and reduce frequency. #IndieDev
Hmm interesting. Works well for me using 'Feeder', but I'll look into it! What reader are you using?
All posts, present and future - are now also available via RSS!
www.thungsten.com/rss.xml
Thanks to @landeaudio.com for suggesting it! π‘
Added RSS now!
www.thungsten.com/rss.xml
Seems to be working, let me know if there's any problems though. Again, thanks for suggesting it π
Yep, to be honest these are quite easy optimization measures but they do wonders on performance. You really should, it's relatively easy and so worth it! Thanks a lot man βΊοΈ