Showcase of the defeat of the Raging Conchfly
Silksong really plays with my nerves!
I occasionally have to leave it for weeks, then come back and try again with fresh patience. Am I the only one?
Just finished Act 2, now trying to unlock Act 3 โ and today I finally defeated the Raging Conchfly!
#Silksong #HollowKnight #IndieGames #Gaming
07.03.2026 16:11
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Actually this is pretty good and not taken as far as I checked haha
07.03.2026 10:36
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Thinking about a name for a small indie game studio!
Iโd love it to make a subtle reference to dachshunds (sausage dogs) without being too obvious. Something playful or clever rather than literal.
Any ideas? Iโd love to hear them!
#IndieDev #GameDev #StudioName #BuildInPublic
07.03.2026 07:56
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Combat update!
We now have multiple enemies in battle, and the targeting logic plus attack anchor points are fully working!
Alsoโฆ what do you think about that top-down wolf sprite?
#TheRunicEdda #Godot #CombatSystem #PixelArt #GameDev #BuildInPublic
28.02.2026 16:48
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Hornet on the platform where you fight Lace for the second time after defeating her
Finally did it!
I defeated Lace (second battle) in Silksong. I left the game during Christmas for a break, and today I finally had the time ( almost 90 minutes of attempts) to take her down!
Now I can continue with the meal prep for the week!
#Silksong #HollowKnight #BossFight #IndieGames #Gaming
22.02.2026 16:50
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Totally fair concern. Being honest: I havenโt fully tested screen readers yet. I still need to get comfortable with VoiceOver on macOS and Godot. But we have AccessKit since 4.5 and that's a big step forward. Iโve heard mixed feedback from users too, so real testing will be key!
22.02.2026 16:48
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Iโve been working on accessibility for years on the web, and Iโm applying the same mindset to The Runic Edda with Godot.
Extended caption descriptions and persistent battle logs are now fully implemented and working.
#TheRunicEdda #Accessibility #InclusiveDesign #Godot #GameDev #BuildInPublic
22.02.2026 13:14
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Started implementing rally point logic in combat!
Skills now require more strategic thinking: upgraded abilities cost more rally, but can be worth it depending on the situation. You gain rally on your turn or with perfect parries. #TheRunicEdda #Godot #CombatDesign #UI #GameDev #BuildInPublic
22.02.2026 08:14
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Added a new enemy detection scene connected with the battle manager!
Enemies now have a vision field that triggers the chase behavior in the state machine.
Theyโll also respawn ร la Clair Obscur โ only after reaching a safe place.
#TheRunicEdda #Godot #GameAI #StateMachine #GameDev #BuildInPublic
21.02.2026 16:28
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Just read the original one, I think lunch is not going to sit well with me todayโฆ
18.02.2026 12:23
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Hi Ana, I am having FOMO right now, what AI article did I miss?
18.02.2026 09:58
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Looking for a Community Manager specialized in the video game market in Hamburg ๐ฎ
Someone who understands how to build communities.
If you are one/know someone, Iโd love to connect.
Recommendations welcome ๐
#GameDev #CommunityManager #VideoGames #Hamburg #IndieGames #GameMarketing #Hiring
18.02.2026 05:55
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Catch me if you cat
16.02.2026 12:34
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Nice article to come to when you discuss with people whose main focus is 100% accessibility in lighthouse and do not care (yet) about users!
13.02.2026 09:14
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New character animations are on the way!
Iโm adding things like laughter and shrugs to make characters feel more relatable, expressive, and a bit funny.
Small touches, big personality!
#TheRunicEdda #Godot #Animation #PixelArt #GameDev #BuildInPublic
13.02.2026 07:36
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Happy snowy Thursday from the Birka!
The world of The Runic Edda is feeling especially cold and quiet today. That is what I call a perfect weather to keep building and exploring.
Stay warm out there!
#TheRunicEdda #Godot #IndieGame #GameDev #BuildInPublic
12.02.2026 18:57
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Dived into visual effects today!
Iโve been applying a factory pattern as Michael Games did, and now I can render different VFX depending on the weather โ water splashes, snow puffs, and more!
Super flexible and fun to extend!
#TheRunicEdda #Godot #GameDev #VFX #DesignPatterns #BuildInPublic
11.02.2026 08:34
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Some fresh updates to the combat UI!
Added new icons and improved the ally info panels to make things clearer during battles.
Next up: rally points and the logic behind them!
#TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic
10.02.2026 08:43
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Working on the map system now today!
Weโre adding markers, plus the ability to zoom and navigate around the map.
Still a bit hacky, but it already shows a lot of promise!
#TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic
08.02.2026 18:43
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See you again this year, Ana!!! Cool that you are MD!
04.02.2026 20:09
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Improved finally the spotlight intro during cutscenes that I saw last in Chained Echoes!
I love it!
#TheRunicEdda #IndieGame #PixelArt #CutsceneDesign #Godot #GameDev #BuildInPublic
04.02.2026 06:19
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Looks very cool! Look forward to playing it!
03.02.2026 08:12
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Hi! Where did you find this jam? Itch? Looks supercute!
02.02.2026 20:52
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What do you think about the Run animation?
Iโve been testing it in-game and it feels great! Canโt wait to polish it even more!
Amazing job, @everlyjane.bsky.social !
#TheRunicEdda #Godot #PixelArt #Animation #GameDev #BuildInPublic
01.02.2026 14:19
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The Runic Edda
Torn from Lindisfarne by the Vikings, Eytran crosses the sea believing he is bound for sacrifice. However, ancient runes will soon start to whisper his name. Between gods and faith, fate awakens, and ...
Weโre also on YouTube now!
Weโll be sharing updates about The Runic Edda in a new formatโdevlogs, progress clips, and more.
See you there too!
www.youtube.com/@therunicedda
#TheRunicEdda #GameDev #YouTubeDevlog #IndieGame #Godot #BuildInPublic #PixelArt
31.01.2026 15:57
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Details matter. Thatโs why I love adding special idle animations for charactersโlittle touches beyond the standard idle that bring them to life!
#TheRunicEdda #PixelArt #Animation #GameDev #Godot #BuildInPublic
31.01.2026 11:29
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Hi! I love A11y and I am trying to learn how to implement best practices in game dev! I would love to hear more from that!
20.01.2026 17:58
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Thanks for giving me exposure!
20.01.2026 08:51
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Another key piece in place for The Runic Edda!
Weโve now connected the Transition Manager so it handles both level changes and combat sequences seamlessly.
It is much smoother now. I just need cooler transitions!
#Godot #TheRunicEdda #UI #GameDev #BuildInPublic
20.01.2026 08:35
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