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ulrivo

@ulrivo.itch.io

#GameDev #Godot #SoloDev #IndieGameDev #GameEngine #Blender #GreasePencil #MarbleHavoc #Jumptix #Elixir #Phoenix Worked on games with marbles. Actually working on a 2D platformer maker named Jumptix, simplified and similar to "Super Mario Maker"

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09.11.2024
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Latest posts by ulrivo @ulrivo.itch.io

The main capsule image for my game demo 'Tiny Tied'. A panda figure is displayed in the middle, reading a book. A shadowy fox figure is standing on the 'T' of the 'Tiny Tied' logo.

The main capsule image for my game demo 'Tiny Tied'. A panda figure is displayed in the middle, reading a book. A shadowy fox figure is standing on the 'T' of the 'Tiny Tied' logo.

Currently reworking the capsule art for my game πŸ‘€

#IndieDev #GameDev #IndieGame #ScreenshotSaturday

28.02.2026 17:27 πŸ‘ 7 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Spent today getting the english translation for my fun fair dating sim ready and adding a few details here and there! 🌸

Just a little more testing and it's ready to go~

#VNDev #RenPy #IndieDev

22.02.2026 23:25 πŸ‘ 28 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0
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17.02.2026 19:40 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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my friend elkortes donated a total of 15 new frames for my MVNA project πŸ₯Ή I've managed to add four of them today, gotta do the rest and finish up tomorrow.

I've also made a simple gallery to look at all available frames

#MVNA #VNDev #RenPy #IndieDev

12.02.2026 23:33 πŸ‘ 11 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
A scene showing five different frames with simple art Noveau-inspired patterns.

A scene showing five different frames with simple art Noveau-inspired patterns.

Made another two frames for my ready-to-use frame pack πŸ€
This time i tried doing patterns that are a little more elaborate

#MVNA #RenPy #VNDev #IndieDev

08.02.2026 22:44 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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today's progress for MVNA! I'm working on a set of frames that you can easily re-color in-engine^^

#MVNA #RenPy #VNDev #IndieDev

04.02.2026 23:34 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Preview
Tiny Tied Demo v0.4.0 Update Hey, long time no see! Well, once again, a lot of time has passed since the last update. More than a year, in fact! Oops. But a lot has happened in the meantime! To get straight to the point, here’s.....

The new Tiny Tied Demo v0.4.0 update is now officially available on itch.io!

Here is the devlog with all new update infos :)

merpui.itch.io/tiny-tied-de...

#IndieDev #GameDev #IndieGame #devlog

27.01.2026 22:40 πŸ‘ 14 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Valentione's event artwork featuring the Wachumeqimeqi gatherer and metalworks quest NPCs. Shunye is front and center with some tea and a piece of cake, smiling at the viewer, with Uvlo, Rral Soj, and Papawni baking treats in the back.

Valentione's event artwork featuring the Wachumeqimeqi gatherer and metalworks quest NPCs. Shunye is front and center with some tea and a piece of cake, smiling at the viewer, with Uvlo, Rral Soj, and Papawni baking treats in the back.

Shunye and Uvlo are on the new valentione's artwork omg 😭 ❀️ πŸŽ‰

#FFXIV

27.01.2026 10:54 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot

The new release is there! πŸ˜„

godotengine.org/releases/4.6/

26.01.2026 18:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Half body shot of my male character in front of a high window. He's idly fixing his sleeve.

Half body shot of my male character in front of a high window. He's idly fixing his sleeve.

testing the photo mode in code vein II :3

#CodeVeinII

25.01.2026 17:52 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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added some movement to the quickmenu today

#RenPy #VNDev #IndieDev #GameDev

13.01.2026 23:46 πŸ‘ 15 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

I am really excited about the new version. Love the game 😍

09.01.2026 20:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Tiny Tied Demo by Merpui Every action has consequences.

So, there's some kinda good news! You can already play the latest version of my demo here on itch!

merpui.itch.io/tiny-tied-demo

However, over the last few days, I've noticed some things that I still need to address. So an 'official' release of the update is still to come!

#GameDev #IndieDev

09.01.2026 20:26 πŸ‘ 8 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
Advent of Code 2025

Devlog #16

I shall build a web app for my game, to exchange games, for a dashboard + highscore table.

Elixir + Phoenix are the tools for the web app. To refresh my knowledge, I solved the first five puzzles of Advent of Code in an Elixir Livebook - great fun!

#Elixir #Phoenix

adventofcode.com

09.01.2026 13:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I am really excited to see the next update of Tiny Tied πŸ˜œπŸ˜ŠπŸŽ‰πŸ₯‚

02.01.2026 17:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The next update of Tiny Tied Demo may finally be ready in the next few days πŸ₯Ή

Definitely soon!

#IndieDev #GameDev #IndieGame #Godot

02.01.2026 17:45 πŸ‘ 17 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Devlog #15

Found back into the Godot version of Jumptix. It took me some time to find the right motivation to continue.

Built first animations: when the player is hit by a bullet, when the player collects rewards.

#Jumptix #Godot

28.12.2025 10:26 πŸ‘ 9 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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[Everyday 27.12.25]
Tools used: Blender, Cycles Renderer, Affinity Photo. Original Resolution: 4000x5000.

27.12.2025 17:18 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Godot 4: Digital glitch shader (tutorial)
Godot 4: Digital glitch shader (tutorial) YouTube video by FencerDevLog

Hi everyone! We’re almost at the end of the year - at least at the time of recording this videoβ€”which means we still have time for one more broken-screen effect. This time, it will be a simulation of an LCD monitor that has suffered some sort of internal malfunction.
www.youtube.com/watch?v=RTwP...

22.12.2025 07:16 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Devlog #15

It's really fun to implement physics with C++ - but it takes a lot of time. As I want to make a game, and as I am much more productive with Godot, I switch priority to develop Jumptix with Godot, and work on the C++ version later.

#Godot #C++ #GameDev

21.12.2025 19:40 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Spider chart showing my most played steam genres, which are: Visual Novels, Card Battlers, 2D fighting games, rhythm games, action roguelikes and politics simulations

Spider chart showing my most played steam genres, which are: Visual Novels, Card Battlers, 2D fighting games, rhythm games, action roguelikes and politics simulations

that checks out

16.12.2025 19:38 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Screenshot of a female Raen Au Ra in a red wrestling outfit with a long red coat. She has devil horns and is shooting a determined smile at the viewer, clenching her fists.

Screenshot of a female Raen Au Ra in a red wrestling outfit with a long red coat. She has devil horns and is shooting a determined smile at the viewer, clenching her fists.

Ready for Arcadion with my first mixed-class glam :D

16.12.2025 12:48 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1

Devlog #14

Collision detection of rectangles is easy, collision resolution much harder. Made a debug mode to see collider shapes.

It is tedious to find good parameters for dragging and deceleration.

#C++ #SDL3 #Platformer

15.12.2025 09:21 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Devlog #13

I started to implement two subclasses of Entity: Player and Tile which hold different components.

First task: collision detection and resolution.

#C++ #SDL #EntityComponent

08.12.2025 09:48 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Devlog #12

There is a base class Entity with the same virtual functions as components plus more virtual functions like handleCommand, handleCollision.

And there are template functions for the component management: addComponent<Type>, getComponent<Type>, removeCompenent.

08.12.2025 09:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Devlog #11

Now there is a base class component with three virtual functions, to handle events, to update the state of the component for every tick, and to render the component.

And I have some specific component subclasses: image, input, transform, physics, collision with properties and methods.

08.12.2025 09:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I needed a break from writing dialogue, and my game demo still has enough space for more characters.

This one had been in my head for a long time, and finally having him drawn in front of me feels really good!

#IndieDev #GameDev #IndieGame #PixelArt

05.12.2025 19:30 πŸ‘ 16 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
Game Development with SDL2 | StudyPlan.dev Learn C++ and SDL development by creating hands on, practical projects inspired by classic retro games

Devlog #10

In the second half of November I started to implement component classes like transform, physics, image, input etc. for different entities (i. e. game objects) like player, tile, enemy, trap etc.
I found a good tutorial by StudyPlan.dev

#C++ #GameDev

www.studyplan.dev/sdl2

05.12.2025 08:11 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Devlog #9

I need a structure, a composable architecture to implement properties and methods for the game objects. I expect no performance problems and wont need arrays of systems for a good pre-caching.
So, a simple EC-System should be good enough and easier to implement.

#C++ #GameDev #ECS

05.12.2025 08:05 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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C++ 2D Game Engine Development Learn to make a simple 2D game engine using modern C++, SDL, ECS, and Lua scripting.

Devlog #8

Or should I implement my own ECS-System?

There is a cool tutorial by Gustavo Pezzi for the development of your own game engine.

I think that I dont need an ECS-System for my game Jumptix. A simpler EC-System should be sufficient.

#C++ #SDL #ECS #GameEngine

pikuma.com/courses/cpp-...

04.12.2025 09:58 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0