The main capsule image for my game demo 'Tiny Tied'. A panda figure is displayed in the middle, reading a book. A shadowy fox figure is standing on the 'T' of the 'Tiny Tied' logo.
Currently reworking the capsule art for my game π
#IndieDev #GameDev #IndieGame #ScreenshotSaturday
28.02.2026 17:27
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Spent today getting the english translation for my fun fair dating sim ready and adding a few details here and there! πΈ
Just a little more testing and it's ready to go~
#VNDev #RenPy #IndieDev
22.02.2026 23:25
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17.02.2026 19:40
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my friend elkortes donated a total of 15 new frames for my MVNA project π₯Ή I've managed to add four of them today, gotta do the rest and finish up tomorrow.
I've also made a simple gallery to look at all available frames
#MVNA #VNDev #RenPy #IndieDev
12.02.2026 23:33
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A scene showing five different frames with simple art Noveau-inspired patterns.
Made another two frames for my ready-to-use frame pack π
This time i tried doing patterns that are a little more elaborate
#MVNA #RenPy #VNDev #IndieDev
08.02.2026 22:44
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today's progress for MVNA! I'm working on a set of frames that you can easily re-color in-engine^^
#MVNA #RenPy #VNDev #IndieDev
04.02.2026 23:34
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Valentione's event artwork featuring the Wachumeqimeqi gatherer and metalworks quest NPCs. Shunye is front and center with some tea and a piece of cake, smiling at the viewer, with Uvlo, Rral Soj, and Papawni baking treats in the back.
Shunye and Uvlo are on the new valentione's artwork omg π β€οΈ π
#FFXIV
27.01.2026 10:54
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Half body shot of my male character in front of a high window. He's idly fixing his sleeve.
testing the photo mode in code vein II :3
#CodeVeinII
25.01.2026 17:52
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added some movement to the quickmenu today
#RenPy #VNDev #IndieDev #GameDev
13.01.2026 23:46
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I am really excited about the new version. Love the game π
09.01.2026 20:28
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Tiny Tied Demo by Merpui
Every action has consequences.
So, there's some kinda good news! You can already play the latest version of my demo here on itch!
merpui.itch.io/tiny-tied-demo
However, over the last few days, I've noticed some things that I still need to address. So an 'official' release of the update is still to come!
#GameDev #IndieDev
09.01.2026 20:26
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Advent of Code 2025
Devlog #16
I shall build a web app for my game, to exchange games, for a dashboard + highscore table.
Elixir + Phoenix are the tools for the web app. To refresh my knowledge, I solved the first five puzzles of Advent of Code in an Elixir Livebook - great fun!
#Elixir #Phoenix
adventofcode.com
09.01.2026 13:59
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I am really excited to see the next update of Tiny Tied ππππ₯
02.01.2026 17:48
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The next update of Tiny Tied Demo may finally be ready in the next few days π₯Ή
Definitely soon!
#IndieDev #GameDev #IndieGame #Godot
02.01.2026 17:45
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Devlog #15
Found back into the Godot version of Jumptix. It took me some time to find the right motivation to continue.
Built first animations: when the player is hit by a bullet, when the player collects rewards.
#Jumptix #Godot
28.12.2025 10:26
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[Everyday 27.12.25]
Tools used: Blender, Cycles Renderer, Affinity Photo. Original Resolution: 4000x5000.
27.12.2025 17:18
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Godot 4: Digital glitch shader (tutorial)
YouTube video by FencerDevLog
Hi everyone! Weβre almost at the end of the year - at least at the time of recording this videoβwhich means we still have time for one more broken-screen effect. This time, it will be a simulation of an LCD monitor that has suffered some sort of internal malfunction.
www.youtube.com/watch?v=RTwP...
22.12.2025 07:16
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Devlog #15
It's really fun to implement physics with C++ - but it takes a lot of time. As I want to make a game, and as I am much more productive with Godot, I switch priority to develop Jumptix with Godot, and work on the C++ version later.
#Godot #C++ #GameDev
21.12.2025 19:40
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Spider chart showing my most played steam genres, which are: Visual Novels, Card Battlers, 2D fighting games, rhythm games, action roguelikes and politics simulations
that checks out
16.12.2025 19:38
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Screenshot of a female Raen Au Ra in a red wrestling outfit with a long red coat. She has devil horns and is shooting a determined smile at the viewer, clenching her fists.
Ready for Arcadion with my first mixed-class glam :D
16.12.2025 12:48
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Devlog #14
Collision detection of rectangles is easy, collision resolution much harder. Made a debug mode to see collider shapes.
It is tedious to find good parameters for dragging and deceleration.
#C++ #SDL3 #Platformer
15.12.2025 09:21
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Devlog #13
I started to implement two subclasses of Entity: Player and Tile which hold different components.
First task: collision detection and resolution.
#C++ #SDL #EntityComponent
08.12.2025 09:48
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Devlog #12
There is a base class Entity with the same virtual functions as components plus more virtual functions like handleCommand, handleCollision.
And there are template functions for the component management: addComponent<Type>, getComponent<Type>, removeCompenent.
08.12.2025 09:39
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Devlog #11
Now there is a base class component with three virtual functions, to handle events, to update the state of the component for every tick, and to render the component.
And I have some specific component subclasses: image, input, transform, physics, collision with properties and methods.
08.12.2025 09:36
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I needed a break from writing dialogue, and my game demo still has enough space for more characters.
This one had been in my head for a long time, and finally having him drawn in front of me feels really good!
#IndieDev #GameDev #IndieGame #PixelArt
05.12.2025 19:30
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Game Development with SDL2 | StudyPlan.dev
Learn C++ and SDL development by creating hands on, practical projects inspired by classic retro games
Devlog #10
In the second half of November I started to implement component classes like transform, physics, image, input etc. for different entities (i. e. game objects) like player, tile, enemy, trap etc.
I found a good tutorial by StudyPlan.dev
#C++ #GameDev
www.studyplan.dev/sdl2
05.12.2025 08:11
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Devlog #9
I need a structure, a composable architecture to implement properties and methods for the game objects. I expect no performance problems and wont need arrays of systems for a good pre-caching.
So, a simple EC-System should be good enough and easier to implement.
#C++ #GameDev #ECS
05.12.2025 08:05
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C++ 2D Game Engine Development
Learn to make a simple 2D game engine using modern C++, SDL, ECS, and Lua scripting.
Devlog #8
Or should I implement my own ECS-System?
There is a cool tutorial by Gustavo Pezzi for the development of your own game engine.
I think that I dont need an ECS-System for my game Jumptix. A simpler EC-System should be sufficient.
#C++ #SDL #ECS #GameEngine
pikuma.com/courses/cpp-...
04.12.2025 09:58
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