I tried to make a terrifying rolling boulder trap. Instead, the rock decided to swim through the floor. The game is literally confused by its own physics.
Working As Intended: Episode 8.
Link to wishlist and site in bio! π
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I just wanted the chairs to face away from the table. The physics engine decided their RPM was OVER 9,000! πͺοΈπ₯
Working As Intended: Episode 7.
Link to site & wishlist in bio! π
#indiedev #gamedev #unrealengine #ue5 #physics #glitch #TheHauntedLoop #fails #over9000
I tried to add a "pot smashing" easter egg. I think I accidentally spawned the entire Kingdom inside one vase. πΊπ
Working As Intended: Episode 6.
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His torso gave up, but his legs are still in the fight. Never skip leg day. πΊπ
Working As Intended: Episode 5.
Link to site & wishlist in bio! π
#indiedev #gamedev #unrealengine #ue5 #animation #bug #TheHauntedLoop #werewolf
"Working As Intended" β Episode 4 π«
Rule #1 of Gun Safety: Point the dangerous end away from your face.
I think I failed Rule #1. π
The Haunted Loop is a multiplayer psychological horror game.
Link to site & wishlist in bio! π
#gamedev #indiedev #ue5 #unrealengine
Thanks for the tip! Will definitely look into it. This is my first time making a full game so there are bound to be tons of mistakes like that. Much appreciated!
The Z-Axis is my nemesis. But after some aggressive math, we finally achieved the Perfect Spin. ππ΅π«
Working As Intended: Episode 3.
Link to Site for wishlist in Profile.
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Ahahah much appreciated. All my clips though, are technically bugs and are being fixed. I just decided to make this small series showing some of the random/funny bugs that happen during game dev. (And some of them will show snippets of fixes.... like the next one. ;) )
Working As Intended" β Episode 2 π¦΄
I tried to add a "lean" mechanic to the player movement. The math was... wrong. Now my character needs a chiropractor.
I'm a solo dev building The Haunted Loop, a multiplayer horror game in UE5.
Link to site & wishlist in bio! π
#gamedev #indiedev #unrealengine