RTX Play Live is now Friday's at 1PM PT. Which... just so happens to be today! ๐ We will be checking out Marathon! Live 1PM PT at www.twitch.tv/nvidia
RTX Play Live is now Friday's at 1PM PT. Which... just so happens to be today! ๐ We will be checking out Marathon! Live 1PM PT at www.twitch.tv/nvidia
Marathon! 4K DLSS shots, and yes, can even support DLSS 4.5 with Overrides ๐
Impressive ๐
Not necessarily new to RE Requiem, but the small details like how you reload while holding a flashlight are really neat. Also visible in first person! ๐
More Resident Evil Requiem path tracing shots with DLSS 4! This game is so great, loving it so far ๐
Full release notes us.download.nvidia.com/Windows/595....
New GeForce Game Ready driver is up for Resident Evil Requiem (with resolved fan control) www.nvidia.com/en-us/geforc...
The DX8 lobby scene from 3DMark 2001 was also one of my favorites from around that era, watched this demo SO many times, basically burned in my memory. This benchmark actually used the same engine that powered Max Payne ๐
Mirror reflections in Resident Evil Requiem, Ray Tracing Off vs High vs Path Tracing. Huge difference in mirrors but also applies to any reflective surface. Notice the extra detail on the light fixture ๐
More! Shots captured at 4K DLSS 4 maxed out ๐
The path traced visuals in Resident Evil Requiem are really incredible ๐
Morrowind came a bit later, but used DX8 pixel shaders on the water effects, which looks really amazing in 2002
AquaNox was one of the first games to use DX8 shaders for its underwater effects. Fun fact: This engine and tech also powered the AquaMark benchmark ๐
Still remember how blown away I was by this 3DMark 2001 benchmark scene. ๐คฉ Of course didn't quite run at 999 FPS in 2001 like in this video ๐คฃ
The GeForce 3 turns 25 today! So many great memories of this card. First GPU to support programmable pixel/vertex shaders and DirectX 8! ๐
A new update for Alan Wake Remastered (yes, the first one ๐) is out which adds HDR, improved DLSS support and more! Good time to revisit if you haven't played it in a while! www.alanwake.com/story/alan-w...
RTX Play Live will be Friday at 1PM PT! Checking out Resident Evil Requiem of course! Perhaps even a few codes to give out ๐
Live Friday 1PM PT at www.twitch.tv/NVIDIA!
A demo for Far Far West is out now; this demo is really fun! Think of Helldivers meets Wild West. Also, can support DLSS 4.5 with overrides ๐ค
DLSS 4.5 FTW. Even beats out native! ๐ www.computerbase.de/artikel/graf...
High On Life 2 is out now and it supports DLSS 4.5 with overrides ๐ Also MFG and Reflex! Having a blast in it so far, here's a few maxed out 4K DLSS 4.5 shots ๐
๐ John Wick game coming! Cannot wait for this!! www.youtube.com/watch?v=Ap5J...
Resident Evil Requiem GeForce RTX 50 Series bundle is available now! Available on RTX 5090, 5080, 5070 Ti, 5070 for a limited time www.nvidia.com/en-us/geforc...
Enabling DLSS 4.5 Super Resolution with overrides in Carmageddon: Rogue Shift gives significantly improved image stability ๐
Here is a quick overview of DLSS 4.5 Super Resolution and how to use overrides ๐
Checking out Carmageddon: Rogue Shift! Here's a few maxed out 4K shots... and yes, supports DLSS 4.5 Super Resolution with DLSS Overrides ๐๐
Not sure but the RT one will look better ๐
And water reflections, notice how with Ray Tracing on you get correct reflections around the character without the limitations of screen space reflections ๐
The Sea of Remnants Closed Alpha started this week which has support for Path Traced Global Illumination and Ray Traced Reflections! Oh and yes, DLSS 4 with Multi Frame Gen! Checkout the much more realistic lighting and shadowing with proper occlusion shadows ๐
A behind the scenes look at Painkiller RTX's remastered PBR assets! Great read for anyone interested in Remix modding developer.nvidia.com/blog/how-pai...