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Jacob Freeman

@geforce-jacobf

GeForce Evangelist at NVIDIA. DLSS Devotee and RTX Remix Reverent. Possibly related to Gordon. ๐Ÿ˜Š

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Latest posts by Jacob Freeman @geforce-jacobf

Been practicin ๐Ÿ’€

07.03.2026 00:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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RTX Play Live is now Friday's at 1PM PT. Which... just so happens to be today! ๐Ÿ˜ We will be checking out Marathon! Live 1PM PT at www.twitch.tv/nvidia

06.03.2026 19:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Marathon! 4K DLSS shots, and yes, can even support DLSS 4.5 with Overrides ๐Ÿ˜€

06.03.2026 06:35 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Impressive ๐Ÿ˜Š

05.03.2026 20:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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Not necessarily new to RE Requiem, but the small details like how you reload while holding a flashlight are really neat. Also visible in first person! ๐Ÿ‘

05.03.2026 18:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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More Resident Evil Requiem path tracing shots with DLSS 4! This game is so great, loving it so far ๐Ÿ‘€

05.03.2026 18:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Full release notes us.download.nvidia.com/Windows/595....

02.03.2026 14:29 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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New GeForce Game Ready driver is up for Resident Evil Requiem (with resolved fan control) www.nvidia.com/en-us/geforc...

02.03.2026 14:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The DX8 lobby scene from 3DMark 2001 was also one of my favorites from around that era, watched this demo SO many times, basically burned in my memory. This benchmark actually used the same engine that powered Max Payne ๐Ÿ˜€

02.03.2026 02:53 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Mirror reflections in Resident Evil Requiem, Ray Tracing Off vs High vs Path Tracing. Huge difference in mirrors but also applies to any reflective surface. Notice the extra detail on the light fixture ๐Ÿ‘

02.03.2026 00:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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More! Shots captured at 4K DLSS 4 maxed out ๐Ÿ‘€

28.02.2026 04:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The path traced visuals in Resident Evil Requiem are really incredible ๐Ÿ˜

28.02.2026 04:30 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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Morrowind came a bit later, but used DX8 pixel shaders on the water effects, which looks really amazing in 2002

27.02.2026 17:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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AquaNox was one of the first games to use DX8 shaders for its underwater effects. Fun fact: This engine and tech also powered the AquaMark benchmark ๐Ÿ˜€

27.02.2026 17:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Still remember how blown away I was by this 3DMark 2001 benchmark scene. ๐Ÿคฉ Of course didn't quite run at 999 FPS in 2001 like in this video ๐Ÿคฃ

27.02.2026 15:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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The GeForce 3 turns 25 today! So many great memories of this card. First GPU to support programmable pixel/vertex shaders and DirectX 8! ๐Ÿ‘

27.02.2026 15:04 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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Alan Wake Remastered PC update notes (1.33) โ€” Alan Wake Patch notes โ€“ Version 1.33 (Epic Games Store) GAMEPLAY Added a command to skip the intro. (Shoutout to every speedrunner, and anyone on their 67th run of the game just looking to get into the gameplay...

A new update for Alan Wake Remastered (yes, the first one ๐Ÿ˜€) is out which adds HDR, improved DLSS support and more! Good time to revisit if you haven't played it in a while! www.alanwake.com/story/alan-w...

27.02.2026 01:30 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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RTX Play Live will be Friday at 1PM PT! Checking out Resident Evil Requiem of course! Perhaps even a few codes to give out ๐Ÿ‘€
Live Friday 1PM PT at www.twitch.tv/NVIDIA!

25.02.2026 20:30 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Steam :: Far Far West :: The Far Far West Demo is LIVE! Help us top the Steam Next Fest charts

Link! store.steampowered.com/app/3819240/...

24.02.2026 04:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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A demo for Far Far West is out now; this demo is really fun! Think of Helldivers meets Wild West. Also, can support DLSS 4.5 with overrides ๐Ÿค 

24.02.2026 04:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

DLSS 4.5 FTW. Even beats out native! ๐Ÿ™‚ www.computerbase.de/artikel/graf...

17.02.2026 14:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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High On Life 2 is out now and it supports DLSS 4.5 with overrides ๐Ÿ˜€ Also MFG and Reflex! Having a blast in it so far, here's a few maxed out 4K DLSS 4.5 shots ๐Ÿ‘€

13.02.2026 16:15 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
"Untitled John Wick Game" Reveal Trailer
"Untitled John Wick Game" Reveal Trailer YouTube video by Saber Interactive

๐Ÿ‘€ John Wick game coming! Cannot wait for this!! www.youtube.com/watch?v=Ap5J...

12.02.2026 23:56 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Resident Evil Requiem with GeForce RTX 50 Bundle Experience RTX 50 speed with AI-powered DLSS 4.

Resident Evil Requiem GeForce RTX 50 Series bundle is available now! Available on RTX 5090, 5080, 5070 Ti, 5070 for a limited time www.nvidia.com/en-us/geforc...

10.02.2026 15:16 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Enabling DLSS 4.5 Super Resolution with overrides in Carmageddon: Rogue Shift gives significantly improved image stability ๐Ÿš—

08.02.2026 18:31 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Here is a quick overview of DLSS 4.5 Super Resolution and how to use overrides ๐Ÿ˜€

08.02.2026 04:08 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Checking out Carmageddon: Rogue Shift! Here's a few maxed out 4K shots... and yes, supports DLSS 4.5 Super Resolution with DLSS Overrides ๐Ÿ˜€๐Ÿ‘

07.02.2026 05:11 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Not sure but the RT one will look better ๐Ÿ˜

07.02.2026 03:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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And water reflections, notice how with Ray Tracing on you get correct reflections around the character without the limitations of screen space reflections ๐Ÿ˜€

07.02.2026 00:09 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The Sea of Remnants Closed Alpha started this week which has support for Path Traced Global Illumination and Ray Traced Reflections! Oh and yes, DLSS 4 with Multi Frame Gen! Checkout the much more realistic lighting and shadowing with proper occlusion shadows ๐Ÿ‘

07.02.2026 00:09 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0