Froyok (LΓ©na Piquet)'s Avatar

Froyok (LΓ©na Piquet)

@froyok.fr

"For those who come after" - Gustave Aka Lady Bloom. β˜€οΈπŸ‡«πŸ‡· Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok

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17.10.2023
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Latest posts by Froyok (LΓ©na Piquet) @froyok.fr

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Studio Laaya showed how they created the fire effect for Foghorns Drown, their psychological thriller set on a foggy lake. πŸ”₯

More details: x.com/studiolaaya/...

#realtimevfx #gamedev #indiedev

07.03.2026 12:01 πŸ‘ 25 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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dampf: Old-school Steam skin for Dear ImGui A 2004-era Steam/VGUI2 tracker skin for Dear ImGui

i've been fiddling with an old-school Steam skin for Dear ImGui: seidt.quest/s/dampf/. i open it several times a day to click and drag stuff around therapeutically because it's… grounding? :D imgui gallery thread post with source and references coming.

07.03.2026 11:48 πŸ‘ 113 πŸ” 23 πŸ’¬ 5 πŸ“Œ 2

Mine have definitely an impact on my current personal project ! :D

06.03.2026 18:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Damn, me too !

06.03.2026 18:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Here are mines !

06.03.2026 10:59 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I know social media trends to be an endless flood of bad news, and I hate to add to it, but something has happened to zombo.com.

06.03.2026 06:45 πŸ‘ 6 πŸ” 3 πŸ’¬ 4 πŸ“Œ 0
Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages
Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages YouTube video by Graphics Programming Conference

Our GPC 2025 talks are up on YT now!
youtu.be/fXakIV1OFes?...

youtu.be/mvCoqCic3nE?...

05.03.2026 10:29 πŸ‘ 30 πŸ” 14 πŸ’¬ 0 πŸ“Œ 0
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Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.

What are some of the most annoying things about Godot UI/UX that you think need attention?

05.03.2026 10:16 πŸ‘ 710 πŸ” 75 πŸ’¬ 87 πŸ“Œ 0
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04.03.2026 06:52 πŸ‘ 8743 πŸ” 3274 πŸ’¬ 30 πŸ“Œ 46
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Cairn - Technical Breakdown - Rock Rendering, Anthony Beyer I was lucky to work on Cairn as Technical Art Director, and now that the game has been released, I thought it might be interesting to share some of its "development secrets". At the beginning, i want...

our wizard-in-chief at @thegamebakers.com Anthony Beyer made a breakdown about γƒŸπŸͺ¨ rocks πŸͺ¨ε½‘. check it out! www.artstation.com/artwork/AZzrJm

03.03.2026 21:46 πŸ‘ 159 πŸ” 46 πŸ’¬ 4 πŸ“Œ 5
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Guess I'm making portals now. Maybe I could use the stencil buffer somehow here.

#godot #godotengine #godotshaders

03.03.2026 09:48 πŸ‘ 552 πŸ” 64 πŸ’¬ 15 πŸ“Œ 3

I has been at 60K two years ago, and when AI summaries/Google results started to changed I dropped to 40K.
So I'm surprised I'm up again, without changing anything. I guess Google is tweaking stuff again.

03.03.2026 08:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

For two months in a row, my Google Search performance (how well my website is indexed/served) has reached ~80K impressions. Up from 46K in December. I wonder what is going on.

03.03.2026 08:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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My latest artwork - two astronauts exploring the surface of Saturn's icy moon, Enceladus. Plumes from the subsurface ocean are lit up by the dim sunlight.

Digital painting, @blender.org and Photoshop, 2026.

Any cool ideas for what the mission should be called?

02.03.2026 12:54 πŸ‘ 331 πŸ” 87 πŸ’¬ 13 πŸ“Œ 1
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Real-time Rendering with a Neural Irradiance Volume
Delivering fast inference (~1ms/frame), a tiny memory footprint (1-5MB), 10x quality gains over probe-based methods @ equivalent mem budgets, bringing neural rendering within reach of consumer hardware without RT or denoising.
arnocoomans.be/eg2026

27.02.2026 09:32 πŸ‘ 58 πŸ” 15 πŸ’¬ 3 πŸ“Œ 0
SPRAWL ZERO - REVEAL TRAILER
SPRAWL ZERO - REVEAL TRAILER YouTube video by SPRAWL

So excited to finally announce SPRAWL zero!

We've been working on this in secret for the past couple of years! We're taking a leap forward to the 2000s, inspired by the era of classics like Halo!

// Y2K is back //

www.youtube.com/watch?v=Ju0r...

27.02.2026 12:52 πŸ‘ 44 πŸ” 13 πŸ’¬ 5 πŸ“Œ 3
The bright red cover of the book 20,000 leagues under the sea

The bright red cover of the book 20,000 leagues under the sea

Photo showing two pages of the inside of the book 20,000 leagues under the sea.

Photo showing two pages of the inside of the book 20,000 leagues under the sea.

I fell for this new French edition of Jules Vernes 20,000 leagues under the sea. It's incredible, the layout and font choices are soooo good !

27.02.2026 08:55 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Well deserved :)

25.02.2026 10:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

hope this helps @okremiok.bsky.social c:

24.02.2026 18:05 πŸ‘ 476 πŸ” 50 πŸ’¬ 14 πŸ“Œ 2
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Feedback loop

23.02.2026 20:51 πŸ‘ 13 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
Photo of my book shelf showing all the GPU Zen books next to each other.

Photo of my book shelf showing all the GPU Zen books next to each other.

And if anybody is wondering how big this volume is, here is it next to the other ones.

24.02.2026 10:07 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Photo of myself hiding behind the book GPU Zen 4. Only the top of my head is visible.

Photo of myself hiding behind the book GPU Zen 4. Only the top of my head is visible.

Got my copy of GPU Zen 4 !

24.02.2026 09:47 πŸ‘ 31 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Non c’est Non, Monsieur Duplomb ! - Non c’est Non, Monsieur Duplomb ! - Plateforme des pΓ©titions de l’AssemblΓ©e nationale Pourquoi cette pΓ©tition est cruciale Le SΓ©nateur Laurent Duplomb propose (une nouvelle fois) la rΓ©introduction de l’acΓ©tamipride, un insecticide de la famille des nΓ©onicotinoΓ―des. Sous couvert d’urgen...

Environ 336000 signataires pour la pΓ©tition contre Duplomb 2 : c'est trop peu ; et il s'agit vraiment de se rΓ©veiller pour empΓͺcher cette mesure de destruction de notre santΓ© (n'hΓ©sitez pas Γ  republier ce post ou Γ  alerter vos propres abonnΓ©s) :

petitions.assemblee-nationale.fr/initiatives/...

22.02.2026 18:10 πŸ‘ 347 πŸ” 620 πŸ’¬ 12 πŸ“Œ 31
Flare around a lamp near bench in snow.

Flare around a lamp near bench in snow.

Snow on my lens made a ghost!

22.02.2026 22:25 πŸ‘ 539 πŸ” 87 πŸ’¬ 7 πŸ“Œ 8
Procedural + analytic volumes
Procedural + analytic volumes YouTube video by Vladimir Komarov

I'm continuing to experiment with fully procedural volumetrics. Added interaction with analytical volumes. Because of the difficulty in combining these two different volumes, I had to use dithering to create transparency. www.youtube.com/watch?v=h0b1...

22.02.2026 21:44 πŸ‘ 22 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
Simon Rodriguez Renderistically - Simon Rodriguez

[BLOG] A frame analysis of Dark Souls III
blog.simonrodriguez.fr/articles/202...

A detailed look at how the FromSoftware game renders a frame, with step-by-step comparisons and explanations.

21.02.2026 22:25 πŸ‘ 27 πŸ” 13 πŸ’¬ 1 πŸ“Œ 0
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I'd like to share @daqilin.bsky.social and I co-authored a chapter in the latest GPU Zen 4 book.

We cover the engineering details of implementing ReSTIR GI & PT in UE5's NvRTX branch, adopted in NVIDIA's Zorah project showcased at CES and GDC last year.

The book is now available on Amazon.

20.02.2026 17:10 πŸ‘ 50 πŸ” 10 πŸ’¬ 1 πŸ“Œ 0
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Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)

20.02.2026 01:02 πŸ‘ 87 πŸ” 19 πŸ’¬ 5 πŸ“Œ 2
Sweat blob emoji

Sweat blob emoji

21.02.2026 17:08 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0