Chrontendo Episode 31 (00:47:37)
Chrontendo Episode 31 (00:47:37)
Yes! Exactly this. Well remembered wisdom from the Queen
love to work in a field with 0 institutional memory
ππ½ππ½ππ½
personally I only love software that openly despises me
the flattening of context and the relative lack of firm institutional memory is a huge huge problem for games as a medium!
donβt like this view, hence making the post I made. there was simply a different set of design values, player motivations and required vocabulary at that time.
I donβt mind that type of βunwinnable stateβ puzzle mechanic specifically, but I also didnβt like this one and never revisit it! not my style of input
Neither have I
the experience functioning as intended
I did this in the third grade ~1989, including a βterrapin turtleβ, you simply cannot impress me
βπ½βπ½βπ½βπ½βπ½βπ½βπ½
Thank you, still one of my favorite things Iβve done
discoursing with an ancient text parser and figuring out what it can understand, and what it wants you to understand, and where the hidden clues lie, is one of my favorite hardcore game experiences
please enjoy my old lo-fi letβs play series all over again!
youtube.com/@leighalexan...
we also beat these games via folklore, and dubiously reliable playground word of mouth. there was a lot of lying and myth-making. friends would come sit around the computer with you after school and mash in guesses. very few of us ever beat them βwithout helpβ.
also publishers like sierra operated hint lines that cost upwards of 99 cents a minute. I dreaded the day the phone bill would arrive and my shocked parents would yell at me
adventure games from the 80s were intentionally designed to be tricky, mean and occasionally counterintuitive so that you could get stuck for long periods of time. this was called βvalue for your dollarβ
I was on newsgroups in my freshman year of high school, child
my AIM handle was βMisatoβ. just Misato no numbers fight me & lose
Perfect
hehehe it was just a demo for funsies but we do a lot of prototyping in this vein so I feel Seen! Very excited about what youβre making sickos.jpg
Introducing the <Low Poly Rat Jam>!
Team up or go it alone - submissions open 6 - 22 March.
No ranks, no prizes, only a promise: I will play and review EVERY RAT GAME.
itch.io/jam/low-poly... #ratjam #gamedev #lowpoly #lowpolyratday
you might like my talk on how I used the PokΓ©mon elemental table to make personalities for reality stars in our macmansion murder generator lol youtu.be/NjYS8XmeaiY?...
(qβ’Μ Μ« β’Μq)γ£βΏβ‘οΈ hi, you know all those screenshots I've been posting for the past year?
I'm releasing the thing they're from!! right now!!!
It's asynchronously online!γ½(ΰΉ βΰΉ )οΎ
Walk around in the garden, make wishes, if you talk to angels they might spill some tea π΅
flan.itch.io/angel-garden
Mandatory :
Wow interesting! you can find out more here
nogamesforgenocide.com
More wok i did for Where the Water Tastes like Wine. 2015-2018