Jack de Quidt
Jack de Quidt is a writer and composer based in Ann Arbor. Avatar by lorhsdraws.
as usual, if you've been waiting to pick up any of my music at notquitereal.bandcamp.com, today's the day to do it. realis is in a really interesting place and perpetua is bursting at the seams with traditional FatT tracks and also crumbs of musical ephemera that are sticking the video game together
06.03.2026 22:05
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Saint Elizabeth, by ella guro
10 track album
folks, it's bandcamp friday today. and i just happen to have a big brand new album out - my most ambitious musical project ever - that you should buy! ellaguro.bandcamp.com/album/saint-...
06.03.2026 19:11
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SAVE THE DATE: Thursday, March 12th will be STELLATHON: A FUNDRAISER FOR YOUR COOL ONLINE FRIEND.
Games streamers! Artists! Storytellers! Giveaways, baby! Participants will be revealed throughout the next week.
Letβs get @antlervel.vet her money back!
Poster by @yotsuben.bsky.social.
06.03.2026 23:00
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video games don't make me feel whatever emotion it is these screenshots make me feel anymore
06.03.2026 22:27
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a compilation of my photos of maine, "A Place Without Bodies" volumes 1 and 2, to advertise it for my early spring sale. in the top left it says "Early spring/"FUCK! I got bills" sale!". in the middle, over a moody photo of a gas station, it says "Over 600 atmospheric photos of Maine in 2 volumes for $20! (That's 2/3rds off its normal price!)". and on the right, over a foggy photo of a bridge, it says "Licensed for commercial use! Use 'em in games, art, albums, more!"
hooooo heyo! some surprise bills have come up here, so i'm doing an early spring sale of my photo packs of maine, "A Place Without Bodies"! over 600 moody, atmospheric photos, WITH license for commercial use! normally $60, cut down to $20! and it lasts all march! ko-fi.com/s/bc50ecb11f
02.03.2026 21:55
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some people are just culturally doomed
06.03.2026 21:40
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lol fuck this show and every open mouthed consumer who thinks itβs good
06.03.2026 21:29
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Chrontendo Episode 31 (00:47:37)
06.03.2026 15:00
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Yes! Exactly this. Well remembered wisdom from the Queen
06.03.2026 14:58
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love to work in a field with 0 institutional memory
06.03.2026 14:56
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ππ½ππ½ππ½
06.03.2026 14:46
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personally I only love software that openly despises me
06.03.2026 13:06
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the flattening of context and the relative lack of firm institutional memory is a huge huge problem for games as a medium!
06.03.2026 12:52
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donβt like this view, hence making the post I made. there was simply a different set of design values, player motivations and required vocabulary at that time.
06.03.2026 12:32
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I donβt mind that type of βunwinnable stateβ puzzle mechanic specifically, but I also didnβt like this one and never revisit it! not my style of input
06.03.2026 12:29
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Neither have I
06.03.2026 12:25
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the experience functioning as intended
06.03.2026 12:14
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I did this in the third grade ~1989, including a βterrapin turtleβ, you simply cannot impress me
06.03.2026 12:13
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βπ½βπ½βπ½βπ½βπ½βπ½βπ½
06.03.2026 12:05
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Thank you, still one of my favorite things Iβve done
06.03.2026 12:05
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Leigh Alexander
Hi! I'm Leigh Alexander, a games columnist, critic and industry writer, and here's where my videos go! For more of my work, please visit leighalexander.net, or follow me on Twitter at @leighalexander.
discoursing with an ancient text parser and figuring out what it can understand, and what it wants you to understand, and where the hidden clues lie, is one of my favorite hardcore game experiences
please enjoy my old lo-fi letβs play series all over again!
youtube.com/@leighalexan...
06.03.2026 11:32
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we also beat these games via folklore, and dubiously reliable playground word of mouth. there was a lot of lying and myth-making. friends would come sit around the computer with you after school and mash in guesses. very few of us ever beat them βwithout helpβ.
06.03.2026 11:28
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also publishers like sierra operated hint lines that cost upwards of 99 cents a minute. I dreaded the day the phone bill would arrive and my shocked parents would yell at me
06.03.2026 11:26
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adventure games from the 80s were intentionally designed to be tricky, mean and occasionally counterintuitive so that you could get stuck for long periods of time. this was called βvalue for your dollarβ
06.03.2026 11:25
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I was on newsgroups in my freshman year of high school, child
06.03.2026 11:03
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my AIM handle was βMisatoβ. just Misato no numbers fight me & lose
06.03.2026 10:59
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Perfect
06.03.2026 10:43
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hehehe it was just a demo for funsies but we do a lot of prototyping in this vein so I feel Seen! Very excited about what youβre making sickos.jpg
06.03.2026 09:45
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