Home New Trending Search
About Privacy Terms
Posts
Tomo.'s posts

Looking great already, can't wait to see the other animations!

5 months ago 0 0 0 0

I was just looking for a jam to join, great to see one hosted by you!

6 months ago 1 0 1 0

Glad to see you back!

6 months ago 0 0 0 0
Post image

Made a game about playing cards in a creepy bar for my gmtk game jam entry.
An unending night of weird drink, blurry vision, and solitary-like card game. 🃏♠️

Play it on your browser here :
wisebearhut.itch.io/an-old-fashi...

#gmtk #pixelart #godot #cardgames

7 months ago 5 0 0 0

Thanks you !

7 months ago 1 0 0 0
1 month of progress on my game - [DEVLOG]
1 month of progress on my game - [DEVLOG] YouTube video by Just Another Indie Dev

Hey !
I just published my second devlog video on my game :)

#devlog #indiedev #gamedev #godot

www.youtube.com/watch?v=r-nM...

8 months ago 12 4 1 0
Post image

It's not always about fighting ...

#gamedev #indiedev #solodev #godot #pixelart

8 months ago 17 4 0 0
Video thumbnail

Made a main menu for the game!
Still not sure about the color palette or if I should add more keyframes to the animation.
Feeling good about the first prototype tho !

Tell me what you think !
#godot #gamedev #indiedev #solodev #pixelart #aseprite #screenshotsaturday

8 months ago 23 3 0 0

I just need to find a way to make it quicker and avoid it feeling too repetitive or intrusive. Maybe there could be an way to skip it for players who aren’t interested, but at the cost of missing out on the damage boost.

8 months ago 0 0 0 0

Yeah, you're right. Some other inspirations for doing this kind of feature are Dredge with its fishing minigames, or Sea of Stars for example the "Moonerang" attack, where you can boost the damage as long as you keep catching the rebound of the attack.

8 months ago 0 0 1 0

Thanks !

8 months ago 1 0 0 0

Still using the "Slash" animation as a placeholder since the action sprites aren’t done yet 😅

8 months ago 2 0 0 0
Video thumbnail

Working on a new mechanic for character skills. Some skills will now trigger a little "minigame" before the attack—doing well in the minigame boosts your damage or enhances the action
Prototype for the "Shoot" skill, do well and boost your damage up to x3
#godot #solodev #indiedev #gamedev #pixelart

8 months ago 44 6 3 0

Hey!
I just made a little devlog video about how I kinda stumbled into making this game I really enjoy working on.
Didn’t really plan it, but it’s turning into something cool !
Would love to know what you think if you watch it :)
#godot #indiedev #gamedev #solodev #devlog

youtu.be/ATGw7YIf7Pk

9 months ago 7 3 0 0

To make the fight end at some point, you could make it so that 20% or something of the damage are always taken, and then the rest is affected by the reduction
So it won't be frustrating but still feel hard

9 months ago 1 0 0 0

What type of game are you planning to make ?

9 months ago 0 0 0 0

Okay nice, thanks !

9 months ago 0 0 0 0
Post image Post image

Changed the 9x9 layout for my islands to something a bit more 'natural'. Not sure about the result tbh, so here are some comparison pictures with my previous posts to see the difference.

I'd love to have opinions about that !
#gamedev #solodev #aseprite #indiedev #pixelart #godot

10 months ago 19 2 1 0

Working on the atmosphere, balancing turn-based combat with finding curiosities and how they affect the game 👁️

#gamedev #solodev #aseprite #indiedev #pixelart #godot

10 months ago 5 1 0 0
Video thumbnail

"𝘈𝘴 𝘐 𝘷𝘦𝘯𝘵𝘶𝘳𝘦𝘥 𝘪𝘯 𝘵𝘩𝘦 𝘳𝘶𝘪𝘯𝘴 𝘰𝘧 𝘸𝘩𝘢𝘵 𝘸𝘢𝘴 𝘰𝘯𝘤𝘦 𝘣𝘦𝘢𝘶𝘵𝘪𝘧𝘶𝘭 𝘭𝘢𝘯𝘥, 𝘐 𝘦𝘯𝘤𝘰𝘶𝘯𝘵𝘦𝘳𝘦𝘥 𝘢 𝘤𝘶𝘳𝘪𝘰𝘴𝘪𝘵𝘺. 𝘐𝘵 𝘸𝘢𝘴 𝘶𝘯𝘬𝘯𝘰𝘸𝘯, 𝘺𝘦𝘵 𝘧𝘢𝘮𝘪𝘭𝘪𝘢𝘳, 𝘧𝘢𝘳 𝘣𝘦𝘺𝘰𝘯𝘥 𝘮𝘺 𝘤𝘰𝘮𝘱𝘳𝘦𝘩𝘦𝘯𝘴𝘪𝘰𝘯, 𝘺𝘦𝘵 𝘪𝘯𝘦𝘹𝘱𝘭𝘪𝘤𝘢𝘣𝘭𝘺 𝘢𝘱𝘱𝘦𝘢𝘭𝘪𝘯𝘨. 𝘈 𝘣𝘦𝘢𝘤𝘰𝘯 𝘰𝘧 𝘱𝘢𝘴𝘴𝘪𝘰𝘯, 𝘢 𝘨𝘭𝘪𝘮𝘱𝘴𝘦 𝘰𝘧 𝘥𝘢𝘳𝘬𝘯𝘦𝘴𝘴."

10 months ago 4 0 1 0
Post image

Decided to play around with some extra lighting and normal maps to boost the atmosphere. I feel like stylized lights like this look better for me than the really smoothed ones that fit more with 3D.
#gamedev #solodev #aseprite #indiedev #pixelart #godot

10 months ago 29 3 0 0

It looks cool tbh, I like the fact that it kinda look cartoon-ish and not hyper realistic, keep it up

10 months ago 0 0 1 0
Post image Post image Post image

Time to start putting the art into the game!
I like how the result is looking so far.
Still figuring out how to handle the actions selection visual and everything, but honestly having fun rn :)
#gamedev #aseprite #indiedev #solodev #screenshotsaturday

10 months ago 7 2 0 0
Post image Post image

Well, I kinda locked in ...
#gamedev #aseprite #indiedev #solodev

10 months ago 7 2 0 0
Post image Post image

Took me a while but I finally landed the walk animation.
Hopefully I won’t spend another week on the attack spritesheet so I can get back to coding features 😅
#gamedev #aseprite #indiedev #solodev

10 months ago 6 1 0 0

Made sure to play it, really cool game, feels like we might need a polished version now !

10 months ago 0 0 1 0
Preview
Goblin Gaiden: Melvins War by CapyBloom Interactive Goblin Autobattler Made for Goblin Jam

capybloominteractive.itch.io/goblin-gaide...

I finished my first game jam! Other indie devs, let me know what you think and show me your game - I'd love to get and give some feedback and get to know y'all! <3

#gamedev #gamejam #godot #indiedev
#pixelart #gamedevelopment #goblins #autobattler

11 months ago 7 1 1 0

Thanks, yeah you're right we gotta focus on the strengths !

11 months ago 0 0 0 0
Post image Post image

Finally found on the design for the first playable character !
(Added a cape and hood to strategically hide my pixel art inexperience 😅)

Pretty happy with the result tbh — now I just gotta do the rest of the sprite sheets… ugh.
#gamedev #aseprite #indiedev #solodev

11 months ago 21 3 1 0

Really clean pixel art, good job !

11 months ago 1 0 1 0
Tomo.
Tomo.
@tomo-o
48 Followers 57 Following 31 Posts
Posts Following