A person throwing an orb-shaped stuffed Hatsune Miku into a crowd.
MAGFest Staff telling the audience to stop throwing the Miku.
A person throwing an orb-shaped stuffed Hatsune Miku into a crowd.
I captured this moment! it’s one of my favorite memories from the entire convention now lol
12.01.2026 00:44
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this post really resonated with me and i have to share what the final fantasy xi website looks like right now... i feel like it still manages to capture that exact magic from christmas time in MMOs from back in the day
28.12.2025 04:56
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yeah… I don’t know what it’s gonna take to get back to that tumblr/myspace point of customization in social media but I’m waiting…
27.12.2025 17:36
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you may be interested in this: bsky.app/profile/hedr...
27.12.2025 17:17
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thanks so much for always releasing these officially!
24.11.2025 22:04
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are you SATISFIED YET
22.06.2025 01:18
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thinking 1 year of inactivity = retired is crazy when most active artists I know have way longer gaps between projects than that
27.04.2025 19:50
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A technical deep dive into LEGO Island speedrunning
YouTube video by MattKC Bytes
ICYMI, @ondereh.bsky.social and I helped put together a showcase of the niche but fascinating LEGO Island speedrunning community for @mattkc.com’s second channel. Check it out if you’re interested!
youtube.com/watch?v=lq1P...
23.04.2025 15:48
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A signed Madeon "next era" teaser poster hanging on a wall.
Got mine up too in my home office! They’re so cool
18.04.2025 13:42
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That’s sick! Picked one up!
24.03.2025 17:25
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Is this still in development?
13.03.2025 15:10
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CDs in particular are still utter black magic to me; how is it even possible that there is like an hour and a half of 44.1 KHz audio contained within microscopic bumps we can’t even see
25.02.2025 14:59
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Sub-11 RTA is real!!
24.02.2025 21:03
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Congratulations! Now you can fix the speed problem we found with faster machines, and it can be playable again! Good work!
21.01.2025 17:22
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Merry Christmas!
25.12.2024 15:07
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this post is really weird, i’m pretty positive none of the accounts they mentioned are genuine
24.12.2024 17:30
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this is what my sleep paralysis demons look like
24.12.2024 02:30
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GitHub - isledecomp/isle: A functionally complete decompilation of LEGO Island (1997)
A functionally complete decompilation of LEGO Island (1997) - isledecomp/isle
This is a day I have been waiting to see for a very long time. As the first 3D open world game ever made, LEGO Island was developed on the cutting edge of technology at the time. I'm so glad that we can preserve this fascinating part of gaming history!
Repo:
github.com/isledecomp/i...
24.12.2024 01:41
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I want to give a shoutout to the isledecomp team. Without this team of brilliant people, none of this would have even been possible. I could not have asked for a better team to be a part of.
Thank you so much to anyone who has contributed code or even just taken interest in our project, genuinely.
24.12.2024 01:41
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Although we have implemented every function, our job is not done! We have years of work ahead of us to improve the accuracy, naming, documentation, and structure of the source code. Accuracy and presentation is really important to us, so we'll likely be smoothing this out over a long period of time.
24.12.2024 01:41
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I'm so happy to announce that we have completed the LEGO Island decompilation!
All 4529 functions that the game is comprised of have been painstakingly reverse engineered back into their original C++ equivalents over the course of a year and a half, essentially giving us the source code!
24.12.2024 01:41
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that must be what they were warning Porter about
22.12.2024 20:56
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twitter still sucks
22.12.2024 20:46
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the one where it was almost christmas
22.12.2024 15:08
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Wine has an implementation of D3DRM, but the majority of the functions are stubbed and nobody has picked it up in years since almost nothing uses it.
We currently use it when building the game for Windows on other architectures, but the game doesn’t start because of the incomplete implementation.
20.12.2024 18:06
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Thanks! Yeah, it’s a bit of a blackbox unfortunately. Our current plans are to reimplement it using SDL3/OpenGL ES.
(Alternatively, @microsoft.com should give us the source code to Direct3D Retained Mode; it hasn’t been updated since 2001 and only shipped with 2 commercially successful games!)
20.12.2024 17:31
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Yeah, we’ve managed to establish a workflow in the team that is very efficient and focused, so we don’t really update about progress anywhere that is immediately accessible. Though there is an official announcement of sorts planned for 100%, so no need to worry that this will fly under the radar.
20.12.2024 17:20
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We are looking for any help we can get with making the codebase portable so we can preserve this game now and into the future!
Work has begun here; we have already replaced the majority of Windows APIs with cross-platform replacements, but reimplementing D3DRM is going to be a huge undertaking.
20.12.2024 15:20
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