Byte Arcane making Sigil of Kings's Avatar

Byte Arcane making Sigil of Kings

@byte-arcane.itch.io

Transmuting code into graphics and gameplay. Making an open-world fantasy roguelike/rpg: https://store.steampowered.com/app/2195820/Sigil_of_Kings/

4,946
Followers
1,760
Following
693
Posts
15.01.2024
Joined
Posts Following

Latest posts by Byte Arcane making Sigil of Kings @byte-arcane.itch.io

*Love* the idea, but it made me realize that people can't spell, or even express themselves coherently... (5-6 data points admittedly)

06.03.2026 17:29 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Me interacting with what is definitely an "aye eye" and it drew me a wonderful birb

Me interacting with what is definitely an "aye eye" and it drew me a wonderful birb

I love this site so much youraislopbores.me

06.03.2026 17:21 πŸ‘ 134 πŸ” 38 πŸ’¬ 7 πŸ“Œ 13
Heading for the Playtest | Sigil of Kings A variety of mostly boring work this past few weeks! Things like: Matrix/Discord bridge: Discord users can participate in the Matrix space for the game (equivalent to Discord server) Added system info in bug report form Added credits screens Added a few different/new images for game modes (e.g. campaign, world forge etc) Refactored mega-map export from worldforge so that the game exports directly a 16kx16k png Gathered licenses for things that are used in the menu and World Forge Disabled a few things that should not be in the playtest, e.g. other game modes, the attract mode (that doesn't work really xD), etc ImGui (that may not be shown really) font was Candara - changed that to something with a usable license Made an attempt to improve the visuals in highlighted tiles in World Forge, but failed. Future work, not crucial now. Added a disclaimer in bug report form that it's public and people should not put private information Added feedback form - similar to bug report but it goes to a private channel. Added some introduction text popup that you see when you start the game Birds in main menu now become smaller and fade out (yeah, priorities...) Main menu image slightly changed I'm not just using the Godot logger to log to file, apparently I was also writing my own Bug reports now have the option to send the godot log as well Matrix/discord links in introductory text when you start the playtest Added a disclaimer text in the export folder PCK is now encrypted using a custom godot build C++ plugin now calls C# functions to load from file, so that C# can read PCK data licenses are sorted and auto-copied to export folder I think now multiple resolutions are handled reasonably, need to test more systems Removed some fonts that needed commercial license Fixed interface scaling for accessibility - I think it works pretty fine now Fixed some build scripts and export configurations - builds are now exported in release using Native AOT Testing on a couple of machines (not enough!) Stealthily updated the itch.io page with Windows/Linux executables (if you read this, well, you can go and run the game already!) Basically, feature-wise I'm ok with the current version, so current task is to read up on how to set up the Steam playtest... Have a nice weekend!

New belated devlog!

byte-arcane.github.i...

#gamedev #indiedev #godotengine

06.03.2026 16:28 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Hey #TeaseYaGame, here's Sigil of Kings:
🌍 Explore a huge procedural world in vibrant 16-bit pixel art
βš”οΈ Conquer deadly dungeons with might, magic & cunning
πŸ‘‘ Complete quests, ascend guild ranks, shape city fates
πŸ’€ Make your mark in a living, breathing world. Or perish!
πŸ‘‰ Playtest soon on Steam!

06.03.2026 16:05 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Post image

Yesterday was my birthday, and I made another Goku SSJ4 sprite πŸ’βœ¨ I hope you like itπŸ”₯!
#dragonball #dragonballdaima #dbd #daima #goku #ss4 #ssj4 #supersaiyan4 #Toriyama'sSSJ4 #DaimaSSJ4 #hyperdbz #hyperdragonballz #pixelart #γƒ‰γƒƒγƒˆη΅΅ #z2inspired #z2i

01.03.2026 19:51 πŸ‘ 14 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Adding a healing spell to repertoire. I could have done better btw

#screenshotsaturday #turnbased #roguelike #scaledeep #indiegame #fantasy #rpg #isometric #steam #games #indiedev #gamedev

28.02.2026 17:47 πŸ‘ 40 πŸ” 6 πŸ’¬ 3 πŸ“Œ 0

looks like I need wider and not-as-wide mountains, to avoid bleeding into the water πŸ˜…

28.02.2026 13:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

A city by a lake near the mountains. I now have taller and not-as-tall mountains to differentiate between two elevation levels, and they're all 100% procedural. Lakes also have a greener colour to differentiate from the sea.

#gamedev #indiedev #godotengine #screenshotsaturday

28.02.2026 13:11 πŸ‘ 17 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Had to whip up a quick trailer to please the Steam-page πŸ˜…

Now, better get back to creating content for the actual game! πŸ™ƒ

Wishlist: store.steampowered.com/app/4346850/...

#indiedev #gamedev #indiegame #pixelart #γƒ‰γƒƒγƒˆη΅΅

28.01.2026 11:39 πŸ‘ 271 πŸ” 33 πŸ’¬ 12 πŸ“Œ 1
A pixel art illustration of the Master Sword from Zelda.  The Master Sword sits in a pedestal surrounded by mossy trees and is lit with dappled sun shafts.

A pixel art illustration of the Master Sword from Zelda. The Master Sword sits in a pedestal surrounded by mossy trees and is lit with dappled sun shafts.

Happy 40th Birthday Zelda! An older piece since I've been busy!

#zelda #pixelart

22.02.2026 18:20 πŸ‘ 83 πŸ” 20 πŸ’¬ 0 πŸ“Œ 1
Video thumbnail

Roguecraft is a turn-based dungeon crawler where every move matters.

β€’ isometric pixel art
β€’ tactical combat
β€’ procedural dungeons
β€’ quick runs that spiral into long nights

Coming to Steam: thalamus.link/roguecraft

Wishlist helps us a lot ❀️

#WishlistWednesday #indiedev #turnbased #pixelart

25.02.2026 21:31 πŸ‘ 86 πŸ” 22 πŸ’¬ 3 πŸ“Œ 3
Post image Post image

#dragonball #goku #ssj #pixelart
Im experimenting with with artstyles to see which better fits my style/vision i think this is pretty cool but its a bit difficult to express a lot of emotion

25.02.2026 14:56 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I'm not the one to go to cinema alone, but for this one ... and to listen to the soundtrack in the cinema ... HELL YEAH!

23.02.2026 16:04 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Relive the masterpiece that redefined science fiction, 35 years later. 🏍️

Anime Limited are excited to announce that Katsuhiro Otomo’s landmark cyberpunk epic AKIRA is exploding back onto cinema screens, including IMAX, from Friday 17th April.

Read here: spkl.io/6014Av1ZG

23.02.2026 15:49 πŸ‘ 84 πŸ” 25 πŸ’¬ 0 πŸ“Œ 5

It's just the birds flying into the sunset, otherwise not animated. Layers and subtle parallax would be nice, but asset did not provide that, so it's future work probably, if I don't replace it altogether.

21.02.2026 18:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Lava looks great and so does Charged Bolt :D

21.02.2026 17:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Improved lava visuals greatly! Based on custom lighting engine with sprinkle of bloom:)

Like, share and wishlist here: store.steampowered.com/app/3443800/...

#screenshotsaturday #turnbased #roguelike #scaledeep #indiegame #fantasy #rpg #isometric #steam #games #indiedev #gamedev

21.02.2026 11:00 πŸ‘ 17 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0

Lol the links were not intentional ... Please don't go in there yet, it's tumbleweed rolling

21.02.2026 17:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Not much of a visual update, but since it's #screenshotsaturday, I have to, ahem, oblige...

#gamedev #indiedev #godotengine

21.02.2026 17:32 πŸ‘ 17 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
Video thumbnail

Some more examples of image-powered maps! With and without color-to-biome mapping.

#indiedev #gamedev #screenshotsaturday #godotengine

14.02.2026 10:04 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Just to overcome this zombie, and… oops.

#screenshotsaturday #turnbased #roguelike #scaledeep #indiegame #fantasy #rpg #isometric #steam #games #indiedev #gamedev

14.02.2026 11:03 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Franzi Schimmer captured this Grizzly bear in Brooks Falls, Alaska just floating along, tippy-tapping down the river, browsing the salmon.

Prior to hibernation, up to 40% of a bear's body mass is fat, which is less dense than water (~0.9 g/cm^2), so the murder-monster is also a floaty-boaty.

14.02.2026 21:47 πŸ‘ 11919 πŸ” 3596 πŸ’¬ 147 πŸ“Œ 470
Post image Post image Post image Post image

The #ruinsOfCalaworm is a turn-based Dungeon Crawler, where you explore ancient Ruins and bump into Witches and Eldritch Horrors (based on an obscure 90s german cult game "Die GemΓ€uer von #Kalawaum").
Think #roguelike, but less stats and no builds - just you and the Dungeon.
--> Demo in Bio <--

15.02.2026 08:45 πŸ‘ 10 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0
Video thumbnail

Learning to speak to the clounine's. They sure have their heads in the clouds! HA! ☁️

I actually love these guys and greatly enjoyed writing their dumb dialogue. It's funny to think they were originally just a random enemy encounter.

πŸ‰πŸ’¬πŸΊ

#GameDev #GBStudio #Retro #IndieGame #GameBoy #PixelArt

14.02.2026 21:00 πŸ‘ 21 πŸ” 5 πŸ’¬ 5 πŸ“Œ 0
Video thumbnail

Some more examples of image-powered maps! With and without color-to-biome mapping.

#indiedev #gamedev #screenshotsaturday #godotengine

14.02.2026 10:04 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
World Forge: Gradients, Normalization, Image Maps and more | Sigil of Kings Gradients and normalization

New blog post! Which also marks feature freeze on the World Forge, as we're heading towards the playtest.

byte-arcane.github.i...

#indiedev #gamedev #godotengine

13.02.2026 16:08 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Dissimulation by Amicable Animal, Menderbug A rule discovery puzzle playable on a Launchpad Pro MK3

Dissimulation is out now! It's a short rule discovery dungeon crawling puzzle game.

It's by me & @m-enderbug.bsky.social, will take about 20 minutes to play, is totally free, and can be played with a MIDI Controller or normal inputs!

πŸ‘‰ amicableanimal.itch.io/dissimulation

#IndieDev #Free #Puzzle

12.02.2026 16:46 πŸ‘ 35 πŸ” 17 πŸ’¬ 2 πŸ“Œ 3

Happy #turnbasedthursday and thanks for hosting @runelightowl.bsky.social! I've just added the last feature on the world map editor of Sigil of Kings, which is to use images to drive continent and biome generation! Bit unnecessary, but cool (in my ultrabiased opinion)

bsky.app/profile/byte...

12.02.2026 13:39 πŸ‘ 20 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
#TurnBasedThursday!! displayed in a large, RPG-style text box
A party of adventurers opens a treasure chest in the background

#TurnBasedThursday!! displayed in a large, RPG-style text box A party of adventurers opens a treasure chest in the background

I am delighted to serve as this week’s host for the official #TurnBasedThursday thread on Bsky! πŸ™Œ

➑️ #GameDevs: post your awesome #turnbased game below – and don’t forget to use the hashtag!

➑️ #turnbased fans: check out some amazing projects below and be sure to comment, like, and spread the word!

12.02.2026 13:01 πŸ‘ 92 πŸ” 50 πŸ’¬ 50 πŸ“Œ 5

This is how battles look like in
πŸ›‘οΈG l o o m G a t eβš”οΈ

#indiegame #playdate #1bit #gamedev

24.07.2025 21:31 πŸ‘ 1319 πŸ” 285 πŸ’¬ 53 πŸ“Œ 37