Mode X Exploration & Assembly Optimization - Back to the Pascal Ep. 8
YouTube video by weph
Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills
www.youtube.com/watch?v=Cc0x...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
03.02.2026 14:38
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the anime sfx-making tool!
It's called ANIMEVOX, in big letters up top.
Then there's the controls:
In vertical pairs:
Left:
Pitch Rise
Rise speed
Reverb
Room size
On the right:
Wobble Speed
Wobble Amount
Tone Brightness
Volume
Next is a row of keys:
Randomize - randomizes the sound parameters
UNDO/ REDO - go back to parameters you liked
Export Wav - self explanatory, it saves a copy of the latest sound to your hard drive.
Then the fun buttons, with cute art styles:
IMPACT, sparkle, beam, powerUP, PON, BOOM, slash, woosh
Each produces a preset sound, which then goes through the fx chain.
Hope you enjoy it!
I made a tool that makes retro anime sound effects. Meet AnimeVox!
I made it for a game, but it's free to use.
I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble.
If you find it useful consider supporting me on itch :)
castpixel.itch.io/animevox
15.01.2026 04:31
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*sigh* okay, the hype machine got me... ordered a Commodore 64 Ultimate. I probably don't *really* need it, but my 1702 could use a friend
26.12.2025 19:11
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Cleaned up the office for the holidays
#desksetup #retrocomputing
25.12.2025 20:14
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Some of you have forgotten that only three years ago you were perfectly capable of writing a text, writing an email, telling a bedtime story to a child, and it should worry you that powerful companies have convinced us we canβt do things weβve been doing since the dawn of time.
23.12.2025 20:24
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Someone suggested 4 but it didn't work either. I couldn't find 3, so I tried 2 and that one does the job.
20.12.2025 11:11
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Screenshot of Turbo Debugger showing the error message "Program linked with wrong linker version"
Apparently Turbo Pascal 7.0 and Turbo Debugger 5.0 aren't compatible. Does anyone know the latest TD version that can read TP binaries with a symbol table?
#retrodev #retrocomputing #msdos #turbopascal
20.12.2025 10:22
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It's also not the easiest to pull off on 35 year old hardware, but I like challenges. I'll definitely ask you for feedback once I'm done with the turnaround. Thanks for the offer!
17.12.2025 04:43
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Yeah, but that would be another rabbit hole. I've got enough of those already π I'm gonna try hand-drawn pixel art first
16.12.2025 21:44
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Thanks! It'll probably take me forever to get a perfect turnaround... so I'm aiming for a good one instead π
16.12.2025 21:25
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Any tips for drawing isometric pixel art characters in multiple angles?
16.12.2025 20:01
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Isometric Struggles - Episode 7 of Back to the Pascal
I took a first stab at isometric maps on a 386. The new direction definitely makes things more challenging... and I'm not sure yet if I can pull it off.
www.youtube.com/watch?v=2JZ3...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
16.12.2025 13:13
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Never played Theme Park World, but I really liked the first Theme Park back in the day
12.12.2025 19:53
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Ok, thanks for the explanation
11.12.2025 05:23
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Thanks for the link. Unfortunately (or fortunately... it's hard to judge without knowing the details), the statement has been edited and is now as vague as everything else I've seen so far.
11.12.2025 05:22
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Can someone fill me in on what's going on with #DOSember?
10.12.2025 11:58
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Metal Slug 3 on a Commodore 1702
Welcome to the family, 1702
#commodore #crt #retrocomputing
08.12.2025 20:26
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Movie youβve watched more than six times with a gif. Hard mode: no Stars (Wars nor Trek), LOTR, or Marvel, Disney Animated or Pixar.
08.12.2025 17:28
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64x64 pixel dungeon crawler. Pac-quest.
Featuring Pacπ‘Girl
08.12.2025 03:30
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Also, there's this huge rectangle right in the center of the screen. I'm sure you're aware of both issues. I saw your latest devlog, so I assume it'll be gone in the next release. I definitely wanna see where you take this!
05.12.2025 09:13
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Unfortunately I couldn't test it on my 386 since I don't have a coprocessor. I have an AMD K6-2 sitting around, but it's not pluggin in and might be a little overpowered anyway. Looks good in dosbox. Movement is very smooth. I noticed several glitches (vertical lines appearing at certain positions)
05.12.2025 09:10
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Two color palettes and the caption: Your palette vs the palette she tells you not to worry about.
Your palette is the boring standard VGA color palette. The other one the popular Resurrect 64 from lospec.
Poor standard palette...
#pixelart #retrogamedev #devhumor
02.12.2025 15:29
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New Direction? - Week 6 of Back to the Pascal
This week's video is part Q&A, part devlog, and part "wait⦠what do I actually wanna build?"
www.youtube.com/watch?v=_kDp...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
01.12.2025 14:55
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Cool. I'll definitely check it out when I'm back home
01.12.2025 04:39
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An early research build of Harmony Tree is now available on itch.io. This release presents CyberVGA, an original MS-DOS rendering engine built from the ground up, demonstrating classical raycasting with textured walls.
#dosember #retro #indie #gamedev #cybervga
01.12.2025 03:01
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Did My Abstraction Slow Everything Down? - Week 5 of Back to the Pascal
Last week I overengineered things, this week I paid for it⦠in frames per second
www.youtube.com/watch?v=xLAD...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
25.11.2025 10:40
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Pixel art thread. Consider sharing and following, I need a job. Bookmark in case you ever need a pixel artist. #pixelart #indiedev
21.11.2025 08:19
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PicoIDE
An open source IDE/ATAPI drive emulator for vintage computers
It's official! #PicoIDE, the open source IDE/ATAPI drive emulator I've been working on for the better part of this year, will be launching at Crowd Supply! Go there to sign up for updates and to be notified when the campaign is live: www.crowdsupply.com/polpotronics...
19.11.2025 01:59
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I Cleaned Up the Code and Created a Canvas - Week 4 of Back to the Pascal
Last week was mostly cleaning up a few weeks worth of sins... plus a healthy dose of overengineering. Not sure if I did myself a favor, but at least it was fun.
www.youtube.com/watch?v=-CtN...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
17.11.2025 07:20
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Screenshot showing Jira's new "Improve Bug" button
Improve bug? Yeah, no thanks, Jira... It's already perfect in all its brokenness
#jira #ai #SoftwareDevelopment
12.11.2025 21:30
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