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weph

@weph.dev

https://links.weph.dev

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11.11.2024
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Latest posts by weph @weph.dev

Mode X Exploration & Assembly Optimization - Back to the Pascal Ep. 8
Mode X Exploration & Assembly Optimization - Back to the Pascal Ep. 8 YouTube video by weph

Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills

www.youtube.com/watch?v=Cc0x...

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

03.02.2026 14:38 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
the anime sfx-making tool!
It's called ANIMEVOX, in big letters up top.
Then there's the controls:

In vertical pairs:
Left:
Pitch Rise
Rise speed

Reverb
Room size

On the right:
Wobble Speed
Wobble Amount

Tone Brightness
Volume

Next is a row of keys:
Randomize - randomizes the sound parameters
UNDO/ REDO - go back to parameters you liked
Export Wav - self explanatory, it saves a copy of the latest sound to your hard drive.

Then the fun buttons, with cute art styles:

IMPACT, sparkle, beam, powerUP, PON, BOOM, slash, woosh

Each produces a preset sound, which then goes through the fx chain.

Hope you enjoy it!

the anime sfx-making tool! It's called ANIMEVOX, in big letters up top. Then there's the controls: In vertical pairs: Left: Pitch Rise Rise speed Reverb Room size On the right: Wobble Speed Wobble Amount Tone Brightness Volume Next is a row of keys: Randomize - randomizes the sound parameters UNDO/ REDO - go back to parameters you liked Export Wav - self explanatory, it saves a copy of the latest sound to your hard drive. Then the fun buttons, with cute art styles: IMPACT, sparkle, beam, powerUP, PON, BOOM, slash, woosh Each produces a preset sound, which then goes through the fx chain. Hope you enjoy it!

I made a tool that makes retro anime sound effects. Meet AnimeVox!
I made it for a game, but it's free to use.

I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble.

If you find it useful consider supporting me on itch :)

castpixel.itch.io/animevox

15.01.2026 04:31 πŸ‘ 2582 πŸ” 1051 πŸ’¬ 49 πŸ“Œ 19

*sigh* okay, the hype machine got me... ordered a Commodore 64 Ultimate. I probably don't *really* need it, but my 1702 could use a friend

26.12.2025 19:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Cleaned up the office for the holidays

#desksetup #retrocomputing

25.12.2025 20:14 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Some of you have forgotten that only three years ago you were perfectly capable of writing a text, writing an email, telling a bedtime story to a child, and it should worry you that powerful companies have convinced us we can’t do things we’ve been doing since the dawn of time.

23.12.2025 20:24 πŸ‘ 6662 πŸ” 2607 πŸ’¬ 42 πŸ“Œ 60

Someone suggested 4 but it didn't work either. I couldn't find 3, so I tried 2 and that one does the job.

20.12.2025 11:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Screenshot of Turbo Debugger showing the error message "Program linked with wrong linker version"

Screenshot of Turbo Debugger showing the error message "Program linked with wrong linker version"

Apparently Turbo Pascal 7.0 and Turbo Debugger 5.0 aren't compatible. Does anyone know the latest TD version that can read TP binaries with a symbol table?

#retrodev #retrocomputing #msdos #turbopascal

20.12.2025 10:22 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

It's also not the easiest to pull off on 35 year old hardware, but I like challenges. I'll definitely ask you for feedback once I'm done with the turnaround. Thanks for the offer!

17.12.2025 04:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah, but that would be another rabbit hole. I've got enough of those already πŸ˜‚ I'm gonna try hand-drawn pixel art first

16.12.2025 21:44 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks! It'll probably take me forever to get a perfect turnaround... so I'm aiming for a good one instead πŸ˜…

16.12.2025 21:25 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Any tips for drawing isometric pixel art characters in multiple angles?

16.12.2025 20:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Isometric Struggles - Episode 7 of Back to the Pascal
Isometric Struggles - Episode 7 of Back to the Pascal

I took a first stab at isometric maps on a 386. The new direction definitely makes things more challenging... and I'm not sure yet if I can pull it off.

www.youtube.com/watch?v=2JZ3...

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

16.12.2025 13:13 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Never played Theme Park World, but I really liked the first Theme Park back in the day

12.12.2025 19:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ok, thanks for the explanation

11.12.2025 05:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks for the link. Unfortunately (or fortunately... it's hard to judge without knowing the details), the statement has been edited and is now as vague as everything else I've seen so far.

11.12.2025 05:22 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Can someone fill me in on what's going on with #DOSember?

10.12.2025 11:58 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Metal Slug 3 on a Commodore 1702

Metal Slug 3 on a Commodore 1702

Welcome to the family, 1702

#commodore #crt #retrocomputing

08.12.2025 20:26 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Movie you’ve watched more than six times with a gif. Hard mode: no Stars (Wars nor Trek), LOTR, or Marvel, Disney Animated or Pixar.

08.12.2025 17:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

64x64 pixel dungeon crawler. Pac-quest.

Featuring Pac🟑Girl

08.12.2025 03:30 πŸ‘ 467 πŸ” 89 πŸ’¬ 5 πŸ“Œ 0

Also, there's this huge rectangle right in the center of the screen. I'm sure you're aware of both issues. I saw your latest devlog, so I assume it'll be gone in the next release. I definitely wanna see where you take this!

05.12.2025 09:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Unfortunately I couldn't test it on my 386 since I don't have a coprocessor. I have an AMD K6-2 sitting around, but it's not pluggin in and might be a little overpowered anyway. Looks good in dosbox. Movement is very smooth. I noticed several glitches (vertical lines appearing at certain positions)

05.12.2025 09:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Two color palettes and the caption: Your palette vs the palette she tells you not to worry about.

Your palette is the boring standard VGA color palette. The other one the popular Resurrect 64 from lospec.

Two color palettes and the caption: Your palette vs the palette she tells you not to worry about. Your palette is the boring standard VGA color palette. The other one the popular Resurrect 64 from lospec.

Poor standard palette...

#pixelart #retrogamedev #devhumor

02.12.2025 15:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
New Direction? - Week 6 of Back to the Pascal
New Direction? - Week 6 of Back to the Pascal

This week's video is part Q&A, part devlog, and part "wait… what do I actually wanna build?"

www.youtube.com/watch?v=_kDp...

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

01.12.2025 14:55 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Cool. I'll definitely check it out when I'm back home

01.12.2025 04:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

An early research build of Harmony Tree is now available on itch.io. This release presents CyberVGA, an original MS-DOS rendering engine built from the ground up, demonstrating classical raycasting with textured walls.

#dosember #retro #indie #gamedev #cybervga

01.12.2025 03:01 πŸ‘ 14 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0
Did My Abstraction Slow Everything Down? - Week 5 of Back to the Pascal
Did My Abstraction Slow Everything Down? - Week 5 of Back to the Pascal

Last week I overengineered things, this week I paid for it… in frames per second

www.youtube.com/watch?v=xLAD...

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

25.11.2025 10:40 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Pixel art thread. Consider sharing and following, I need a job. Bookmark in case you ever need a pixel artist. #pixelart #indiedev

21.11.2025 08:19 πŸ‘ 92 πŸ” 26 πŸ’¬ 1 πŸ“Œ 0
Preview
PicoIDE An open source IDE/ATAPI drive emulator for vintage computers

It's official! #PicoIDE, the open source IDE/ATAPI drive emulator I've been working on for the better part of this year, will be launching at Crowd Supply! Go there to sign up for updates and to be notified when the campaign is live: www.crowdsupply.com/polpotronics...

19.11.2025 01:59 πŸ‘ 546 πŸ” 166 πŸ’¬ 22 πŸ“Œ 9
I Cleaned Up the Code and Created a Canvas - Week 4 of Back to the Pascal
I Cleaned Up the Code and Created a Canvas - Week 4 of Back to the Pascal

Last week was mostly cleaning up a few weeks worth of sins... plus a healthy dose of overengineering. Not sure if I did myself a favor, but at least it was fun.

www.youtube.com/watch?v=-CtN...

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

17.11.2025 07:20 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Screenshot showing Jira's new "Improve Bug" button

Screenshot showing Jira's new "Improve Bug" button

Improve bug? Yeah, no thanks, Jira... It's already perfect in all its brokenness

#jira #ai #SoftwareDevelopment

12.11.2025 21:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0