Florian Verdonck's Avatar

Florian Verdonck

@nojaf.com

Open-source developer | Full stack Web | Self-employed | Hire me to move your favorite OSS forward!

762
Followers
119
Following
81
Posts
01.11.2024
Joined
Posts Following

Latest posts by Florian Verdonck @nojaf.com

@dsyme.bsky.social a bit unrelated but I poked you on F# slack in case you missed it.

27.02.2026 12:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

F# folk, with @nojaf.com we've added support for generating llms.txt to the fsdocs tool that's widely used by the F# community.

We'll release it soon but if you have a chance to take it for a spin before please do.

github.com/fsprojects/F...

#fsharp

27.02.2026 11:43 πŸ‘ 16 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0
Preview
[Repo Assist] Add `dotnet fsdocs convert` command for single-file conversion by github-actions[bot] Β· Pull Request #1019 Β· fsprojects/FSharp.Formatting πŸ€– This PR was created by Repo Assist, an automated AI assistant. Closes #811 Summary This adds a new convert verb to the fsdocs CLI tool, enabling conversion of a single .md, .fsx, or .ipynb file t...

F# folk, am working with @nojaf.com on a request from Nick Herchey to add support to fsdocs for "fsdocs convert" to easily convert between the nice literate programming formats F# supports - .fsx, .md, .ipynb, .tex

Please take it for a spin and give feedback

github.com/fsprojects/F...

27.02.2026 11:34 πŸ‘ 4 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
25.11.2025 15:07 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
[Poll] Consider changing the default of fsharp_multiline_bracket_style Β· Issue #3200 Β· fsprojects/fantomas Hello everyone, I recently had a conversation about how Fantomas formats records by default (fsharp_multiline_bracket_style = cramped). There’s a configuration setting for this: fsharp_multiline_br...

Everyone voted right?

github.com/fsprojects/f...

#fsharp

21.11.2025 07:45 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Preview
Ground Zero-Cost Bindings (with Josh Vlk) | Dead Code

I was on the latest episode of @deadcode.website to talk about @rescript-lang.org! If you've heard the name and wondered what's going on with it in 2025, give the episode a listen!

shows.acast.com/dead-code/ep...

18.11.2025 22:03 πŸ‘ 8 πŸ” 4 πŸ’¬ 1 πŸ“Œ 1
Preview
[Poll] Consider changing the default of fsharp_multiline_bracket_style Β· Issue #3200 Β· fsprojects/fantomas Hello everyone, I recently had a conversation about how Fantomas formats records by default (fsharp_multiline_bracket_style = cramped). There’s a configuration setting for this: fsharp_multiline_br...

Dear #fsharp, we're asking again about a possible Fantomas default change: github.com/fsprojects/f...

With 500+ downloads a day and only ~130 votes, we simply don’t have enough data yet. Absolute numbers matter before making such a decision.

13.11.2025 09:08 πŸ‘ 13 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

Real talk: without a challenger like @bun.sh this would never have happened.

12.11.2025 15:42 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

In the next version of our vscode plugin πŸš€:
github.com/rescript-lan...

11.11.2025 20:04 πŸ‘ 7 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
Preview
[Poll] Consider changing the default of fsharp_multiline_bracket_style Β· Issue #3200 Β· fsprojects/fantomas Hello everyone, I recently had a conversation about how Fantomas formats records by default (fsharp_multiline_bracket_style = cramped). There’s a configuration setting for this: fsharp_multiline_br...

Hi #fsharp we *might* consider changing a default in Fantomas: github.com/fsprojects/f...
Please let us know what you think.

08.11.2025 10:37 πŸ‘ 16 πŸ” 5 πŸ’¬ 1 πŸ“Œ 1
I Built an MCP for My ReScript Project and My LLM Went Super Saiyan
I Built an MCP for My ReScript Project and My LLM Went Super Saiyan YouTube video by nojaf

Been building a @rescript-lang.org MCP server lately, letting an LLM truly see a codebase.
If you haven’t met ReScript before, this one’s still worth watching . It has a clear case of how localized MCP servers can lift developer tooling.

youtube.com/watch?v=stIX...

#rescript #mcp

29.10.2025 07:37 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Preview
Release 12.0.0-rc.2 Β· rescript-lang/rescript πŸ’₯ Breaking Change Replace binary operators with F#-style ~~~, ^^^, &&&, |||. #7894 πŸ› Bug fix Fix: use configured Jsx module for constraining component return type. #7945 Undeprecate Js_OO module...

ReScript 12.0.0 RC2 is out. Give it a spin and share feedback before the final release. github.com/rescript-lan...

20.10.2025 06:27 πŸ‘ 10 πŸ” 5 πŸ’¬ 0 πŸ“Œ 1
Humans Approve, and CI Shall Deliver!
Humans Approve, and CI Shall Deliver! YouTube video by nojaf

PR merged, release unknown. Kinda a bummer. Dropped a vid with my thoughts: youtu.be/t3R-GnW-r9g?... (bonus: that thumbnail am I right πŸ˜‰)

24.09.2025 07:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Waku, the minimal React framework A lightweight alternative React framework with a fun developer experience. Loved by React developers at startups and agencies.

Waku v0.26.0 has just dropped. If you are new to Waku, it can help you try React Server Components. Read waku.gg and try `npm create waku@latest`.

waku.gg/blog/removin... ⛩️

25.08.2025 12:00 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Latest @rescript-lang.org beta slaps hard!

github.com/rescript-lan...

19.07.2025 14:00 πŸ‘ 8 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Preview
[ANN] ReScript 12 beta release / call for testing Hello ReScripters! We are happy to announce that we finally released the first beta of ❇ ReScript 12 ❇ . This comes with the new build system (codename rewatch) enabled by default. Please try it o...

Help us test our new build system which comes enabled by default with the first ReScript v12 beta.

npm create rescript-app@next

forum.rescript-lang.org/t/ann-rescri...

12.07.2025 09:58 πŸ‘ 18 πŸ” 7 πŸ’¬ 0 πŸ“Œ 1
Post image

Just dropped State of KAPLAY #5! A lot of improvements, new products and fun stuff, as always. Let us know what you think!

kaplayjs.com/blog/sok5/

#javascript #gamedev

14.06.2025 19:41 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
More ReScript and Kaplay
More ReScript and Kaplay YouTube video by nojaf

I made another video on @rescriptlang and @kaplayjs
youtu.be/xxBPtmtvBTc?...

Exploring the published bindings nojaf.com/rescript-kap..., a Flappy Bird clone and Rewatch!

10.06.2025 09:21 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

But where are you at PokΓ©mon?

31.05.2025 16:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It is hard to have patience in side quests of world domination plans

29.05.2025 16:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sometimes I'm just such a thought leader

21.05.2025 07:08 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Building a game with ReScript & KAPLAY
Building a game with ReScript & KAPLAY YouTube video by nojaf

I made a video about @kaplayjs.com and @rescript-lang.org
youtu.be/zUyrHXB_ImE
Had a lot of fun with this!

20.05.2025 08:23 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
Post image

Today, we’re announcing the preview release of ty, an extremely fast type checker and language server for Python, written in Rust.

In early testing, it's 10x, 50x, even 100x faster than existing type checkers. (We've seen >600x speed-ups over Mypy in some real-world projects.)

13.05.2025 17:00 πŸ‘ 333 πŸ” 84 πŸ’¬ 14 πŸ“Œ 14
Post image

Never use your default branch to send PRs in GitHub!
Maintainers can't push to that branch, even though if you enabled "Maintainers are allowed to edit this pull request."

07.05.2025 07:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The editor tooling in #ReScript has immense potential. I'm very happy to be among the core contributors and learn from the best!

03.05.2025 15:24 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Working on preserving JSX in #ReScript output at the @rescript-lang.org retreat!

03.05.2025 13:44 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1

Upcoming ReScript (@rescript-lang.org) v12 move platform binaries into optional dependencies (e.g. rescript/linux-x64)

To shrink the download & install size significantly!

Download & Install size change:
- Before: 67 MB | 197 MB
- After: 15 MB | 48 MB (on a Linux x64 machine)

30.04.2025 17:14 πŸ‘ 14 πŸ” 4 πŸ’¬ 1 πŸ“Œ 1

Does anyone know if #cursor follows links when indexing a remote llm.txt file?

forum.cursor.com/t/does-doc-u...

24.04.2025 09:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
KAPLAY.js, HTML5 Game library for JavaScript and TypeScript. Free & Open Source. KAPLAY.js is a JavaScript and TypeScript HTML5 game engine library that makes it easy and fun to create games. Is the successor of Kaboom.js.

I had a blast exploring @kaplayjs.com over the weekend! It's beautifully designed and offers so many amazing abstractions. Great stuff! Check it out: kaplayjs.com

14.04.2025 07:27 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0