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ghettobastler

@ghettobastler.com

he/him - they/them I make things and make things do things 25% of Marave Goyave ghettobastler.com ghettobastler.itch.io

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29.12.2025
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Latest posts by ghettobastler @ghettobastler.com

Death Dash Crash is now on @newgrounds.com with High score Board and Medals.
www.newgrounds.com/portal/view/...
#pico8 #indiegame #indiedev #gamedev

06.03.2026 14:47 πŸ‘ 32 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Reposting cause webps don't webp. Anyway...

Alright #FragmentFriday, here's a pico-8 project I abandoned!

I still get questions about this every now and then, it's a platform where your character leaves a trail to expose the level!

#gamedev #indiedev #pico8 #pixelart

06.03.2026 21:11 πŸ‘ 51 πŸ” 9 πŸ’¬ 1 πŸ“Œ 1
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Cuting room floor: CHanging the number of lanes. While it does sounds cool, it doesn't bring much gameplay wise. It also takes quite a lot of token, and I still the title screen and main menu to implement. #pico8 #gamedev

07.03.2026 09:47 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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if you need a lil attention at the party you can dance to pull the other guests towards you πŸ•Ί

#pico8 #7DRL

06.03.2026 09:23 πŸ‘ 11 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Added more impact to losing with a palette change effect. #pico8 #gamedev

06.03.2026 08:38 πŸ‘ 72 πŸ” 10 πŸ’¬ 2 πŸ“Œ 0
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So many good games… I don't know if many people have played @nitrome.bsky.social Β΄s Bomb Chicken or HAL’s BoxBoy, and that's a real shame, but Γ–oo is a great game with a great look and so many good ideas…congrats @namataka.bsky.social

04.03.2026 21:49 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Having a central "home" for your online presence that can fully represent your personality and vibe is invaluable, especially nowadays with how rigid and sterile the design of most online platforms are. You don't have to succumb to representing yourself within the rigid constraints of social media.

05.03.2026 02:58 πŸ‘ 48 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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Kinda sounds like a knock off version of Focus from Super Hexagon. #pico8 #gamedev

05.03.2026 05:26 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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I made Moss Moss, a #pico8 game about mossing the world and finding secrets. Hope you enjoy β™₯

noelcody.itch.io/moss-moss

04.03.2026 17:10 πŸ‘ 334 πŸ” 93 πŸ’¬ 13 πŸ“Œ 10
Screenshot of my game's git commit history. Reads:

81cb863 new bass line
6d9cd25 new line
c2b8d9e reworked melody
b49857d added small melody line
e918245 remade bass pattern
2c2ba42 started composing music

Screenshot of my game's git commit history. Reads: 81cb863 new bass line 6d9cd25 new line c2b8d9e reworked melody b49857d added small melody line e918245 remade bass pattern 2c2ba42 started composing music

Using git when making music means having strange things in your commit history. #gamedev

04.03.2026 04:36 πŸ‘ 18 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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#7drl day two for my Karate Deck Building game ! I added new cards and tested guard/multi hit/projection mechanics. Each cards have specific ranges. Soldiers now retaliate 😬

03.03.2026 22:59 πŸ‘ 33 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0

Thanks! It's just Up/Down to change letter and Left/Right to change position. Also these are saved locally

03.03.2026 07:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you !

03.03.2026 07:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've gone the arcade route so I must implement a leaderboard. #pico8 #gamedev

03.03.2026 05:22 πŸ‘ 10 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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I'm pretty happy with the mechanics I have so far, so I worked on balancing the difficulty. I decided to go with three difficulty levels that influences several factors like car density, missile speed, spawn timer, etc. Each triggering at a particular score threshold. #pico8 #gamedev

01.03.2026 10:05 πŸ‘ 11 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Death Dash Crash is out now!
Play on www.lexaloffle.com/bbs/?pid=184...
or voidgazerbon.itch.io/death-dash-c...
#pico8 #gamedev #indiegame #zombies #indiedev

28.02.2026 17:00 πŸ‘ 51 πŸ” 11 πŸ’¬ 1 πŸ“Œ 1

2/2 ...so it never reach the bottom of the screen, and never despawns. Other cars that spawn in this lane also get a negative speed. This cycle repead until no more car can spawn. I just added a check to ignore cars that were going "backwards", and now it's fixed 😌 #pico8 #gamedev

28.02.2026 07:08 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

1/2 Finally fixed a bug where cars stopped spawning after a while: the speed of spawning car is capped to prevent it from hitting the one behind. But "killer cars" have negative speed (since they come from behind), so a car spawning in the same lane would also gets negative speed...

28.02.2026 07:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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play "ROTORNALIA" today!!!!!!!!!!!!! YAHOO!!!!!!!!!!!!!!
#FallingBlockJam

muzakefron.itch.io/rotornalia

26.09.2025 23:43 πŸ‘ 14 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
Preview
How To Make Good Small Games Polly the Frog by ...

happy good small games anniversary ☺️ very pleasing for that to line up with the last weekend of the cookie cutter jam, the praxis is strong farawaytimes.blogspot.com/2023/02/how-...

27.02.2026 13:29 πŸ‘ 61 πŸ” 26 πŸ’¬ 2 πŸ“Œ 0
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The way I've implemented the game scene allows me to change the road's width by modifying a variable. I'm not sure if I'll actually use it (having lane closing could be fun, but I'm not sure it adds a lot to the gameplay), but it's fun to play with. #pico8 #gamedev

27.02.2026 07:11 πŸ‘ 14 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Thank you !

26.02.2026 07:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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My main way of controlling difficulty was through the game speed. But at one point it becomes impossible to avoid oncoming cars. So I'm adding a "hard mode" to the different hazards. For instance, having a train of cars rushing from behind you instead of just one. #pico8 #gamedev

26.02.2026 05:31 πŸ‘ 23 πŸ” 5 πŸ’¬ 1 πŸ“Œ 1
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I really like the dynamic of having to manage your energy meter, and I have a few ideas for how to connect it to the base "car dodging" mechanic. Here's one: vampire cars. These drain your meter instead of charging it. #pico8 #gamedev

25.02.2026 05:09 πŸ‘ 13 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Congrats !

24.02.2026 11:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I found the scoring to be too detached from the player's actions, so I decided to switch to a more straighforward system: it's just a counter that increases with time. The rate of change follows the game speed, so you the score increases faster the longer you play. #pico8 #gamedev

24.02.2026 06:00 πŸ‘ 15 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Nice effect ! I also find it helpful when brainstorming during gamejams, especialy wjen working with others (gives you tangible things to fiddle with)

23.02.2026 06:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Before/after screenshots of the PICO8 stats of my game.
The top part (before) reads :

FILE: main.p8
TOKENS: 7654/8192
CHARS: 61087/65535
COMPRESSED: 14391/15616

The bottom part (after) reads:

TOKENS: 7257/8192
CHARS: 49883/65535
COMPRESSED: 12101/15616

Before/after screenshots of the PICO8 stats of my game. The top part (before) reads : FILE: main.p8 TOKENS: 7654/8192 CHARS: 61087/65535 COMPRESSED: 14391/15616 The bottom part (after) reads: TOKENS: 7257/8192 CHARS: 49883/65535 COMPRESSED: 12101/15616

A bit of cleanup today. My way of adding, removing and tweaking features makes for some heavy spaghetti code. I managed to squeeze out 397 tokens, but I'm pretty sure I can trim some more. #pico8 #gamedev

22.02.2026 08:06 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
First person shot of me standing on a skateboard

First person shot of me standing on a skateboard

Picture of a game screen showing two wireframe tunnels with spiraling elements, and Windows 98

Picture of a game screen showing two wireframe tunnels with spiraling elements, and Windows 98

Got to play Crashboard 2000 by @emiliecorne.bsky.social and @leondenise.bsky.social at Random Bazar Festival ! C'est trop cool !
#indiegames #altctrl

21.02.2026 20:46 πŸ‘ 6 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Added a "missile" to prevent players from staying between lanes. #pico8 #gamedev

21.02.2026 04:28 πŸ‘ 12 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0