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Lake

@lachee.dev

Indie Game Dev; made Party Crashers πŸš— http://discord.gg/giantmargarita πŸ³οΈβ€βš§οΈ She / Her https://lachee.dev/ https://mastodon.gamedev.place/@Lachee

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20.11.2024
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Latest posts by Lake @lachee.dev

Life changing event:

I swapped my mounted share from SMB to NFS

#Homelab

04.03.2026 21:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

yes developers should be paid, but they charge enterprise rates for something i use in my homelab. Im not spending $300/m to login with my PocketID instance.

02.03.2026 23:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If you lock OIDC behind a paywall in your otherwise FOSS, i will fork you, and i will patch it back in for my own use

02.03.2026 23:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

OIDC is not a premium feature, stop charging for it! #webdev

02.03.2026 23:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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warmup

16.11.2025 17:51 πŸ‘ 2980 πŸ” 538 πŸ’¬ 19 πŸ“Œ 2
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maid on leash

15.11.2025 20:35 πŸ‘ 2285 πŸ” 787 πŸ’¬ 6 πŸ“Œ 8
A kid in a striped shirt from behind. In front of him is a tv showing a strong bad email.

A kid in a striped shirt from behind. In front of him is a tv showing a strong bad email.

He’s so into it πŸ₯°

17.10.2025 01:35 πŸ‘ 2875 πŸ” 60 πŸ’¬ 131 πŸ“Œ 9
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time to repost this art of Pocky's many costumes :3

which is your favourite? :0

05.10.2025 18:44 πŸ‘ 1476 πŸ” 232 πŸ’¬ 25 πŸ“Œ 2

Look, as a former OSS maintainer myself I know financial resources are hard to come by but we shouldn’t be taking blood money either and we deserve to be held accountable if we do. (And this goes for many OSS projects, not just Svelte.)

29.09.2025 20:51 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Who the hell came up with a text box as a service? Sure let's pay $144/m for the privilege to load your fancy text box more than 1,000 times a month

#webdev

22.09.2025 05:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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β€” You alright, mate?
β€” AAAAAAAAAAAaaaa yep, all good

#indiegames #indiedev #gamedev

14.09.2025 17:21 πŸ‘ 72 πŸ” 9 πŸ’¬ 4 πŸ“Œ 0
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ESTO.

14.09.2025 10:38 πŸ‘ 3350 πŸ” 1855 πŸ’¬ 4 πŸ“Œ 1
Comic. Every feature of the Earth’s surface that we have a hard time explaining. [Arrows point from title to assorted bumps on surface of sphere. Underneath, from the core more arrows point at dotted lines forming structures labeled Hypothesized Mantle Plumes. [caption] Standard Geophysical Model of the Mantle

Comic. Every feature of the Earth’s surface that we have a hard time explaining. [Arrows point from title to assorted bumps on surface of sphere. Underneath, from the core more arrows point at dotted lines forming structures labeled Hypothesized Mantle Plumes. [caption] Standard Geophysical Model of the Mantle

Mantle Model

xkcd.com/3141/

15.09.2025 21:24 πŸ‘ 1954 πŸ” 162 πŸ’¬ 29 πŸ“Œ 18
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sick tones

15.09.2025 22:27 πŸ‘ 93 πŸ” 12 πŸ’¬ 0 πŸ“Œ 0
Preview
Tem Stuff

tem make website temstuff.neocities.org

14.09.2025 00:01 πŸ‘ 3116 πŸ” 438 πŸ’¬ 76 πŸ“Œ 12
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[ #oc ] for existing

13.09.2025 22:10 πŸ‘ 3472 πŸ” 928 πŸ’¬ 23 πŸ“Œ 25
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Lobby UI menu where the player can check all Tiles and items of the game #gamedev #IndieGameDev #indiedev

11.09.2025 20:28 πŸ‘ 25 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

i should draw penis,, yeh

07.09.2025 09:57 πŸ‘ 0 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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SSO? In my OPNsense!? With OpenID Connect!!!!?

Im cookin something up!

#webdev #opnsense #foss #freebsd

08.09.2025 06:52 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
If kernel_task is using a large percentage of your Mac CPU – Apple Support (AU) One of the functions of the kernel task process is to help manage the temperature of your CPU.

clearly, i dont understand engineering

"One of the functions of kernel_task is to help manage CPU temperature by making the CPU less available"

support.apple.com/en-au/102172

#apple

06.09.2025 10:57 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

As we've previously reported, Discord is working on adding server hosting for various games as a boosting perk.
You will be able to select from different plans with various RAM, CPU, and storage configurations, each of which will cost a different number of server boosts.

05.09.2025 02:23 πŸ‘ 58 πŸ” 3 πŸ’¬ 4 πŸ“Œ 1
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your whole life on CRT

#deltarune #deltarunespoilers

05.09.2025 03:17 πŸ‘ 697 πŸ” 277 πŸ’¬ 2 πŸ“Œ 2
a drawing of Milhouse from the Simpsons but in the style of the Bauhaus movement captioned 

everything's coming up Milhaus

a drawing of Milhouse from the Simpsons but in the style of the Bauhaus movement captioned everything's coming up Milhaus

I will never apologize for a post

04.09.2025 02:24 πŸ‘ 5201 πŸ” 1226 πŸ’¬ 19 πŸ“Œ 31
A green tea mug in the shape of the Gitea logo with the β€œsource code tea bag” on the side of the mug with a 3d printed nix logo coin leaning on it

A green tea mug in the shape of the Gitea logo with the β€œsource code tea bag” on the side of the mug with a 3d printed nix logo coin leaning on it

Excited for #NixCon today!!

05.09.2025 07:19 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Screenshot of the sanbox configuration dialog in 8-bitBot. Several tabs can be selected (Manage, Information, Code, Win, Production). The Manage tab is active and a list of sandbox levels is shown. The selected one is displayed with its title and description text. An instruction limit and step limit is also shown, which is defined by the provided solutions for that level. 
At the bottome are several buttons: New, Load, Duplicate, Delete and Share, which refer to the selected level.

Screenshot of the sanbox configuration dialog in 8-bitBot. Several tabs can be selected (Manage, Information, Code, Win, Production). The Manage tab is active and a list of sandbox levels is shown. The selected one is displayed with its title and description text. An instruction limit and step limit is also shown, which is defined by the provided solutions for that level. At the bottome are several buttons: New, Load, Duplicate, Delete and Share, which refer to the selected level.

Did some minor cleanups and improvements in the menu system for the sandbox level configuration. Tomorrow I will start implementing the share button so levels can be shared via URL.

#solodev #gamedev #raylib

04.09.2025 20:48 πŸ‘ 11 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Some shaders and tools I’ve created while writing technical art books with Unity πŸ™‚

#unity3d #indiedev #gamedev

26.08.2025 08:36 πŸ‘ 1237 πŸ” 131 πŸ’¬ 30 πŸ“Œ 4
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Been working on Samson's last subweapon, the Thunderpod: A turret that blasts targets with stunning lightning beams. Along with his first upgrade: Normally his gun jams up after shooting too long, but this upgrade will give him access to a charged up laser shot!

#Doom #DoomModding #GMOTA #Gamedev

28.08.2025 23:25 πŸ‘ 22 πŸ” 11 πŸ’¬ 0 πŸ“Œ 0
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I turned up the fire rate.... iiiii like it!

This post limits the video to 30 FPS. It looks much, much better running at 60+ FPS.

#godot #rts #gamedev #indiegame #gamedevelopment #indiegames #indiegamedev

29.08.2025 00:51 πŸ‘ 16 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
Graphic that says "Stop! my game is showing in the ANZ Indie Showcase. Sept 5th 7:30pm AEST" with the Go-Go Town! key art

Graphic that says "Stop! my game is showing in the ANZ Indie Showcase. Sept 5th 7:30pm AEST" with the Go-Go Town! key art

Save the date! πŸ—“οΈ We'll be in @theindiebrew.com.au's ANZ Indie Showcase this year on Sept 5 @ 7:30p AEST // Sept 4 @ 2:30a PDT #anzindieshowcase

15.08.2025 18:53 πŸ‘ 16 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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Check it out! Memory's Reach will be part of this year's ANZ Indie Showcase from @theindiebrew.com.au
I'll be showing brand new area of the game with all new puzzles and a cool new player ability!

Tune in at on Sept 5 @ 7:30pm AEST (Sept 4 @ 2:30am PDT)
#anzindieshowcase

20.08.2025 22:49 πŸ‘ 6 πŸ” 4 πŸ’¬ 1 πŸ“Œ 1