RE: https://sfba.social/@gregggreg/116183153588708147
I love that this isnβt documented.
@stroughtonsmith.mastodon.social.ap.brid.gy
App developer & mini painter. I make apps and break things. UIKit. Swift. Gaming. Warhammer. Generative AI. Reverse-engineering. Husband. π³οΈβπ He/him. π bridged from β https://mastodon.social/@stroughtonsmith, follow @ap.brid.gy to interact
RE: https://sfba.social/@gregggreg/116183153588708147
I love that this isnβt documented.
The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks
OpenAI's Codex app is now available on Windows with built-in support for PowerShell, WinUI development, and even using Codex under WSL
https://www.youtube.com/watch?v=8hNcRChDrNk
Wait, when did Amazon pull the Audible iOS app from the Mac App Store? π΅
That sucks, now I can never delete the copy I have installed and use pretty much every week
I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and [β¦]
I made sure all my interactions work right with the Logitech Muse (i.e. stylus won't orbit the viewport, will modally lock to highlighted gizmo axes, etc), so now I can do a bit of vertex editing on the Apple Vision Pro, channeling @Dreamwieber
Marathon currently 31K players, 88K peak at launch yesterday
After the server slam, I had a feeling Marathon would be doing Tarkov numbers on Steam, rather than ARC Raiders, and I think that's where it looks like they're going to land. It's a little better than Destiny 2, which has had years of decline, and Tarkov [β¦]
[Original post on mastodon.social]
If all macOS 27 adds is a cap on how much local storage Messages in iCloud is allowed to have, I would be so, so happy. This POS takes up 200GB of ever-growing dead space on my drive since nobody thought to limit it. It's a cancer
Give me a burgundy MacBook Air π€€
"Weβre rolling out GPT-5.3-Codex-Spark to our most engaged Codex subscribers"
I guess I've hit a threshold π€£
Late night modeling on my iPad π€ͺ
Some meshes in the polygon editor mode
Playing a bit of musical chairs with the floating controls in the toolbars now that I'm starting to run out of space for new UI
Boolean operations seem pretty complex, but I made a start at it
Editing vertices on visionOS
The touch gestures all work on visionOS too, but on all platforms it has keyboard and mouse support for all your precise selection and modifier key needs
3D modeling app on iPhone
All of this still works great on iPhone too
Some more things to show off here on this iPad mini 6!
β’ Longpress band gesture
β’ Multi-select
β’ Vertex editing
β’ Subdividing
β’ My 'generate a Cornell Box' button
β’ (And the raytracer, of course)
There is a lot of really neat stuff in this app. Still using [β¦]
[Original post on mastodon.social]
@juandesant good idea
I thought it was finally time to add vertex editing and subdivision. Now it's a 3D modeling tool and not just a raytracer
I created my *FIRST* Android app in less than an hour! Shockingly simple... considering I'm nowhere near being a "dev."
Every NFC management app on Android looks like it was designed by a toddler.
I thought: so, why not build my own?! Couldn't look worse [β¦]
[Original post on mastodon.social]
goswifty analyze output in Terminal
This project, which runs on iPhone, iPad, Mac, and Vision Pro (with Immersive Space), is now 16.5K lines of code
Some GL teapots in the visionOS editor, and in the raytracer, with the rainbow-y Normal material
The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run [β¦]
[Original post on mastodon.social]
Various screenshots of 3D app on visionOS, showing material picker with real spheres
I figured why not use RealityKit for the material previews, so now they are actual spheres.
Miraculously, it all still works β the Metal viewport, the Metal immersive scene, and the RealityKit UI elements, but it's very clear the Vision Pro (M2) doesn't have [β¦]
[Original post on mastodon.social]
@gklka I blame you
So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene π
It's real frickin cool.
The [β¦]
[Original post on mastodon.social]
Immersive scene rendering issues on visionOS leave you in what looks like a glitch art version of the Matrix, completely green
I love how visionOS, uniquely, *explodes* when rendering goes wrong.
Hello [MacBook] Neo.
Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.
This 3D scene app is something I never would have been able to build myself. I would have needed a team of [β¦]
A scene in the editor with water and terrain, launched as an immersive space on visionOS
What if you could step into your Bryce scenes?
The new Gorillaz music video is a work of art, but I didn't realize the magnitude of it until I saw the behind-the-scenes they posted on YouTube Premium, both of which very much worth a watch
https://www.youtube.com/watch?v=wLTcubTNIl4
@gklka it's Metal, it's not RealityKit
You can see here that the moment I invoke the raytracer, everything goes to shit on visionOS. The userspace went down right at the end of the video, where it cut