We’re excited to see Crosshair X from CenterPoint Gaming integrate mod.io to power their crosshair overlay sharing across all PC storefronts! 🎯
Browse the hundreds of custom crosshairs already available: mod.io/g/crosshair-x
We’re excited to see Crosshair X from CenterPoint Gaming integrate mod.io to power their crosshair overlay sharing across all PC storefronts! 🎯
Browse the hundreds of custom crosshairs already available: mod.io/g/crosshair-x
Whether it has wheels or tracks, it'll eventually finds its way to @mod.io! This week, we're welcoming @sledders.bsky.social, as the reference snowmobile simulator is adding full in-game & cross-platform mod-support with us!
mod.io/g/sledders
We're proud to be the first UGC & mod support solution ready to support games on Switch 2; now available in our SDK, and coming soon to our Unreal & Unity Plugins! Check our monthly update for more.
blog.mod.io/monthly-upda...
Last week, we had the pleasure to be invited at the Ubisoft Developers Conference 2026 hosted by Massive Entertainement; for a talk with our friends from Ubisoft Mainz about official mod support for Anno 1800. Our deepest thanks to @ubisoft.com for having us as guests in such an internal event! 🩵
Next month, meet the @mod.io team at @officialgdc.bsky.social in San Fransisco.
We're bringing our full range of solutions, with an emphasis on the latest: Switch 2 support, monetization solutions, account verification, file validation systems and automated moderation.
Deputing a new series highlitghing the work of some of our most active and engaged creators this year, starting with prolific Snowrunner modder: Glitchworks!
blog.mod.io/mod-creator-...
Starting off the year with DICE. If you are thinking about mods, UGC and creator economies for your games in 2026, lets meet. I’m keen to discuss UGC strategies applicable to your game, and the running start we provide studios at @mod.io
We're looking for a C++ / Unreal Software Engineer to join our Game Services team and help develop and maintain our C++ SDK and Unreal Engin plugin. Join our team in Melbourne working to develop industry-defining solutions for modding & UGC support!
apply.workable.com/modio/j/C6A0...
We're looking for a Backend Engineer to join our team in Melbourne, Australia. Help us design, develop and maintain the high-performance backend services powering the @mod.io ecosystem.
More info: apply.workable.com/modio/j/FE42...
Sustained growth, new features, leading cross-platform UGC support, more than one game onboarding per week, industry analysis, as well as our plans and ambitions for next year, it's mod․io's 2025 year in review!
blog.mod.io/2025-year-in...
This holiday season, with some of our friends at @larianstudios.com @gscgameworld.bsky.social @braceyourselfgames.com @ubisoft.com @warpfrog.bsky.social , we wanted to thank all the creators who make mods & content to make our favorite games even better!
www.youtube.com/watch?v=jxhD...
The year isn't over just yet and we got one final update on our latest released features and upcoming improvements!
medium.com/@loic_56361/...
Create and share incredibly cute diaoramas in @cozyrama.bsky.social published by our friends at Frozen District. Sharing the content you created and downloading assets created by the community is as easy as can be with the mod.io in-game integration.
store.steampowered.com/app/3133020/...
Introducing our Unreal Engine Sample Project! Based on Epic's Action RPG learning resource, this demo provides you with a live example of a project using the full range of mod.io's UE plugins and solutions.
blog.mod.io/mod-io-unrea...
We're hiring a number of cloud and backend engineering roles at @mod.io. We would love to hear from you if you relish the thought of working in a rapidly scaling environment, serving millions of mods daily across 300+ live games.
We're looking for a Cloud Engineer (Azure/AWS) and a Senior Systems Admin to join the team at mod.io! Join us to help develop and sustain the infrastructure powering the User-Generated Content services for the game industry!
More info: mod.io/careers
Learn more about mod support for Anno 117: www.anno-union.com/devblog-what...
We're honored to continue our modding journey with Anno & our friends at @ubisoft.com!
After Anno 1800, mod.io will again be the home for mods for Anno 117: Pax Romana. The official page is already live and ready to share your creations and download mods others created!
mod.io/g/anno-117-p...
We're looking for a Cloud & IT Systems Engineer! You'll be responsible for building, optimizing, and maintaining our cloud and on-premises systems; ensuring high availability, scalability and performance.
Role based in Melbourne, Australia. Details: apply.workable.com/modio/j/902C...
Happy to welcome Ovomind to mod․io, allowing creators to build mods using Ovomind SDK to interact with players emotions!
Learn more on: ovomind.com
Celebrating @pioneersofpagonia.bsky.social from Envision Entertainement going live with their Pagonia Editor update using mod.io in-game integration for players to share custom created new maps! store.steampowered.com/news/ap...
Check the maps already available on mod.io/g/pioneers-of-pagonia
A great talk from @dthompsoncs.bsky.social at #NZGDC on how studios can approach UGC & mod support implementation, filled with valuable examples and case studies from all across the gaming landscape. ✨
www.youtube.com/watch?v=HHkJ...
Happy to help bring official mod support to Wayfinder! You can get started with modding using the official Mod Editor and access mods directly in game!
steamcommunity.com/games/117169...
More GCAP content from mod.io. If you're in Melbourne this week, don't miss @scottreismanis.bsky.social and Joshua Astbury fireside chat about the evolving landscape of modding & UGC, on Wednesday!
registration.crowdcomms.com/gcapandagdas...
If you're visiting our hometown of Melbourne next week for GCAP; don't miss on the talk from our Head of Business Development, Paul. And figure out how to bring UGC & mod support into your next game!
registration.crowdcomms.com/gcapandagdas...
Excited to publish our UGC Impact Study 2025, conducted by game data analysts @gamediscoverco.bsky.social. This extended research shows the significant impact of UGC & mods support, from retention to DLC sales, and dives into consoles & VR data for the first time.
blog.mod.io/ugc-impact-s...
In the process of wrapping up Build-a-Map Contest #5 for
@timberborn.bsky.social, some winners requested their winnings be given away to charity and we were delighted to make a donation in their name to @beavertrust.bsky.social, the charity picked by our friends at @mechanistry.bsky.social 🦫💙
Tomorrow on our Discord, we're hosting a live Q&A with Adrian from Vortexbuffer, the developer behind the fan mod turned official DLC adding cross-platform mod support to Crypt of the NecroDancer.
discord.com/invite/modio
We just rolled out a major update to our documentation on docs.mod.io, with refreshed content, better structure and an overall improved customer experience. Learn more about it and our recent development in our latest developer diary.
blog.mod.io/mod-io-month...
Congratulations to the winners of the Frostpunk 2 Modding Contest organized by @11bitstudios.bsky.social, we were blown away by the level of quality and ambition of submissions.
These mods are definitely worth you giving them a spin for your next run!
mod.io/g/frostpunk2