ShootTheCore's Avatar

ShootTheCore

@shootthecore.tech

Video games! My retro video game repair logs, video tutorials and written materials are collected at https://shootthecore.tech

1,028
Followers
566
Following
305
Posts
18.08.2023
Joined
Posts Following

Latest posts by ShootTheCore @shootthecore.tech

If you'd like to try your Spiderman ROM board on my System 32 base board, shoot me a PM.

04.03.2026 06:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Suggestions:
-We've ruled out bad Z80 CPU, Z80 RAM, and IC21 GAL, and final amp that only leaves the 315-5385 custom.
-I strongly recommend trying the Spiderman ROM board on another System 32 baseboard.
-If the ROM board confirms good, reflow the 315-5385.
-If the 315-5385 is still dead, replace it.

04.03.2026 06:47 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

@ohpoorpup.bsky.social OK, so here's what I learned:
- There are 4 Sound ROMs with Spiderman (IC22, 26, 31, 35)
- The OE pins for all four are driven by outputs from the GAL chip at IC21
- The GAL Input lines partly come from the Z80 CPU and partly from the 315-5385 Custom
[continued]

04.03.2026 06:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

That looks really clean! And no protection mechanism on that one too which is definitely nice. Thank you for the pic - I’ll do some further digging on the schematics and will let you know what I find out.

03.03.2026 05:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

@ohpoorpup.bsky.social can you share a photo of your Spider-Man ROM board? As directly overhead as possible please so I can read the IC labels on the parts. I want to cross-check a few things against the schematics.

02.03.2026 22:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I’m thinking that your Z80 CPU is good and the Z80 RAM is good (so the diagnostic passes and you hear the pulse) but if the OE lines on the Sound ROMs are inactive then the Z80 isn’t able to pull data out of them for some reason.

02.03.2026 07:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

Hmm…so no signs of life with another GAL then. Drat. It’s my bedtime here but I’ll take another look at the schematics tomorrow. Since you have an EPROM programmer, can you dump all four Sound ROMs and make sure they match the files in MAME?

02.03.2026 06:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

There’s a protection bit set on the Sega originals, so you won’t be able to Erase or Write to it.

02.03.2026 06:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

OK. Those should trigger as the Z80 runs. It’s possible that the GAL chip on the ROM board failed - it triggers the OE lines on those ROMs. Replacement part is a GAL16V8 and needs to be programmed with an EPROM programmer. I can program and send you one if need be. File is here: tinyurl.com/4mteukcw

02.03.2026 06:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Can you check the OE pin on the two Sound ROMs on the ROM board and see if they’re triggering? They should be Pin 24 on IC35 (27C010) and Pin 24 on IC31 (27C4000).

02.03.2026 04:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

I’ll have to check the schematics later to refresh myself how the customs get involved in the sound generation circuit. At least you can safely cross the Z80 off the culprit list.

01.03.2026 18:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Apologies-I misconstrued what you meant when you said the Z80 clock signal looked like mine. If the clock signal looks healthy and the reset line briefly triggers at power on then check the M1 (pin 27) next. It’ll pulse regularly if the Z80 is processing code. If the Z80 is running, check the amps.

01.03.2026 17:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The Z80 clock signal comes from the two TTL chips above the crystal oscillators-IC23 and IC24. Check those before touching any customs.

01.03.2026 06:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Check the Clock and Reset signals on the Z80. It also could be a bad Z80 Audio CPU like I encountered. I think they fail more often than the customs do.

01.03.2026 05:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

#RandomGameSaturday this time is Zelda Four Swords Adventures. Four players each link a GBA to a GameCube console to embark on a unique adventure where the TV screen is a shared space but each player can split from the group to explore separately on their own screen. A peak couch co-op experience!

28.02.2026 14:27 πŸ‘ 17 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Thank you!

27.02.2026 00:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Amen!

27.02.2026 00:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image Post image Post image

I finally sorted out the remaining issues with the sound on this Golden Axe 2 Revenge of Death Adder #arcade board. Detailed writeup at jammarcade.net/golden-axe-i...

26.02.2026 23:48 πŸ‘ 51 πŸ” 9 πŸ’¬ 3 πŸ“Œ 0
Post image Post image Post image

I helped a friend calibrate his Sony KV-36FV16 CRT today. The greypoint range dialed in nicely except for a tiny blip in the 0-10% IRE that barely matters. The geometry is also surprisingly good for a flat screen Sony!

17.02.2026 06:02 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hit the nail on the head IMHO.

24.01.2026 02:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Send some of that snow my way!

16.01.2026 02:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Post a game you remember playing that nobody else remembers.

15.01.2026 06:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

SMD soldering takes practice-and the right tools help! I use an iron with a small, flat blade tip, a microscope, a hot air station, tons of flux and sewing needles to straighten any bent pins.

Regarding SPI security chips, AFAIK there’s nothing you can do except swap parts from a donor.

15.01.2026 01:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I just published a detailed writeup of this repair on JammaArcade.

jammarcade.net/seibu-kaihat...

15.01.2026 00:13 πŸ‘ 14 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Post image Post image Post image Post image

A busy evening tonight repairing both a Seibu Kaihatsu SPI #arcade board and Raiden Fighters 2 cart. SPI Revive by Trap15 brought the SPI board back, and reflowing the solder on several SMD ROMs fixed the jailbar graphic corruption in RF2.

14.01.2026 06:14 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1

Check out his majesty!

10.01.2026 06:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I thought I was done with this Sega System 32 #arcade board but playtesting revealed that it would still freeze up periodically. It seems that another TTL clock buffer just to the left of the one I just replaced is bad as well - I even cross-tested it with two testers to be sure. Very strange. πŸ˜‘

08.01.2026 08:21 πŸ‘ 14 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

That’s disappointing. And I was just playing it the other day.

03.01.2026 05:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image Post image

I got a dead Sega System 32 #arcade board up and running again yesterday. Culprit was a dead TTL clock buffer chip. Full writeup on the diagnosis coming soon.

01.01.2026 21:12 πŸ‘ 46 πŸ” 8 πŸ’¬ 1 πŸ“Œ 1

Poor Sega. 😒

01.01.2026 03:43 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0