Flechs's Avatar

Flechs

@flechs.net

Software for BattleTech More stuff: https://Flechs.net Support: https://ko-fi.com/flechsbison

85
Followers
27
Following
112
Posts
07.12.2024
Joined
Posts Following

Latest posts by Flechs @flechs.net

If anything, minimum experience level is players who’ve played _so many Grinders_ their preferences for casual play is something with at least a little teeth. ✌️

28.02.2026 03:43 👍 0 🔁 0 💬 0 📌 0

Saw a post describing this as a grinder alternative — it’s very much not: not for convention play, not for a big group; not for walk up new players (there’s force building). The resemblance is almost entirely just in ‘lose a dude get a dude’.

28.02.2026 03:09 👍 2 🔁 0 💬 1 📌 0
Preview
The Grinding Ships of Theseus by Flechs A casual BattleTech format/scenario for two players

Freebie #BattleTech scenario/format:
flechs.itch.io/the-grinding...

A pick-up format lightly aimed at players of different skill levels; a war-game inside a war-game at the NAIS.

Some thoughts here: flechs.itch.io/the-grinding...

26.02.2026 15:39 👍 6 🔁 3 💬 0 📌 1
Preview
Flechs Command Console Docs | Notion Version 0.17.x

Lastly, extremely preliminary docs:
glowing-seatbelt-772.notion.site/Flechs-Comma...

At the moment these mostly collect links to posts about feature additions, but it's so much better than nothing I'm posting now.

25.02.2026 18:43 👍 0 🔁 0 💬 0 📌 0
Video thumbnail

Related to input popover dragging, It's been possible for a long time to manually mark things in the details view even in the middle of an event (!), but that capability was often literally hidden by event panels. No more.

25.02.2026 18:43 👍 0 🔁 0 💬 1 📌 0
Video thumbnail

👌 Off screen indicator.

25.02.2026 18:43 👍 0 🔁 0 💬 1 📌 0
Video thumbnail

Draggable popovers, smartly placed next to units (Chrome 125+, Safari 26+); and the ability to bounce to another unit to resolve strikes without having to dip into their details.

25.02.2026 18:43 👍 0 🔁 0 💬 1 📌 0
Video thumbnail

Random force generation now results in a force that has parity with others forces in match.

Random force generation is really just a for me doing tests, but has been handy outside of that. We'll see if this gets massaged further...

25.02.2026 18:43 👍 0 🔁 0 💬 1 📌 0
Post image

Mid-match deploy and recall

25.02.2026 18:43 👍 0 🔁 0 💬 1 📌 0
Post image

Flechs Command Console updates (🧵)

🫳 Bulk actions with roster selections.

#BattleTech

25.02.2026 18:43 👍 5 🔁 0 💬 1 📌 0

Uh, what the what, @bsky.app video player?

19.02.2026 20:21 👍 0 🔁 0 💬 0 📌 0

Derp.

One of the bug fixes failed to make it in to v1.3 but is in now as of v1.4.

Itch: flechs.itch.io/floss
Ko-Fi: ko-fi.com/s/90c5af4b4f

08.02.2026 01:24 👍 0 🔁 1 💬 0 📌 0
App icon for FLOSS

App icon for FLOSS

Post image

FLOSS >>> 1.3
Bug fixes and new icon.

Details: ko-fi.com/post/FLOSS-v...

Download:
@ ko-fi: ko-fi.com/s/90c5af4b4f
@ itch: flechs.itch.io/floss

06.02.2026 15:53 👍 0 🔁 0 💬 0 📌 1

Flechs Sheets v7.4.32 includes a preemptive fix for an issue displaying attack roll results in the upcoming Chrome 144 release. ✌️

31.12.2025 01:02 👍 0 🔁 0 💬 0 📌 0

🔔🚧 Maintenance 🚧🔔

If you experience any issues accessing Flechs Sheets the next 48 hours, please try:

flechs-sheets.web.app

If you have issues accessing supporter only content, don't hesitate to DM.

Apologies for any inconvenience.

18.12.2025 20:37 👍 0 🔁 0 💬 0 📌 0

I literally just spent 90 min trying to figure out why SVG <use> elements are breaking in Chrome 144+, so there’s _that_.

: /

17.12.2025 05:32 👍 1 🔁 0 💬 0 📌 0
Preview
Flechs Command Console v0.17 Flechs published a post on Ko-fi

Command Console progress!

Mag-clamps clamping etc.

Support for standard-tech BattleArmor beyond standard Clan Elementals.

Details: ko-fi.com/Post/Flechs-...

#BattleTech

16.12.2025 15:36 👍 3 🔁 0 💬 0 📌 0
Video thumbnail

Flechs Command Console progress...
Attack to-hit etc. summaries 👌

Pardon the text-wrap dust around MMLs. 😬

Details: ko-fi.com/post/Flechs-...

This one took me on a "fun" detour into the HTML inline-layout spec. Did you know that 'line-height' is actually _preferred_ line-height? 🫠👍

20.11.2025 19:19 👍 2 🔁 0 💬 0 📌 0

Fitting some arbitrary element to a page size for printing may be adjacent in scope but perennially difficult.

13.11.2025 15:13 👍 0 🔁 0 💬 0 📌 0

Happy it's been useful!

Re: Vehicles:
Relevant to your interests:
flechs.net/command-cons...

29.10.2025 21:34 👍 0 🔁 0 💬 1 📌 0
Post image

Flechs Command Console >>> v0.16.2...

The short: Added mech shield UI to combat summaries, improved shield logic, a new unit details view for the match setup screen, and a variety of bug fixes.

Details: ko-fi.com/post/Command...

29.10.2025 16:33 👍 9 🔁 2 💬 0 📌 0

Even so, 'flow' strongly connotes movement rather than arrangement, no? And outside of exceptions like 'bowling lane', the things that 'flow' in lanes are typically self-locomoting agents rather than inanimate items, right?; compare to track, channel, gutter, corral, etc.

29.10.2025 14:33 👍 1 🔁 0 💬 0 📌 0

Like, almost all senses of the word, especially its most common, involve self locomotion.

29.10.2025 07:49 👍 0 🔁 0 💬 0 📌 0
Post image

Isn’t lane a metaphor?

29.10.2025 07:41 👍 0 🔁 0 💬 2 📌 0
Video thumbnail

🙅‍♂️ 🛡️ ←

10.10.2025 21:13 👍 2 🔁 0 💬 0 📌 0
Preview
Flechs Command Console v0.16 Details Flechs published a post on Ko-fi

Flechs Command Console 0.16

Skip Event 👌

ko-fi.com/post/Command...

06.09.2025 00:00 👍 2 🔁 0 💬 0 📌 0

👀

22.08.2025 20:05 👍 0 🔁 0 💬 0 📌 0
Flechs Command Console v0.15 details. Flechs published a post on Ko-fi

Boring but valuable Command Console progress squashing bugs:

ko-fi.com/post/Flechs-...

07.08.2025 20:53 👍 0 🔁 0 💬 0 📌 0
Post image Post image

Recent Command Console progress:

Improved init / move tracking and marking: ko-fi.com/post/Command...

Inventories in combat summary cards: ko-fi.com/post/Command...

31.07.2025 11:55 👍 7 🔁 1 💬 0 📌 0

👋

26.07.2025 03:53 👍 0 🔁 0 💬 0 📌 0