If anything, minimum experience level is players who’ve played _so many Grinders_ their preferences for casual play is something with at least a little teeth. ✌️
If anything, minimum experience level is players who’ve played _so many Grinders_ their preferences for casual play is something with at least a little teeth. ✌️
Saw a post describing this as a grinder alternative — it’s very much not: not for convention play, not for a big group; not for walk up new players (there’s force building). The resemblance is almost entirely just in ‘lose a dude get a dude’.
Freebie #BattleTech scenario/format:
flechs.itch.io/the-grinding...
A pick-up format lightly aimed at players of different skill levels; a war-game inside a war-game at the NAIS.
Some thoughts here: flechs.itch.io/the-grinding...
Lastly, extremely preliminary docs:
glowing-seatbelt-772.notion.site/Flechs-Comma...
At the moment these mostly collect links to posts about feature additions, but it's so much better than nothing I'm posting now.
Related to input popover dragging, It's been possible for a long time to manually mark things in the details view even in the middle of an event (!), but that capability was often literally hidden by event panels. No more.
👌 Off screen indicator.
Draggable popovers, smartly placed next to units (Chrome 125+, Safari 26+); and the ability to bounce to another unit to resolve strikes without having to dip into their details.
Random force generation now results in a force that has parity with others forces in match.
Random force generation is really just a for me doing tests, but has been handy outside of that. We'll see if this gets massaged further...
Mid-match deploy and recall
Flechs Command Console updates (🧵)
🫳 Bulk actions with roster selections.
#BattleTech
Uh, what the what, @bsky.app video player?
Derp.
One of the bug fixes failed to make it in to v1.3 but is in now as of v1.4.
Itch: flechs.itch.io/floss
Ko-Fi: ko-fi.com/s/90c5af4b4f
App icon for FLOSS
FLOSS >>> 1.3
Bug fixes and new icon.
Details: ko-fi.com/post/FLOSS-v...
Download:
@ ko-fi: ko-fi.com/s/90c5af4b4f
@ itch: flechs.itch.io/floss
Flechs Sheets v7.4.32 includes a preemptive fix for an issue displaying attack roll results in the upcoming Chrome 144 release. ✌️
🔔🚧 Maintenance 🚧🔔
If you experience any issues accessing Flechs Sheets the next 48 hours, please try:
flechs-sheets.web.app
If you have issues accessing supporter only content, don't hesitate to DM.
Apologies for any inconvenience.
I literally just spent 90 min trying to figure out why SVG <use> elements are breaking in Chrome 144+, so there’s _that_.
: /
Command Console progress!
Mag-clamps clamping etc.
Support for standard-tech BattleArmor beyond standard Clan Elementals.
Details: ko-fi.com/Post/Flechs-...
#BattleTech
Flechs Command Console progress...
Attack to-hit etc. summaries 👌
Pardon the text-wrap dust around MMLs. 😬
Details: ko-fi.com/post/Flechs-...
This one took me on a "fun" detour into the HTML inline-layout spec. Did you know that 'line-height' is actually _preferred_ line-height? 🫠👍
Fitting some arbitrary element to a page size for printing may be adjacent in scope but perennially difficult.
Happy it's been useful!
Re: Vehicles:
Relevant to your interests:
flechs.net/command-cons...
Flechs Command Console >>> v0.16.2...
The short: Added mech shield UI to combat summaries, improved shield logic, a new unit details view for the match setup screen, and a variety of bug fixes.
Details: ko-fi.com/post/Command...
Even so, 'flow' strongly connotes movement rather than arrangement, no? And outside of exceptions like 'bowling lane', the things that 'flow' in lanes are typically self-locomoting agents rather than inanimate items, right?; compare to track, channel, gutter, corral, etc.
Like, almost all senses of the word, especially its most common, involve self locomotion.
Isn’t lane a metaphor?
🙅♂️ 🛡️ ←
👀
Boring but valuable Command Console progress squashing bugs:
ko-fi.com/post/Flechs-...
Recent Command Console progress:
Improved init / move tracking and marking: ko-fi.com/post/Command...
Inventories in combat summary cards: ko-fi.com/post/Command...
👋