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isometrically rendered cubes showing "hi"
Silly experiment in rendering isometric cubes (3 faces) using just #CSS: tangled.sh/@kettek.net/...
keep on truckin'
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hopefully someday lol
being that close together can't be good for hygiene
Also, BUGS.
Some neat ideas but unfortunately SCHLUBWORLD didn't come to fruition due to having too much in too short of time (and other life happenings mucking with my timing). Some of it was enjoyable and I liked the idea -- also @birdtooth.studio made a nice logo.
#Ebitengine #golang #EbitengineGameJam
I beleaf
Some #Ebitengine experimentation for the "union" theme game jam...
#golang #gamejam #gamedev
More unit distribution/pathing work -- now with preemptive shaping based upon unit priority.
#golang #RTS #ebitengine
WIP stand-alone implementation of size-based unit distribution within cells for the in-dev @mindfire.games #RTS! Much more logic to figure out, but seems to be a decent start.
3D rotation preview now functional in Staxie, woohoo.
github.com/kettek/staxie
#svelte #voxel #pixel #spritestack #editor
Testing out a flexible text widget for rebui, a WIP simplicity and ease-of-use focused #Ebitengine UI library.
Map scrolling, lighting, and animations now mostly supported in Crossfire Mobile... getting further along. #fyne #golang #morpg
Hell yeah, space trading -- enjoyed that thoroughly in Escape Velocity many, many years ago :)
A popup menu that allows chaining together commands to execute -- basically a menu-driven macro
Implemented a long-press triggered and menu-driven action "macro" system so you can chain commands together (here is the classic summon a bomb, pick it up, and throw it). Will probably also implement a dedicated action editor window, as having just a few can quickly get too long.
Implemented full skill icons for Crossfire -- now the mobile client skill list looks a bit nicer. :)
Crossfire Mobile skills list with progress bars implemented. Now being done are all the missing skill icons so those pesky tan boxes can go away.
Care for a challenging (and perhaps enraging) platformer game written in about 6 hours for/on Valentine's Day?
Only you can help Birb save Kitty!
Written for @birdtooth.studio~
Space = jump, shift = shoot, arrows/WASD = move (controller support also works)
kettek.neocities.org/bsk/
Crossfire Mobile inventory view mostly implemented. Full item examination (including click-to-examine more) acquired on select by capturing the appropriate drawext messages and appending them to the target item.
That's the inspiration! :)
Implemented a basic minimap for the in-dev @mindfire.games #RTS game! Still much more to do.
#golang #ebitengine
WIP of a Crossfire mobile client using #fyne and #golang. Command sending with message capturing and displaying now working. Movement also works via a virtual "thumbpad" on the left, but still requires refactoring map rendering.
Still getting that new one rolled out, so don't take too much time!
Staxie now runs in the browser live @ kettek.github.io/staxie/ !
#svelte #voxel #pixel #spritestack #editor
Some #boids for the #ebitengine holiday hack... maybe they'll get used.
#ehh
Hasty gamejam editor hackings for #ehh using the not-ready-to-be-used #ebitengine debugui package. :}
Feedback is fine. There are many issues on the tracker for some missing features or issues. Feel free to leave issues or just let me know directly.