kettek's Avatar

kettek

@kettek.net

go4lyfe https://codeberg.org/kettek https://github.com/kettek https://www.twitch.tv/kts_kettek

64
Followers
27
Following
83
Posts
05.08.2023
Joined
Posts Following

Latest posts by kettek @kettek.net

๐Ÿ‘‹

24.08.2025 23:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
timeline ยท tangled see what's tangling

(Also checking out tangled.sh functionality)!

24.08.2025 21:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
isometrically rendered cubes showing "hi"

isometrically rendered cubes showing "hi"

Silly experiment in rendering isometric cubes (3 faces) using just #CSS: tangled.sh/@kettek.net/...

24.08.2025 21:30 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

keep on truckin'

19.08.2025 01:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐ŸŽ‰

hopefully someday lol

29.06.2025 14:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

being that close together can't be good for hygiene

29.06.2025 09:09 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail
29.06.2025 08:55 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

Also, BUGS.

29.06.2025 08:55 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Post image Post image

Some neat ideas but unfortunately SCHLUBWORLD didn't come to fruition due to having too much in too short of time (and other life happenings mucking with my timing). Some of it was enjoyable and I liked the idea -- also @birdtooth.studio made a nice logo.

#Ebitengine #golang #EbitengineGameJam

29.06.2025 08:43 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I beleaf

22.06.2025 04:45 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Some #Ebitengine experimentation for the "union" theme game jam...

#golang #gamejam #gamedev

16.06.2025 10:07 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

More unit distribution/pathing work -- now with preemptive shaping based upon unit priority.

#golang #RTS #ebitengine

13.06.2025 02:53 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

WIP stand-alone implementation of size-based unit distribution within cells for the in-dev @mindfire.games #RTS! Much more logic to figure out, but seems to be a decent start.

12.06.2025 09:17 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

3D rotation preview now functional in Staxie, woohoo.

github.com/kettek/staxie

#svelte #voxel #pixel #spritestack #editor

09.05.2025 11:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Testing out a flexible text widget for rebui, a WIP simplicity and ease-of-use focused #Ebitengine UI library.

01.03.2025 09:18 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

Map scrolling, lighting, and animations now mostly supported in Crossfire Mobile... getting further along. #fyne #golang #morpg

23.02.2025 20:56 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hell yeah, space trading -- enjoyed that thoroughly in Escape Velocity many, many years ago :)

21.02.2025 22:14 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A popup menu that allows chaining together commands to execute -- basically a menu-driven macro

A popup menu that allows chaining together commands to execute -- basically a menu-driven macro

Implemented a long-press triggered and menu-driven action "macro" system so you can chain commands together (here is the classic summon a bomb, pick it up, and throw it). Will probably also implement a dedicated action editor window, as having just a few can quickly get too long.

21.02.2025 00:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image

Implemented full skill icons for Crossfire -- now the mobile client skill list looks a bit nicer. :)

17.02.2025 02:46 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Crossfire Mobile skills list with progress bars implemented. Now being done are all the missing skill icons so those pesky tan boxes can go away.

16.02.2025 05:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image

Care for a challenging (and perhaps enraging) platformer game written in about 6 hours for/on Valentine's Day?

Only you can help Birb save Kitty!

Written for @birdtooth.studio~

Space = jump, shift = shoot, arrows/WASD = move (controller support also works)

kettek.neocities.org/bsk/

15.02.2025 06:31 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

Crossfire Mobile inventory view mostly implemented. Full item examination (including click-to-examine more) acquired on select by capturing the appropriate drawext messages and appending them to the target item.

06.02.2025 22:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That's the inspiration! :)

06.02.2025 18:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Implemented a basic minimap for the in-dev @mindfire.games #RTS game! Still much more to do.

#golang #ebitengine

06.02.2025 10:03 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

WIP of a Crossfire mobile client using #fyne and #golang. Command sending with message capturing and displaying now working. Movement also works via a virtual "thumbpad" on the left, but still requires refactoring map rendering.

04.02.2025 23:35 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Still getting that new one rolled out, so don't take too much time!

27.01.2025 06:21 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Staxie now runs in the browser live @ kettek.github.io/staxie/ !

#svelte #voxel #pixel #spritestack #editor

13.01.2025 22:51 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Some #boids for the #ebitengine holiday hack... maybe they'll get used.

#ehh

29.12.2024 22:18 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Hasty gamejam editor hackings for #ehh using the not-ready-to-be-used #ebitengine debugui package. :}

28.12.2024 02:38 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Feedback is fine. There are many issues on the tracker for some missing features or issues. Feel free to leave issues or just let me know directly.

18.12.2024 10:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0