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munrocket

@munrocket

WebGL, WebGPU, ThreeJS, computer graphics, mathematics.

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13.03.2024
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Latest posts by munrocket @munrocket

-hot reload
-RunOnPlatformThread

nice!

25.06.2025 12:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hello, Safari doing well lately and fixed lot of bugs. Can you look at this: FΜΆRΜΆ:ΜΆ ΜΆgΜΆoΜΆoΜΆdΜΆ ΜΆsΜΆtΜΆrΜΆiΜΆkΜΆeΜΆ ΜΆtΜΆhΜΆrΜΆoΜΆuΜΆgΜΆhΜΆ ΜΆsΜΆuΜΆpΜΆpΜΆoΜΆrΜΆtΜΆ

22.06.2025 00:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

There are some updates and api will be popular with Safari wide support

17.06.2025 11:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
What's New in WebGPU (ChromeΒ 124) Β |Β  Blog Β |Β  Chrome for Developers Read-only and read-write storage textures, service workers and shared workers support, new adapter information attributes, and bug fixes.

@benhouston3d.com hello, how to add this extension in 3dsurvey stats? developer.chrome.com/blog/new-in-...

17.06.2025 09:16 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This is fun!

14.06.2025 02:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

WebGPU is cool! Thanks!

14.06.2025 01:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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"Oversee"

for(float i,z,d;i++<1e2;o+=(cos(z+t+vec4(0,1,5,0))+1.2)/d/z){vec3 v,p=z*normalize(FC.rgb*2.-r.xyy);p.z+=9.;p.xz*=mat2(cos(.2*t+vec4(0,33,11,0)));v=p;z+=d=.2*(.01+abs(dot(cos(p),cos(p/.6).yzx))-min(d=5.+cos(t)-length(p),-d*.2));}o=tanh(o/4e2);

13.05.2025 15:27 πŸ‘ 29 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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logo #shaders #glsl #vfx

13.05.2025 18:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Bluesky is good as a platform but too left.

21.01.2025 21:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Galaxy rebirth #webgpu #compute

21.01.2025 00:55 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Galaxy toy #webgpu #shader

13.01.2025 15:37 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Claiming that rgb=xyz doesn’t make sense from math point of view.

27.12.2024 22:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Math is beautiful. This is not CG but it looks like #sdf #shader

07.12.2024 14:00 πŸ‘ 12 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Mind blowing #webgl #shaders

07.12.2024 10:49 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yea when you fixing CI you getting 20+ commits.

04.12.2024 13:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
GitHub - bluesky-social/social-app: The Bluesky Social application for Web, iOS, and Android The Bluesky Social application for Web, iOS, and Android - bluesky-social/social-app

Bluesky app open-sourced. This is the most interesting part of the platform. github.com/bluesky-soci...

24.11.2024 09:07 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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SpaceX is incredible! Elon Musk we love you on this platform too.

24.11.2024 08:13 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Why you worrying about this? Why don’t you use whatever social networks that exist?

24.11.2024 06:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Nope

23.11.2024 07:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yea, but visualization without simulation.

23.11.2024 07:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Particles madness #glsl #threejs #shader

19.11.2024 20:23 πŸ‘ 16 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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#glsl #generativeart #shader

18.11.2024 12:50 πŸ‘ 15 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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#webgpu #raymarching

22.10.2024 18:36 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Custom shading, fake GI #threejs #webgl

22.10.2024 11:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#threejs #webgl

22.10.2024 11:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Attractor #webgpu

22.10.2024 11:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#threejs #webgl

22.10.2024 11:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#webgl #particles

14.03.2024 14:48 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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#webgpu #raymarching

14.03.2024 14:46 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0