I used Bakery here, but you can get similar results with the Unity baker also.
I did a quick bake test with the Unity baker, and this is what I got, there're minor differences that can be fixed by playing around with settings:
(I would still recommend Bakery, since it has a lot of useful features)
28.02.2026 22:25
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I made this little VRChat world for a friend, a world I made in 1~2 hours
I think making liminal spaces is a really nice way to learn about lighting, because the scene is simple and you can fully focus on lighting. If you want to learn about lighting, try making a liminal-style scene first.
28.02.2026 21:56
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Lastly, if you want to add a few logos on your avatar, you can use Poiyomi's decal feature, allowing you to place stickers on your avatar, without needing to use a main high-res texture.
26.02.2026 21:34
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Btw, the Amplify Shader Editor also features a "Stochastic Sampling" node, but it's actually called "Procedural Sample".
If you're using that node with a normal map, you also need to call "Unpack Scale Normal" since the sampler doesn't do it automatically for normal maps.
26.02.2026 21:33
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Another example : here's how the setup would look like using the Poiyomi shader, which offers more features like "Stochastic Sampling".
If you're using a texture that has a very obvious repeating pattern, like this dotted pattern, you can try turning on "Stochastic Sampling"
26.02.2026 21:32
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Sometimes I see avatars using 4k/8k textures to add ultra-high details (textile, skin, leather), but it's rarely needed.
So, here's a short thread about Secondary Maps/Details mask, which most shaders support (even Unity Standard).
Example: 8192px NM | 256px tiled NM
#VRChat
26.02.2026 21:31
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I joined that world yesterday, not realising that it was made by DrMorro.
I found two buildings we can enter : A small museum and a cafΓ©.
25.02.2026 13:21
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Hello everyone!
I released on my GitHub PvPKit, a prefab that lets you add PvP to your VRChat worldβ€
The system is still WIP and bare-bone, but I was planning to add more features when I have more time again.
πLink in the repliesπ
#VRChat
19.02.2026 20:26
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My friend -WildCat- released a VRChat hangout world that is designed to run well even on lower-end hardware. It also looks really nice.
I recommend checking it out, especially if you're on Quest.
πLink in the replies. π
#VRChatοΈ
16.02.2026 22:54
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For me, it's mostly just upload size, I can share >10 MB videos without needing to pay for a subscription.
14.02.2026 15:54
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On the Bigscreen, it seems like I need to set the exposure to around "+0.8 EV"
I don't know, would anyone be interested if I released that setup as a prefab? It's a relative simple setup but I think it could be useful for some.
14.02.2026 15:00
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Since I got the Bigscreen Beyond 2 headset, which uses OLED panels, I noticed that a lot of VRC worlds including mine appear too dark on that headset. Dark gray looks pitch black.
So I worked on a little brightness slider, similar to what some games do.
#VRChat
14.02.2026 14:59
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Ah that's nice! I didn't know that.
So if I am world hopping with a Quest user, I can just ask the Quest user to request an invite instead.
03.02.2026 12:50
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tour-guide
VRChat user tour-guide
Want to world hop on #VRChat but don't know where to go? Try Tour-Guide! This bot will randomly invite you to a world from a community generated list!
vrchat.com/home/user/us...
Want more info? Join the group or the Discord linked in the group!
vrc.group/TOURS.5728
30.01.2026 13:27
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Little suggestion : Possibility to get invited to Android-compatible worlds, maybe by adding "android" in the request message?
I don't know how feasible that is, since I don't know what's accessible via the VRC API
03.02.2026 12:25
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My ASE setup, the TexelSnap node is a custom expression that calls the function I linked above
31.01.2026 14:45
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That's a cool idea!
30.01.2026 16:21
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That's the function I used :
github.com/Nestorboy/Te... it returns a UV coordinate, which you can use to sample whatever texture you want
That "pixelate texture" function can also be used on cubemaps.
30.01.2026 02:08
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I've been wondering for ages how I could pixelate textures that don't follow the UV map 1 to 1, until Ikeiwa told me that Nestorboy wrote a "TexelSnap" function that does exactly what I was looking for, so I added that feature on my transparent LCD shader with some help #VRChat
30.01.2026 02:07
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For comparison, this is the first NUCLEUS world
26.01.2026 00:09
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Modelling is technically done, now I'm mostly working on scripts and sfx.
The world is bigger than the first NUCLEUS world. I did a few test runs with friends and it seems like the world can be fully explored in 1~2 hours.
26.01.2026 00:07
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Oh wow, that's a really beautiful world.
21.01.2026 00:38
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I took that screenshot from the open-beta. From what I've seen on Discord, they seem to have added a current value on the 3p-beta.
19.01.2026 22:43
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Note that this is an open beta, so things will likely change before the full release. Personally, I'm not a huge fan of how certain values are rendered, like "Triangle count 2.2e5", maybe a 3-column layout might be better?
19.01.2026 19:42
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Yesterday, I learned that the VRChat open-beta lets you view performance-related statistics, like draw calls or triangle counts. Really useful for creators!
The panel is customizable, graphs can be added or removed depending on your needs.
#VRChat
19.01.2026 19:41
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