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MyroP

@myrodev

33 yo dude creating and exploring worlds on VRChat. I am mostly posting about WIP stuff, Unity and world recommendations.

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18.10.2024
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Latest posts by MyroP @myrodev

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I used Bakery here, but you can get similar results with the Unity baker also.
I did a quick bake test with the Unity baker, and this is what I got, there're minor differences that can be fixed by playing around with settings:

(I would still recommend Bakery, since it has a lot of useful features)

28.02.2026 22:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I made this little VRChat world for a friend, a world I made in 1~2 hours

I think making liminal spaces is a really nice way to learn about lighting, because the scene is simple and you can fully focus on lighting. If you want to learn about lighting, try making a liminal-style scene first.

28.02.2026 21:56 πŸ‘ 26 πŸ” 2 πŸ’¬ 3 πŸ“Œ 0
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Lastly, if you want to add a few logos on your avatar, you can use Poiyomi's decal feature, allowing you to place stickers on your avatar, without needing to use a main high-res texture.

26.02.2026 21:34 πŸ‘ 14 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Btw, the Amplify Shader Editor also features a "Stochastic Sampling" node, but it's actually called "Procedural Sample".
If you're using that node with a normal map, you also need to call "Unpack Scale Normal" since the sampler doesn't do it automatically for normal maps.

26.02.2026 21:33 πŸ‘ 13 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Another example : here's how the setup would look like using the Poiyomi shader, which offers more features like "Stochastic Sampling".
If you're using a texture that has a very obvious repeating pattern, like this dotted pattern, you can try turning on "Stochastic Sampling"

26.02.2026 21:32 πŸ‘ 19 πŸ” 4 πŸ’¬ 3 πŸ“Œ 0
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Sometimes I see avatars using 4k/8k textures to add ultra-high details (textile, skin, leather), but it's rarely needed.
So, here's a short thread about Secondary Maps/Details mask, which most shaders support (even Unity Standard).
Example: 8192px NM | 256px tiled NM
#VRChat

26.02.2026 21:31 πŸ‘ 157 πŸ” 52 πŸ’¬ 2 πŸ“Œ 0

I joined that world yesterday, not realising that it was made by DrMorro.

I found two buildings we can enter : A small museum and a cafΓ©.

25.02.2026 13:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
PvPKit - Demo world by MyroP Demo world for my PvPKit prefab that lets you add PvP to your worldβ€€ You can download the prefab from my GitHub (usernameΛΈ MyroG or MyroPοΌ‰

I also uploaded a demo world, if you're interested trying that prefab out vrchat.com/home/world/w...

Thanks to @etheirysvr.bsky.social for taking the pictures for the thumbnail.

19.02.2026 20:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
GitHub - MyroG/MyroP-PvPKit: A PvP System that can be added to VRChat worlds A PvP System that can be added to VRChat worlds. Contribute to MyroG/MyroP-PvPKit development by creating an account on GitHub.

github.com/MyroG/MyroP-...

19.02.2026 20:26 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Hello everyone!
I released on my GitHub PvPKit, a prefab that lets you add PvP to your VRChat worldβ€€

The system is still WIP and bare-bone, but I was planning to add more features when I have more time again.

πŸ”—Link in the repliesπŸ‘‡

#VRChat

19.02.2026 20:26 πŸ‘ 28 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0
Preview
Figment by -WildCat- A concoction of curvy conceptsβ€€ Meandering vaults just beneath the surfaceβ€€

vrchat.com/home/world/w...

16.02.2026 22:54 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

My friend -WildCat- released a VRChat hangout world that is designed to run well even on lower-end hardware. It also looks really nice.
I recommend checking it out, especially if you're on Quest.
πŸ”—Link in the replies. πŸ‘‡
#VRChat️

16.02.2026 22:54 πŸ‘ 61 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0

For me, it's mostly just upload size, I can share >10 MB videos without needing to pay for a subscription.

14.02.2026 15:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

On the Bigscreen, it seems like I need to set the exposure to around "+0.8 EV"

I don't know, would anyone be interested if I released that setup as a prefab? It's a relative simple setup but I think it could be useful for some.

14.02.2026 15:00 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Since I got the Bigscreen Beyond 2 headset, which uses OLED panels, I noticed that a lot of VRC worlds including mine appear too dark on that headset. Dark gray looks pitch black.

So I worked on a little brightness slider, similar to what some games do.

#VRChat

14.02.2026 14:59 πŸ‘ 23 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0

Ah that's nice! I didn't know that.
So if I am world hopping with a Quest user, I can just ask the Quest user to request an invite instead.

03.02.2026 12:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
tour-guide VRChat user tour-guide

Want to world hop on #VRChat but don't know where to go? Try Tour-Guide! This bot will randomly invite you to a world from a community generated list!

vrchat.com/home/user/us...

Want more info? Join the group or the Discord linked in the group!

vrc.group/TOURS.5728

30.01.2026 13:27 πŸ‘ 116 πŸ” 44 πŸ’¬ 7 πŸ“Œ 3

Little suggestion : Possibility to get invited to Android-compatible worlds, maybe by adding "android" in the request message?
I don't know how feasible that is, since I don't know what's accessible via the VRC API

03.02.2026 12:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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My ASE setup, the TexelSnap node is a custom expression that calls the function I linked above

31.01.2026 14:45 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That's a cool idea!

30.01.2026 16:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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That's the function I used :
github.com/Nestorboy/Te... it returns a UV coordinate, which you can use to sample whatever texture you want

That "pixelate texture" function can also be used on cubemaps.

30.01.2026 02:08 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I've been wondering for ages how I could pixelate textures that don't follow the UV map 1 to 1, until Ikeiwa told me that Nestorboy wrote a "TexelSnap" function that does exactly what I was looking for, so I added that feature on my transparent LCD shader with some help #VRChat

30.01.2026 02:07 πŸ‘ 76 πŸ” 11 πŸ’¬ 2 πŸ“Œ 0
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For comparison, this is the first NUCLEUS world

26.01.2026 00:09 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Modelling is technically done, now I'm mostly working on scripts and sfx.
The world is bigger than the first NUCLEUS world. I did a few test runs with friends and it seems like the world can be fully explored in 1~2 hours.

26.01.2026 00:07 πŸ‘ 10 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh wow, that's a really beautiful world.

21.01.2026 00:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I took that screenshot from the open-beta. From what I've seen on Discord, they seem to have added a current value on the 3p-beta.

19.01.2026 22:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Project PostmortemΛΈ Afterlife by Steve The Mitochondria An interactive experience for fans of Cyberpunk 2077β€€

vrchat.com/home/world/w...

19.01.2026 22:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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If you like Cyberpunk 2077, I recommend checking out the VRChat world "Project Postmortem: Afterlife" by
@ninjasteve.bsky.social
It’s built from scratch, feels very alive, and features NPCs you can talk to.
Great world for taking pictures, events, hanging out or role playing!
πŸ”—Link below πŸ‘‡
#VRChat

19.01.2026 22:27 πŸ‘ 23 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

Note that this is an open beta, so things will likely change before the full release. Personally, I'm not a huge fan of how certain values are rendered, like "Triangle count 2.2e5", maybe a 3-column layout might be better?

19.01.2026 19:42 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Yesterday, I learned that the VRChat open-beta lets you view performance-related statistics, like draw calls or triangle counts. Really useful for creators!
The panel is customizable, graphs can be added or removed depending on your needs.
#VRChat

19.01.2026 19:41 πŸ‘ 37 πŸ” 10 πŸ’¬ 5 πŸ“Œ 0