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Alan Watton

@alanwatton

Hi πŸ‘‹ I’m a Game & Software developer with an interest in all things Science and Tech alanwatton.co.uk

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Latest posts by Alan Watton @alanwatton

Agreed, but mostly use the engine that’s right for your idea (ie Unity over UE for mobile etc)

07.03.2026 18:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I've been running gdcparties.com for a few years now. Some shitty company BlueberryAI decided they'd just take all the source code for the work I've done and reskin it, advertising it as their own. Jokes on them...it was still linked to my events spreadsheet, and now their website looks like this πŸ˜‰

06.03.2026 21:43 πŸ‘ 4385 πŸ” 1050 πŸ’¬ 70 πŸ“Œ 41
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a man in a red shirt is walking in a grassy area ALT: a man in a red shirt is walking in a grassy area

No update this Friday, it’s taking WAY longer than I hoped to make the traversal animations to fill the β€œgaps”

#solodev #indiedev #gamedev

06.03.2026 20:15 πŸ‘ 8 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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a man in a suit and tie with a mustache is standing in front of a map and says great success . Alt: a man in a suit and tie with a mustache is standing in front of a map and says great success .

Only took 1.5 weeks but finally got my new traversal system working!

No longer does it occasionally clip through the objects 😊

Now to make some animations for better coverage πŸ˜…

04.03.2026 15:41 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

That said I left Unity for Unreal a few months back after too much time fighting DOTS (how they can release it with so much missing functionality is beyond me)

27.02.2026 20:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The brown and turquoise is mesmerising!

I don’t have anything to use something like that in but Id like to think of something 🫑

27.02.2026 20:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Is this a smile? πŸ€£πŸ€·β€β™‚οΈ

26.02.2026 17:28 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

And who knows my demo might be ready by then πŸ€£πŸ€·β€β™‚οΈ

24.02.2026 18:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Didn’t even here that was on, only 10 or so miles down the road 😞

24.02.2026 18:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Looks good!

Tip for OBS if you didn’t know it, you can setup keyboard shortcuts to start/stop recording so can do it while on the games window

22.02.2026 10:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yea I was thinking more RDR2 though with filters, etc

22.02.2026 00:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Noise is noise, good when used in a shader using world cords as UV offset so everything has different noise from the same material 🫑

That said one thing I haven’t & want to is cinematic photo modes, think it’s a good way for players to show of their characters and in the process my game for me πŸ€·β€β™‚οΈ

21.02.2026 22:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Tfw you still have some edge cases to fix in your procedural locomotion system #gamedev

21.02.2026 16:02 πŸ‘ 8879 πŸ” 2883 πŸ’¬ 74 πŸ“Œ 126

Mint Cinnamon use the be what I suggested ppl moving from Windows try

Unfortunately I can’t myself as several bits of software I use are windows only & quiet demanding so really don’t need an emulation layer adding extra demand 😞

21.02.2026 10:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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This is what the previous iteration looked like, it was a bit rough round the edges but worked for the most part πŸ™‚

#indiedev #solodev #gamedev #ue5

20.02.2026 16:59 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Redoing my traversal system as hit a roadblock with windows, etc in the previous version 😬

Added min depth, height and width checks for both where the traverse starts and end, + other safety checks in this latest iteration πŸ˜…

Getting there slowly!

20.02.2026 16:56 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Should I allow traversing over walls that would mean certain death? πŸ€”

I'm really not sure πŸ€·β€β™‚οΈ

19.02.2026 15:04 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Can imagine myself go β€œjust go round” while waving a finger motion πŸ€£πŸ€·β€β™‚οΈ

14.02.2026 22:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Teach me to move animations I wasn’t using yet to sub folders πŸ˜‚πŸ€·β€β™‚οΈ

14.02.2026 22:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ugh had to resolve my 1st MAJOR file path/redirector issue in UE5 today πŸ€¦β€β™‚οΈ

Ended up just using a file explorer to move things to where UE thought they were πŸ˜…

It worked 😁 πŸ€·β€β™‚οΈ

(It crashed while moving stuff but didn’t notice the issues till more dev had been done 😞)

#gamedev #solodev #ue5

14.02.2026 21:58 πŸ‘ 10 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Stupid thing is she probably got chewed out for this even tho it’s what every sane person would have been thinking πŸ€·β€β™‚οΈ

14.02.2026 21:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

And here’s me giving myself the jump scares when drifting off just laying in bed πŸ˜‚πŸ€·β€β™‚οΈ

14.02.2026 21:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What is he signaling with the finger/hand taps?

13.02.2026 23:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day I got Kojoe (with her bro Hugo)

(Damn photo history)

13.02.2026 22:37 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Only bc I’m nosey and like to see how bad mine is in comparison 🀣

13.02.2026 20:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Very nice!

But I’d rather see the retopology πŸ€·β€β™‚οΈπŸ˜‰

13.02.2026 18:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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a man wearing a red champion hoodie says it 's all gonna work out someday ALT: a man wearing a red champion hoodie says it 's all gonna work out someday

Making headway with traversal 🫑

Making it work with all world objects & not specific defined traversable objects is definitely adding complexity tho πŸ˜…

#gamedev #solodev #indiedev

13.02.2026 17:31 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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a blurred image of a woman with the words uh alright ok written below her Alt: a blurred image of a woman with the words uh alright ok written below her

Don't you just love intermitent bugs 🀨

12.02.2026 15:50 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

First Notepad++ now this πŸ™„

11.02.2026 09:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a man with a beard is sitting in a chair and says why is it so hard to learn ALT: a man with a beard is sitting in a chair and says why is it so hard to learn

Some days be like 🀯

#gamedev #solodev

10.02.2026 17:10 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0