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DeepDarkDweller

@deep-sea.fish

Currently working on game and graphics related projects. C++, GLSL, and Godot mostly. @AbysmalDweller on the app formerly known as Twitter I am The Deep-Sea Fish…

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04.09.2024
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Latest posts by DeepDarkDweller @deep-sea.fish

Excited!

10.03.2026 23:02 👍 0 🔁 0 💬 0 📌 0
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New shader I wrote last night. I gotta stop doing this and work on gameplay stuff for a change 😩

#shaders #godotengine #solodev

10.03.2026 16:32 👍 12 🔁 0 💬 0 📌 0

Oh, I guess bsky just locks it to 30fps 🫤

14.02.2026 19:48 👍 1 🔁 0 💬 0 📌 0
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Re-uploading this because the previous upload was like 20fps for some reason:

Looking for feedback on the SFX design. I think it’s cool but I worry that a lot of people will quickly get sick of it.

#indiegame #solodev #tetris #screenshotsaturday

14.02.2026 19:48 👍 9 🔁 2 💬 1 📌 0
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Rediscovered an old #pico8 game I made in 2019. I forgot how much fun I used to have making tiny games like this.

14.02.2026 19:43 👍 5 🔁 0 💬 0 📌 0

Very cool!

07.02.2026 18:27 👍 1 🔁 0 💬 0 📌 0
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Smoother and more seamless

#indiedev #godot #tetris #shader

02.02.2026 16:54 👍 11 🔁 1 💬 1 📌 0
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29.01.2026 07:17 👍 2 🔁 0 💬 0 📌 1
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An alternative variation of the impact warp. Not sure which one I like better…

#godot #indiedev #shader #tetris

28.01.2026 17:31 👍 2 🔁 0 💬 0 📌 0
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Worked on a slam impact “warp” shader effect for my Tetris-like game

#godot #indiedev #shader #tetris

28.01.2026 17:31 👍 5 🔁 1 💬 1 📌 0
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My weird Tetris is getting weirder

And it’s actually pretty fun!

#gamedev #godotengine #indiegame

22.01.2026 19:23 👍 21 🔁 4 💬 0 📌 0
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I have achieved seamless looping on my pseudosphere

#indiedev #solodev #godot #tetris

13.01.2026 05:14 👍 16 🔁 2 💬 0 📌 0
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Hmmm

12.01.2026 19:51 👍 3 🔁 0 💬 0 📌 0
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Reworked the camera because I wasn’t happy with It before.

I really like this thing 😄

#godot #indiegame #indiedev #tetris

07.01.2026 08:44 👍 16 🔁 1 💬 0 📌 0
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Necromancer (little purple guy) seeking out and reanimating corpses:

#roguelike

06.01.2026 16:19 👍 3 🔁 0 💬 0 📌 0

Here we are at the end of another year.

Keep living, keep fighting, keep growing.

Keep loving, and making, and building, and singing.

Remember what we’ve lost, look ahead towards the horizon of what’s to come.

Take care and stay safe, my friends.

01.01.2026 03:38 👍 8 🔁 0 💬 1 📌 0
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Made a little Tetris-like game while watching Christmas movies with my family

#tetris #indiedev #godotengine

29.12.2025 07:22 👍 8 🔁 1 💬 0 📌 0

Heh, ya ain’t seen the code I write when I decide not to read any documentation beforehand.

17.12.2025 01:00 👍 0 🔁 0 💬 0 📌 0

🫩

10.12.2025 15:35 👍 1 🔁 0 💬 0 📌 0

It just feels like yet another attempt at gathering user data to use for whatever.

Like how YouTube sent me a message threatening to ban my account and delete all my videos unless I provided some ID. And even after you verify, if you ask them to delete your ID then they will un-verify your account

10.12.2025 15:28 👍 0 🔁 0 💬 0 📌 0
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Updating the respite levels in my #roguelike

03.12.2025 00:53 👍 8 🔁 2 💬 0 📌 0

Yes exactly!

It also has a distinct look (somewhat subtle in this video though) since all of the lighting is done via per-pixel distance calculations and I’m not bothering with anything like normal maps or specular highlights.

It’s not physically accurate at all but I like the way it looks 🙃

04.11.2025 22:14 👍 2 🔁 0 💬 1 📌 0
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Reworked the lighting again.

All of the 'lights' you see in this video are just clever shader tricks on completely unlit geometry.

This is significantly more performant than using Godot's omnidirectional lights and dynamic shadows aren't really a concern for my art style.

#solodev #indiegame

04.11.2025 21:31 👍 29 🔁 5 💬 1 📌 0

That looks great and the textures are very nice!

03.11.2025 18:30 👍 1 🔁 0 💬 0 📌 0
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WIP beam attacks.

After charging the attack you don't have to charge between shots if you don't miss.

It rewards precision with high damage potential.

Still working on it though, especially the VFX.

#solodev #indiedev #godot

03.11.2025 18:30 👍 12 🔁 0 💬 0 📌 0
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Better fire VFX for this creature

25.10.2025 10:50 👍 7 🔁 1 💬 0 📌 0
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Haven’t been able to touch the game for a few days but I wanted to share this thing in motion. It was supposed to be ominous but maybe it’s just silly.

It should be more unsettling when I animate the mouths to chomp and chatter and finish designing its ranged attack.

#indiedev #solodev

23.10.2025 16:46 👍 12 🔁 1 💬 0 📌 0
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It’s a work-in-progress

21.10.2025 20:31 👍 6 🔁 2 💬 0 📌 0
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21.10.2025 13:23 👍 1 🔁 0 💬 0 📌 0
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Fixed the billboard particles so they work right with the 360 degree FOV.

Hardly noticeable change for some people but it was something I couldn’t overlook.

18.10.2025 15:39 👍 3 🔁 0 💬 0 📌 0