Excited!
Excited!
New shader I wrote last night. I gotta stop doing this and work on gameplay stuff for a change 😩
#shaders #godotengine #solodev
Oh, I guess bsky just locks it to 30fps 🫤
Re-uploading this because the previous upload was like 20fps for some reason:
Looking for feedback on the SFX design. I think it’s cool but I worry that a lot of people will quickly get sick of it.
#indiegame #solodev #tetris #screenshotsaturday
Rediscovered an old #pico8 game I made in 2019. I forgot how much fun I used to have making tiny games like this.
Very cool!
Smoother and more seamless
#indiedev #godot #tetris #shader
An alternative variation of the impact warp. Not sure which one I like better…
#godot #indiedev #shader #tetris
Worked on a slam impact “warp” shader effect for my Tetris-like game
#godot #indiedev #shader #tetris
My weird Tetris is getting weirder
And it’s actually pretty fun!
#gamedev #godotengine #indiegame
I have achieved seamless looping on my pseudosphere
#indiedev #solodev #godot #tetris
Hmmm
Reworked the camera because I wasn’t happy with It before.
I really like this thing 😄
#godot #indiegame #indiedev #tetris
Necromancer (little purple guy) seeking out and reanimating corpses:
#roguelike
Here we are at the end of another year.
Keep living, keep fighting, keep growing.
Keep loving, and making, and building, and singing.
Remember what we’ve lost, look ahead towards the horizon of what’s to come.
Take care and stay safe, my friends.
Made a little Tetris-like game while watching Christmas movies with my family
#tetris #indiedev #godotengine
Heh, ya ain’t seen the code I write when I decide not to read any documentation beforehand.
It just feels like yet another attempt at gathering user data to use for whatever.
Like how YouTube sent me a message threatening to ban my account and delete all my videos unless I provided some ID. And even after you verify, if you ask them to delete your ID then they will un-verify your account
Updating the respite levels in my #roguelike
Yes exactly!
It also has a distinct look (somewhat subtle in this video though) since all of the lighting is done via per-pixel distance calculations and I’m not bothering with anything like normal maps or specular highlights.
It’s not physically accurate at all but I like the way it looks 🙃
Reworked the lighting again.
All of the 'lights' you see in this video are just clever shader tricks on completely unlit geometry.
This is significantly more performant than using Godot's omnidirectional lights and dynamic shadows aren't really a concern for my art style.
#solodev #indiegame
That looks great and the textures are very nice!
WIP beam attacks.
After charging the attack you don't have to charge between shots if you don't miss.
It rewards precision with high damage potential.
Still working on it though, especially the VFX.
#solodev #indiedev #godot
Better fire VFX for this creature
Haven’t been able to touch the game for a few days but I wanted to share this thing in motion. It was supposed to be ominous but maybe it’s just silly.
It should be more unsettling when I animate the mouths to chomp and chatter and finish designing its ranged attack.
#indiedev #solodev
It’s a work-in-progress
Fixed the billboard particles so they work right with the 360 degree FOV.
Hardly noticeable change for some people but it was something I couldn’t overlook.