Thinky Dailies
Now everyone can play!
thinkygames.com/dailies
The image shows all our thinky characters with puzzles floating over their heads.
Thinky Dailies is now available for everyone to play β no sign-in needed!
π§© Every day, a new handcrafted puzzle with different rules.
π Catch up on the adventure so far before season 2 begins next week!
thinkygames.com/dail...
26.02.2026 17:52
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Do you make drag-and-drop interfaces? Or do you wish you did, but they're just too hard?
We're working on a new way to drag & drop! Wanna try it out? Join our study β we'll ask you about your drag-and-drop experiences, and get your hands on the prototype.
Join here: forms.gle/J82tFtu6DqS8.... π!
17.02.2026 23:25
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hexponents!
YouTube video by TheGrayCuber
Fun video youtu.be/8_WPBuYYz9M with an interactive toy to play with these thegraycuber.github.io/hexponents
31.01.2026 17:16
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strudelifying hazel
(internalizing strudel.cc)
17.01.2026 18:18
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The Navigation API is newly baseline! The web now has sensible, low-level routing for navigations.
15.01.2026 15:25
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A sketchbook page. On it there are marker drawings. There are two cards and a math diagram. The first card has italic "T"s in two corners like a playing card. It has three arrows inside. The second card has a lambda in one corner and "y" in the other; it has another card in it with "x"s in each of two corners and in the middle. The math diagram consists of three parts: a set above, a set below, and a labelled arrow between them. The top set consists of an apple and an orange; The arrow is labelled: "x squared plus x plus one" (with math symbols); the bottom set consists of the following: pair of apples, pair of apple and orange, pair of orange and apple, pair of oranges, singleton of apple, singleton of orange, empty tuple.
12.12.2025 15:44
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Nice sound
15.10.2025 13:57
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Cool!!! Have fun!
07.10.2025 21:58
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Godot IDE Engineer
Help build native, visual version control for collaborative game development in Godot
It's that time again: β¨weβre hiringβ¨
We're looking for a @godotengine.org IDE Engineer to help us build the next generation of collaboration tools inside the engine itself! More detail here: inkandswitch.com/jobs/godot-ide-engineer
(Remote role πππ)
03.10.2025 19:22
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Nice to hear you are finding some computer time balance. My exploring spaces series vezwork.github.io/polylab/dist... posts are heavily inspired by an awesome lecture series youtube.com/playlist?lis... based on that algebraic topology textbook!
30.09.2025 00:17
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formation of the mandelbrot fractal
29.09.2025 16:01
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12 exciting live-programming projects will be presented at LIVE this year. It's free, online, and coming up soon!
Sat 9/27: Videos premiere
Sat 10/4: Q & A and discussion over Zoom
Details on projects are up already at liveprog.org; more schedule & links coming soon.
Hope to see ya there!
20.09.2025 00:33
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Adding a lil asymptote to sin
18.08.2025 01:09
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We're excited to announce that applications are open for the Draknek New Voices Puzzle Grant 2025 π
The grant will award $15,000 to five thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans.
Deadline: September 28th
More info π
grants.draknek.org
08.08.2025 14:12
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Inigo Quilez
Articles on computer graphics, math and art
@todepond.com told me about inverse bilinear transformations (they are used in screenpond). I referenced Inigo Quilez's article to implement this iquilezles.org/articles/ibi...
28.07.2025 18:13
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Squarifying each quad in a loop of quads using inverse bilinear transformation
28.07.2025 18:10
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Automerge TypeScript Maintainer
Industrial research lab working on digital tools for creativity and productivity
Do you write TypeScript? Enjoy Automerge? Love building both tools and community? You might be a great fit for our β¨newβ¨ Automerge TypeScript Maintainer role!
www.inkandswitch.com/jobs/automer...
(Remote role, π¬π§ UK-based preferred but not required)
23.07.2025 22:05
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Dogfooding a todo list in hazel
10.07.2025 19:44
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Comic:β¨
First panel is of some code with wingdings equal to an code-inlined image editor with a sketchy fish in it.β¨
Then there is a text-message dialogue:β¨
Left person: Hi Sam. Do you think you could make my fish sprite nicer?
Right person: Okay, I will try! My coding skills are pretty weak though... Could you help me get my sprite into the game code?β¨
Left person: Oh! I inlined a sprite editor into the code, check it out here!β¨
Now there is the first panel again, but the fish drawing is immaculate.β¨
Right person: I edited the sprite IN THE CODE!β¨
Left person: Beautiful :')
Here's an old comic I made for elliot.website/editor/
08.07.2025 23:19
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08.07.2025 01:25
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A drawing consisting of many overlapping and containing boxes following some rules: boxes in red boxes are vertically juxtaposed, boxes in blue boxes are horizontally juxtaposed, green boxes are for grouping, cyan boxes are either empty or unrelated to any boxes inside or overlapping them.
abstract explorational sketch of relational layout from a few months ago
30.06.2025 18:32
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Typing and snapping things together
14.06.2025 03:56
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A configuration of orange boxes in rows and columns with gaps. There are arrows between the tops of orange boxes in the same row. There is an outline around the configuration. There is a black box connected to the outline.
14.06.2025 03:51
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The LIVE Primer
The LIVE Primer
BTW: I'm slowly assembling a LIVE Primer to help folk submitting to LIVE (& others) get the lay of the land. Please take a look and let me know what's missing, what sucks, what's rad, etc.
live-workshop.github.io/primer/
13.06.2025 03:50
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What does it mean / look like to publish to Bluesky? As a user, do I make a post on leaflet and the content gets synced to a bluesky post? Or does a bluesky post get created that links to the leaflet document?
22.05.2025 16:54
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What if you didn't need git to collaborate on games?
We've been prototyping a new approach to collaboration in Godot: live and async collaborative editing, with branches and diffs, built right into the editor.
We're looking for people to test out an early version, see link in next post:
15.05.2025 10:12
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Bloom: Optimization-Driven Interactive Diagramming | Penrose
Create beautiful diagrams just by typing math notation in plain text.
Agree about force graph layouts being hard to extend. I've been meaning to try penrose.cs.cmu.edu/blog/bloom and see how it is for that sort of thing. Seems like a cool approach to optimization-based layout
09.05.2025 02:21
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It wouldn't be fantastic for graphs in general, but you can make a nice interactive Directed Acyclic Graph (DAG) layout with it.
You can lay out a spanning tree of a graph and then add the rest of the non-tree edges in. The layout in the video is almost that, except a little nicer and more DAG-y.
09.05.2025 02:12
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Making progress on my relational layout lib. Did a pass on improving the API and hopefully the code is more readable now.
09.05.2025 01:33
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