Just released a prototype I made few months back.
Introducing: MICROBIOUS
Researchers in Czechoslovakia are studying the properties of a microbe and how it reacts to Anti-bodies. You are the microbe, survive.
Just released a prototype I made few months back.
Introducing: MICROBIOUS
Researchers in Czechoslovakia are studying the properties of a microbe and how it reacts to Anti-bodies. You are the microbe, survive.
A few of my friends have been playing it and they've been enjoying it. I'd really like to hear some feedback on what elements make it compelling.
Newgrounds: www.newgrounds.com/portal/view/...
Itch: pi0h1.itch.io/microbious
Just released a prototype I made few months back.
Introducing: MICROBIOUS
Researchers in Czechoslovakia are studying the properties of a microbe and how it reacts to Anti-bodies. You are the microbe, survive.
Oh, how painful.
#mspaint
Adobe has backtracked on ending support for Animate (Flash). Trust has still been broken, and a true open source alternative is deeply needed still
reddit.com/r/adobeanima...
My submission for Global Game Jam 2026 #GGJ2026 is out.
Go play THE LIE
pi0h1.itch.io/the-lie
I gave up near the end because my bluetooth keyboard kept disconnecting lol
got bored while I was visiting my childhood home during christmas, so I protoyped a little game. pressing space makes the piece spin faster. #GameMaker #gamedev
Happy New Year 2026!
I have no idea how to convince the BlueSky algorithm I don't speak portuguese
It's not normal to be this stressed out all the time. My head hurts permanently. Whole body aches.
I can't wait for the day where either said code is rewritten, or BSP files can be loaded into GameMaker.
My potential as a 3D indie developer is held back by the fact that the type of games I want to make would benefit greatly from using Xash3D more than any other engine, but because it uses Half-Life 1 code without permission, nothing made with it can be released on Steam.
watercolors after 36billion years
Cansado π₯±
3ds running big picture
we have steam deck at home
new blog post: mgs3 and photorealisming the painterly game
www.joewintergreen.com/mgs3-and-pho...
Something in my eye
Monkey Lisa
A fellow Uruguayan πΊπΎ drew this pixel art I made 5 years ago in his town. I'm so honored and my mind is blown. π€―
As a solo indie who's done freelance on live-service games, I say "bring it on."
I understand and fully sympathize with the worry. I hate bureaucracy and administrative crap. But that is what it's like to work in any other industry. The games industry generates more money than music and films combined. It shouldn't be this irresponsible when it comes to something like ownership.
I commend you for it.
As a dev myself, it sucks having to abide by yet more regulations. But again if the initiative results in less games, that would mean less games that wouldn't have been preserved anyways, except people aren't suckered into buying them + a lot of games get preserved.
Would it result in less games being made? It would result in games like Battleforge, Concord and The Crew still being available to study and learn from and to inspire future generations of developers with their lessons. A video or text reporting a game's existence is not a game being preserved.
Source: https://stopkillinggames.wiki.gg/wiki/Dead_game_list
Here's the thing; If a game doesn't fulfill the requirements that SKG asks for (you buy it = you get to install it regardless of what the publisher says), that is a game that would have not been preserved anyways. (Graph made by Ross Scott, games marked as dead couldn't be preserved through piracy)
And things have been made, indeed.
There's this idea in many arts, including game dev, which is that "ideas" by themselves are worthless and what actually matters is how you execute them because that's when they become valuable in a number of ways.
The preservation of games that exist is more important than that of games that don't.
The law isn't retro-active. Having an End-of-Life plan will only be a requirement for games made in the future. Games will have to be designed with this in mind from the beginning.
Can this bankrupt companies? So can getting sued because you deleted personal files on the player's device.
You can also, alternatively de-list the game, that is perfectly acceptable if the developer chooses to do so (and it's not a case where Apple forces it like in your example).
But people who bought the game should be able to still play it.