they just changed the wording to " we will ship all three products this year"
www.reddit.com/r/Games/comm...
they just changed the wording to " we will ship all three products this year"
www.reddit.com/r/Games/comm...
Banners & Bastions 1.0 Full Release update is officially live on Meta Quest, and it's 30% OFF until January 4th! Grab a copy if you'd like to support our work! 🎉🎉
Link below 👇
🌟 We're almost at 2,000 WISHLISTS on Steam 🌟
Help us get those last 18!
Share with anyone:
🥽 Wanting to dust off their VR headset
🐧 Who loves playing as a cute animal
😎 Just likes being a goofy goober
store.steampowered.com/app/3552090/...
#vr #indiegames #cozygames
Exciting news!
Did not post for a long time, have been busy mostly working on gameplay.
So here is a small update on the lighted scene, but it will still be filled with more gameplay content.
Also those are wind-waker lights using Stencil Buffer.
#godot #godotengine
Is it also possible to expand this, to have something like
[scene]path[/scene]
and then the scene is just a control that shows an image for a control button, but dynamic changing based on which input you use?
To show control images within the text like
Press X to continue
SUSHI BEN IS OUT NOW! 🎉🎉🎉
I've been working on this since 2016 yay!
My team has been working on this since 2021 yay!
Plz try it out, its cheaper than toro nigiri tysm im so sleepy going to bed now.
Like what you see? 👀👀 Stories of Somnia would look reallll nice in your Steam wishlists ❤️ #indiegamedev #indiegame #indiedev #lydiangames #storiesofsomnia #turnbasedrpg
I am just surprised about the price, usually electronics cost more (IPhone Air costs 999$, here it is 1,119€), but here its the reverse, and not only by a little.
Also chunky Penguin
Current progress of one Level I am working on.
Missing Lighting, but I like the overall look of it.
made with #godot #godotengine
I started working on the Art to evaluate the Art Style aswell as the performance of it. Aiming for a Zelda Wind Waker style.
#Godot #GodotEngine
Github Desktop client has a build in AI to summarize for free, you just click on a button and it generates based on the content.
Works so nice! Been using it for my Godot Project.
also that's a nice quality improvement!
Yea, it's extremely difficult but sometimes there are funny errors :D
Just today started working on a more physics related puzzle, and my implementation did not account for physics much yet.
So now, if you grab an object, it properly collides and stops with objects and can push objects.
Why not make it a feature then? Alternative to pressing "A", hit the table hard.
I started working on the first game mechanics after setting up all the systems.
A candle can ignite other candles and if you walk too fast, the candle will turn off.
#Godot #GodotEngine #VR
With the Developer Menu I implemented most of the base features needed to work on the game, so next up is making the game itself!
With this Menu attached to the Hand I can display the Log, filter it, or show the Performance.
#GodotEngine
This is how I realized I got old
Two new things.
One, I added a button that can be physically pressed.
Second I added Sockets or Slots, where objects can be attached to.
#GodotEngine
Zero code change - Doors, Lever and Cranks work the same, hence they are also already supported!
#godot
thanks. ☺️
My door mechanic is working, so now you can open them with your hands easily!
#GodotEngine #VR
Made a drawer with #godot for my VR project.
This is already working over network and can easily be tested without VR as seen here.
Yes, physics are not properly working, but thats fine tuning. :D
Making good progress.
You can grab objects with one or two hands.
Hand is animated to do things like a thumbs up or pointing at something.
And everything is replicated and fully working in a networked scenario.
Thanks for sharing! This comes in really handy
With the @tool function, you can have your gdscript run in editor. With this I added my hands, which are fully functional hands.
This has the benefit that I can also add the animations to it, like they would work with the player hands.