André - Rhine Games's Avatar

André - Rhine Games

@rhinegames.com

Founder of Rhine Games working on VR Games and VR Escape Rooms. Join Discord: http://discord.gg/uhVZhaRXkN Or view my website: https://rhinegames.com/

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11.10.2023
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Latest posts by André - Rhine Games @rhinegames.com

Valve suggests further delays for Steam Machine and Steam Frame: “We hope to ship in 2026”

they just changed the wording to " we will ship all three products this year"

www.reddit.com/r/Games/comm...

07.03.2026 06:10 👍 0 🔁 0 💬 0 📌 0
Preview
two men standing next to each other with the words i 'm writing this down this is good stuff on the bottom ALT: two men standing next to each other with the words i 'm writing this down this is good stuff on the bottom
27.02.2026 16:36 👍 4 🔁 0 💬 0 📌 0

Banners & Bastions 1.0 Full Release update is officially live on Meta Quest, and it's 30% OFF until January 4th! Grab a copy if you'd like to support our work! 🎉🎉

Link below 👇

15.12.2025 18:54 👍 5 🔁 1 💬 1 📌 0
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🌟 We're almost at 2,000 WISHLISTS on Steam 🌟

Help us get those last 18!

Share with anyone:
🥽 Wanting to dust off their VR headset
🐧 Who loves playing as a cute animal
😎 Just likes being a goofy goober

store.steampowered.com/app/3552090/...

#vr #indiegames #cozygames

10.12.2025 01:31 👍 45 🔁 16 💬 1 📌 1

Exciting news!

04.12.2025 06:10 👍 0 🔁 0 💬 0 📌 0
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Did not post for a long time, have been busy mostly working on gameplay.
So here is a small update on the lighted scene, but it will still be filled with more gameplay content.

Also those are wind-waker lights using Stencil Buffer.
#godot #godotengine

10.11.2025 18:12 👍 4 🔁 1 💬 0 📌 0

Is it also possible to expand this, to have something like

[scene]path[/scene]

and then the scene is just a control that shows an image for a control button, but dynamic changing based on which input you use?

To show control images within the text like

Press X to continue

07.11.2025 08:02 👍 1 🔁 0 💬 1 📌 0
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SUSHI BEN IS OUT NOW! 🎉🎉🎉
I've been working on this since 2016 yay!
My team has been working on this since 2021 yay!
Plz try it out, its cheaper than toro nigiri tysm im so sleepy going to bed now.

18.09.2025 04:33 👍 4968 🔁 1622 💬 70 📌 36
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Like what you see? 👀👀 Stories of Somnia would look reallll nice in your Steam wishlists ❤️ #indiegamedev #indiegame #indiedev #lydiangames #storiesofsomnia #turnbasedrpg

16.09.2025 13:37 👍 10 🔁 3 💬 0 📌 0
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I am just surprised about the price, usually electronics cost more (IPhone Air costs 999$, here it is 1,119€), but here its the reverse, and not only by a little.

13.09.2025 17:30 👍 1 🔁 0 💬 1 📌 0

Also chunky Penguin

04.09.2025 16:28 👍 3 🔁 0 💬 1 📌 0
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Current progress of one Level I am working on.
Missing Lighting, but I like the overall look of it.

made with #godot #godotengine

30.08.2025 12:58 👍 6 🔁 1 💬 0 📌 0
Preview
a man in a black suit says do it in white letters ALT: a man in a black suit says do it in white letters
20.08.2025 18:42 👍 4 🔁 0 💬 1 📌 0
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I started working on the Art to evaluate the Art Style aswell as the performance of it. Aiming for a Zelda Wind Waker style.

#Godot #GodotEngine

09.08.2025 16:05 👍 5 🔁 0 💬 0 📌 0
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Github Desktop client has a build in AI to summarize for free, you just click on a button and it generates based on the content.

Works so nice! Been using it for my Godot Project.

21.07.2025 05:02 👍 4 🔁 0 💬 1 📌 0

also that's a nice quality improvement!

19.07.2025 19:17 👍 2 🔁 0 💬 1 📌 0

Yea, it's extremely difficult but sometimes there are funny errors :D

19.07.2025 15:55 👍 0 🔁 0 💬 0 📌 0
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Just today started working on a more physics related puzzle, and my implementation did not account for physics much yet.
So now, if you grab an object, it properly collides and stops with objects and can push objects.

19.07.2025 15:03 👍 2 🔁 0 💬 1 📌 0

Why not make it a feature then? Alternative to pressing "A", hit the table hard.

19.07.2025 11:53 👍 2 🔁 0 💬 1 📌 0
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I started working on the first game mechanics after setting up all the systems.
A candle can ignite other candles and if you walk too fast, the candle will turn off.

#Godot #GodotEngine #VR

12.07.2025 16:26 👍 5 🔁 1 💬 0 📌 0
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With the Developer Menu I implemented most of the base features needed to work on the game, so next up is making the game itself!

With this Menu attached to the Hand I can display the Log, filter it, or show the Performance.

#GodotEngine

05.07.2025 15:00 👍 1 🔁 0 💬 0 📌 0

This is how I realized I got old

01.07.2025 05:11 👍 0 🔁 0 💬 0 📌 0
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Two new things.
One, I added a button that can be physically pressed.
Second I added Sockets or Slots, where objects can be attached to.

#GodotEngine

21.06.2025 18:12 👍 2 🔁 0 💬 0 📌 0
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Zero code change - Doors, Lever and Cranks work the same, hence they are also already supported!

#godot

19.06.2025 17:30 👍 3 🔁 0 💬 0 📌 0

thanks. ☺️

17.06.2025 04:50 👍 1 🔁 0 💬 0 📌 0
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My door mechanic is working, so now you can open them with your hands easily!

#GodotEngine #VR

16.06.2025 20:06 👍 12 🔁 1 💬 1 📌 0
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Made a drawer with #godot for my VR project.
This is already working over network and can easily be tested without VR as seen here.
Yes, physics are not properly working, but thats fine tuning. :D

09.06.2025 17:52 👍 4 🔁 0 💬 0 📌 0
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Making good progress.
You can grab objects with one or two hands.
Hand is animated to do things like a thumbs up or pointing at something.
And everything is replicated and fully working in a networked scenario.

24.05.2025 08:00 👍 1 🔁 0 💬 0 📌 0

Thanks for sharing! This comes in really handy

17.05.2025 19:59 👍 3 🔁 0 💬 0 📌 0
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With the @tool function, you can have your gdscript run in editor. With this I added my hands, which are fully functional hands.
This has the benefit that I can also add the animations to it, like they would work with the player hands.

17.05.2025 19:58 👍 0 🔁 0 💬 0 📌 0