Also worth mentioning that these side-quests I’ve been doing with shaders, gameboy emulators etc. have been an effort in just sharpening my skillset so I can better approach doing code implementations in game dev.
I used to learn things on a need-to-know basis. Now it’s on a good-to-know basis.
10.03.2026 16:29
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More formal announcement coming soon but we are looking into writing our own tooling for everything web-server related with FE2/CM purely so that Roblox stops fucking breaking our game every other week or so
10.03.2026 15:19
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I'm fucking starving for runtimes bro
08.03.2026 21:51
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Made a Data Import plugin which allows me to directly load any file into studio as a self-decoding module, allowing me direct access to the file as a Luau buffer.
Wont be useful to you unless you work with buffers in Luau, but feel free to get the plugin here: devforum.roblox.com/t/plugin-dat...
08.03.2026 00:26
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How things are going rn
05.03.2026 16:32
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yeah!
03.03.2026 14:20
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More progress
03.03.2026 04:37
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ye
03.03.2026 04:36
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Been tinkering on the gameboy emulator that @maximumadhd.github.io had ported to Luau a while back; the things I've been working on so far is my own filter, improved timing and an audio device to handle playback!
02.03.2026 04:46
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19.02.2026 04:26
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FE2CM is 'fixed/ for now. Don't expect your characters heads to look normal though, I'm spiteful enough to tell Roblox to fuck off whenever they make breaking changes against my games code because of how long I've been playing this game of cat and mouse with them. Not interested.
17.02.2026 22:35
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For anyone curious about FE2CM's death loop, this change was made by Roblox against my consent; they forced a different part type for the avatar's head loaded in.
FE2's code seems to handle the breaking change better; when FE2CM gets updated to the latest FE2 version, it should be 'resolved'
17.02.2026 22:35
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Been playing my game boy again recently :)
16.02.2026 16:38
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needed vs wanted
08.02.2026 15:04
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The person who provided this shader for Penumbra also did a great optimisation pass on it
08.02.2026 00:13
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shaders can now pass full framebuffers to the next subsequent shader
07.02.2026 20:55
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07.02.2026 20:53
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yup, lol
05.02.2026 23:09
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he can escape the flood but can he escape my freezer @crazyblox.bsky.social
05.02.2026 07:18
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Black hole shader in Penumbra
02.02.2026 18:22
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make it make sense
31.01.2026 14:04
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I hope my mistake in staying up until 8am was worth it for you
30.01.2026 07:58
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Revisited my Luau shader system again
This is running in Roblox Studio
Check out the original GLSL shader here: www.shadertoy.com/view/llSfRK
24.01.2026 19:23
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The game’s had a few new insanes since then. We have thought about this and always pad it out so you only need all-but-one insane badge to enter.
You can do it!
24.01.2026 16:22
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One thing I’m trying to do is cut straight to what I would consider the fundamentals of most of these things so I’m not making mistakes costing me time
So I suppose these are what will be the overarching goals of 2026 for me
24.01.2026 16:03
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I have so many goals that are casting me wide out:
- More FE2 updates w/ the council of zak’s
- Learn programming in other languages
- Learn more about unix-like OS’s
- Learn about webhosting solutions
- Learn self-hosting for myself
This is a lot 😭
24.01.2026 16:03
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Life skills are always worth it
23.01.2026 15:10
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Started work on an ECS system so I have my own low-level framework for game dev
23.01.2026 15:09
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Happy extremelyyyyyy late birthday @crazyblox.bsky.social !!! thank you for creating my 4 year long fixation💖💖
20.01.2026 21:14
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Congrats!
20.01.2026 18:54
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