I was making some good progress today then I realised that Luauβs require implementation is absolute hell to a newbie
I was making some good progress today then I realised that Luauβs require implementation is absolute hell to a newbie
Somehow I have a specific answer to your specific question
Uses a fair bit of YM2612
youtu.be/BIG4IeOStjM
Also worth mentioning that these side-quests Iβve been doing with shaders, gameboy emulators etc. have been an effort in just sharpening my skillset so I can better approach doing code implementations in game dev.
I used to learn things on a need-to-know basis. Now itβs on a good-to-know basis.
More formal announcement coming soon but we are looking into writing our own tooling for everything web-server related with FE2/CM purely so that Roblox stops fucking breaking our game every other week or so
I'm fucking starving for runtimes bro
Made a Data Import plugin which allows me to directly load any file into studio as a self-decoding module, allowing me direct access to the file as a Luau buffer.
Wont be useful to you unless you work with buffers in Luau, but feel free to get the plugin here: devforum.roblox.com/t/plugin-dat...
How things are going rn
yeah!
More progress
ye
Been tinkering on the gameboy emulator that @maximumadhd.github.io had ported to Luau a while back; the things I've been working on so far is my own filter, improved timing and an audio device to handle playback!
FE2CM is 'fixed/ for now. Don't expect your characters heads to look normal though, I'm spiteful enough to tell Roblox to fuck off whenever they make breaking changes against my games code because of how long I've been playing this game of cat and mouse with them. Not interested.
For anyone curious about FE2CM's death loop, this change was made by Roblox against my consent; they forced a different part type for the avatar's head loaded in.
FE2's code seems to handle the breaking change better; when FE2CM gets updated to the latest FE2 version, it should be 'resolved'
Been playing my game boy again recently :)
needed vs wanted
The person who provided this shader for Penumbra also did a great optimisation pass on it
shaders can now pass full framebuffers to the next subsequent shader
yup, lol
he can escape the flood but can he escape my freezer @crazyblox.bsky.social
Black hole shader in Penumbra
make it make sense
I hope my mistake in staying up until 8am was worth it for you
Revisited my Luau shader system again
This is running in Roblox Studio
Check out the original GLSL shader here: www.shadertoy.com/view/llSfRK
The gameβs had a few new insanes since then. We have thought about this and always pad it out so you only need all-but-one insane badge to enter.
You can do it!
One thing Iβm trying to do is cut straight to what I would consider the fundamentals of most of these things so Iβm not making mistakes costing me time
So I suppose these are what will be the overarching goals of 2026 for me
I have so many goals that are casting me wide out:
- More FE2 updates w/ the council of zakβs
- Learn programming in other languages
- Learn more about unix-like OSβs
- Learn about webhosting solutions
- Learn self-hosting for myself
This is a lot π
Life skills are always worth it
Started work on an ECS system so I have my own low-level framework for game dev