We found the SweejSpot!
Bird sounds on trees, rattling windows after explosions, automatic forest detection, contextual ScatterSpot placement. One system, endless possibilities.
#GameAudio #UnrealEngine #SoundDesign
@sweej.tech
SweejTechs mission is to develop innovative and optimal tools which enable interactive teams to implement and deliver world-class audio. email hello@sweej.tech discord https://swjs.audio/sweejtechdiscord documentation https://docs.sweej.tech
We found the SweejSpot!
Bird sounds on trees, rattling windows after explosions, automatic forest detection, contextual ScatterSpot placement. One system, endless possibilities.
#GameAudio #UnrealEngine #SoundDesign
Thanks to the folks at Sandfall for the shoutout!
"Weโve made extensive use of SweejTechโs Audio Inspector, a tool that I keep constantly open. Itโs like a mini profiler always on hand. Itโs extremely useful for quickly checking whatโs playing in real time."
www.asoundeffect.com/clair-obscur...
Congratulation to Bulkhead Games on the announcement for WARDOGS. With audio powered by SweejTech! www.youtube.com/watch?v=OCnE...
Control distance and rotation or do randomization, set up repeat triggers, layer multiple sounds, and save your setups as reusable assets.
Sick of waiting through long iteration times just to test game audio? Let Albin guide you through SweejCanvas!
We built SweejCanvas so you can audition your sounds fast in the context of your game, both in viewport and at runtime!
www.youtube.com/watch?v=XmqP...
There were a few titles announced last night making great use of SweejTech in their pipelines. One of them was NO LAW, and weโre genuinely excited to finally share this one with the world.
You can try all the technologies now for free for 3 months, with all license information available here sweej.tech/license/ reach out to us directly by emailing hello@sweej.tech for any questions
Everything here comes back to our core aim: letting sound designers focus their energy on creating great audio, not wrestling with workflow or worrying about performance. Highly optimised at runtime, plug-and-play at authoring, and always built to stay out of your way.
our super-fast sound-centric worldised reverb, and a handful of other new technologies weโre excited to share.
youtu.be/53YZxB-BQi0
As the year winds down, we wanted to showcase a few new unannounced technologies alongside fresh updates to our announced work. Including industry-first Spectral HDR, the next stage of our GPU-driven obstruction system, evolving into a full acoustics solution,
Huge thanks to everyone we met at #GameSoundCon last week. The chats were inspiring. Keep making great sound!
For everyone that asked here is all the info you need to get our free evaluation license sweej.tech/license. Reach out to hello@sweej.tech if you have any questions!
#GameAudio
The roster keeps growing! Grab us at GameSoundCon or reach out to hello@sweej.tech if you want to hear more. #GameAudio #GameSoundCon #UnrealEngine
Check out Weaver talking about two key aspects of our ambience plugin: distance-based crossfades between ambience zones AND testing it all in the viewportโno game launch needed!
www.youtube.com/watch?v=fIuR...
#GameAudio #UnrealEngine5 #ue5
@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...
Sweet Justice Sound has been named one of GamesIndustry.bizโs Best Places to Work for 2025
What makes this extra special is that itโs an independent award, based on anonymous surveys that every member of our team fills out, covering company direction, leadership, culture, and overall wellbeing.
Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio #UnrealEngine5 #ue5
Feel free to mail hello@sweej.tech to get something organised!
๐ฎ๐ตWe're heading to GameSoundCon! โ๏ธ
If you want some hands-on time with the SweejTech tools or just have a chat, let us know!
#GameSoundCon #GameAudio
With Static Mode and the HDR Toolbar, HDR now adapts to your workflow, supporting classic narrative and traditional mixing while retaining dynamic power. Check out the video for more information, youtu.be/SjTWqBoEObQ or visit the blog for some examples on how this works sweej.tech/blog/2025-hd...
We also heard you like curve editors
We heard you like faders
Catch my Session at Unreal Fest Orlando 2025, June 2 - 5
๐ข๐ง Hey #GameAudio folks! If you're going to be at #UnrealFest Orlando in a couple of weeks, come along Wednesday 4th at 9am and catch my talk about how to get the best of Unreal Audio:
๐ Amplifying the Unreal Audio Engine With Extensions and Plugins ๐
Looking forward to seeing you there ๐
New tutorial: How our Audio Tracer component automatically creates realistic sound reflections based on surrounding geometry. www.youtube.com/watch?v=kecf... #gameaudio #gameaudiodev
We have just launched our public-facing documentation site, accessible at docs.sweej.tech
Weaver Audio takes our latest tool for a spinโdeep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...
Weโre excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to hello@sweej.tech or join our Discord discord.com/invite/6K8Tw...
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design.
Just released a breakdown on reverb implementation in our Ambience Volumes. We're really happy about the seamless transitions when exploring different environments! https://youtu.be/Hkca-Fxmcyw #gameaudio