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SweejTech

@sweej.tech

SweejTechs mission is to develop innovative and optimal tools which enable interactive teams to implement and deliver world-class audio. email hello@sweej.tech discord https://swjs.audio/sweejtechdiscord documentation https://docs.sweej.tech

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25.10.2024
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Latest posts by SweejTech @sweej.tech

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We found the SweejSpot!
Bird sounds on trees, rattling windows after explosions, automatic forest detection, contextual ScatterSpot placement. One system, endless possibilities.

#GameAudio #UnrealEngine #SoundDesign

05.03.2026 08:18 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Behind the Captivating Sound of 'Clair Obscur: Expedition 33' โ€“ Huge Interview with the Sandfall Interactive Sound Team! | A Sound Effect The 'Clair Obscur: Expedition 33' sound team talks all things audio about their approach to music, designing weapons, creatures, and ambiences, creating systems for interactive music, foley and breath...

Thanks to the folks at Sandfall for the shoutout!

"Weโ€™ve made extensive use of SweejTechโ€™s Audio Inspector, a tool that I keep constantly open. Itโ€™s like a mini profiler always on hand. Itโ€™s extremely useful for quickly checking whatโ€™s playing in real time."

www.asoundeffect.com/clair-obscur...

10.02.2026 18:32 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
WARDOGS - Announcement Trailer
WARDOGS - Announcement Trailer YouTube video by BULKHEAD

Congratulation to Bulkhead Games on the announcement for WARDOGS. With audio powered by SweejTech! www.youtube.com/watch?v=OCnE...

05.02.2026 15:46 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Control distance and rotation or do randomization, set up repeat triggers, layer multiple sounds, and save your setups as reusable assets.

23.01.2026 09:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
SweejTech 014: Canvas (A Brief Overview)
SweejTech 014: Canvas (A Brief Overview) YouTube video by SweejTech

Sick of waiting through long iteration times just to test game audio? Let Albin guide you through SweejCanvas!

We built SweejCanvas so you can audition your sounds fast in the context of your game, both in viewport and at runtime!

www.youtube.com/watch?v=XmqP...

23.01.2026 09:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

There were a few titles announced last night making great use of SweejTech in their pipelines. One of them was NO LAW, and weโ€™re genuinely excited to finally share this one with the world.

12.12.2025 13:38 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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License | SweejTech The licensing agreement between us and audio teams to implement and deliver world-class audio.

You can try all the technologies now for free for 3 months, with all license information available here sweej.tech/license/ reach out to us directly by emailing hello@sweej.tech for any questions

10.12.2025 13:40 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Everything here comes back to our core aim: letting sound designers focus their energy on creating great audio, not wrestling with workflow or worrying about performance. Highly optimised at runtime, plug-and-play at authoring, and always built to stay out of your way.

10.12.2025 13:40 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

our super-fast sound-centric worldised reverb, and a handful of other new technologies weโ€™re excited to share.

10.12.2025 13:40 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
SweejTech 2025 Recap: Technology showcase and update
SweejTech 2025 Recap: Technology showcase and update YouTube video by SweejTech

youtu.be/53YZxB-BQi0

As the year winds down, we wanted to showcase a few new unannounced technologies alongside fresh updates to our announced work. Including industry-first Spectral HDR, the next stage of our GPU-driven obstruction system, evolving into a full acoustics solution,

10.12.2025 13:40 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
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License | SweejTech The licensing agreement between us and audio teams to implement and deliver world-class audio.

Huge thanks to everyone we met at #GameSoundCon last week. The chats were inspiring. Keep making great sound!

For everyone that asked here is all the info you need to get our free evaluation license sweej.tech/license. Reach out to hello@sweej.tech if you have any questions!

#GameAudio

10.11.2025 11:59 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The roster keeps growing! Grab us at GameSoundCon or reach out to hello@sweej.tech if you want to hear more. #GameAudio #GameSoundCon #UnrealEngine

23.10.2025 17:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Using SweejTech Ambience for Blending Ambiences
Using SweejTech Ambience for Blending Ambiences YouTube video by Weaver Audio

Check out Weaver talking about two key aspects of our ambience plugin: distance-based crossfades between ambience zones AND testing it all in the viewportโ€”no game launch needed!

www.youtube.com/watch?v=fIuR...

#GameAudio #UnrealEngine5 #ue5

15.10.2025 13:19 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Amplifying the Unreal Audio Engine With Extensions and Plugins | Unreal Fest Orlando 2025
Amplifying the Unreal Audio Engine With Extensions and Plugins | Unreal Fest Orlando 2025 YouTube video by Unreal Engine

@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...

07.10.2025 20:34 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Sweet Justice Sound has been named one of GamesIndustry.bizโ€™s Best Places to Work for 2025

What makes this extra special is that itโ€™s an independent award, based on anonymous surveys that every member of our team fills out, covering company direction, leadership, culture, and overall wellbeing.

02.10.2025 17:14 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio #UnrealEngine5 #ue5

30.09.2025 08:50 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Feel free to mail hello@sweej.tech to get something organised!

03.09.2025 20:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

๐ŸŽฎ๐ŸŽตWe're heading to GameSoundCon! โœˆ๏ธ
If you want some hands-on time with the SweejTech tools or just have a chat, let us know!
#GameSoundCon #GameAudio

03.09.2025 09:52 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
SweejTech 004: HDR Static Mode & Toolbar
SweejTech 004: HDR Static Mode & Toolbar YouTube video by SweejTech

With Static Mode and the HDR Toolbar, HDR now adapts to your workflow, supporting classic narrative and traditional mixing while retaining dynamic power. Check out the video for more information, youtu.be/SjTWqBoEObQ or visit the blog for some examples on how this works sweej.tech/blog/2025-hd...

27.08.2025 12:58 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 2
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We also heard you like curve editors

18.07.2025 13:06 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 3
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We heard you like faders

04.07.2025 10:27 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Catch my Session at Unreal Fest Orlando 2025, June 2 - 5

Catch my Session at Unreal Fest Orlando 2025, June 2 - 5

๐Ÿ“ข๐ŸŽง Hey #GameAudio folks! If you're going to be at #UnrealFest Orlando in a couple of weeks, come along Wednesday 4th at 9am and catch my talk about how to get the best of Unreal Audio:

๐Ÿ”Š Amplifying the Unreal Audio Engine With Extensions and Plugins ๐Ÿ”Š

Looking forward to seeing you there ๐Ÿ™Œ

21.05.2025 13:47 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Tutorial: How our audio tracer automatically generates realistic sound reflections from geometry
Tutorial: How our audio tracer automatically generates realistic sound reflections from geometry YouTube video by SweejTech

New tutorial: How our Audio Tracer component automatically creates realistic sound reflections based on surrounding geometry. www.youtube.com/watch?v=kecf... #gameaudio #gameaudiodev

09.05.2025 15:09 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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SweejTech Docs Documentation for all released SweejTech products

We have just launched our public-facing documentation site, accessible at docs.sweej.tech

30.04.2025 13:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Introducing Propagation
Introducing Propagation YouTube video by SweejTech

What's next?... www.youtube.com/watch?v=OMi_...

25.04.2025 06:45 ๐Ÿ‘ 5 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 4
Holy SWEEJTECH it does AMBIENCE?!
Holy SWEEJTECH it does AMBIENCE?! YouTube video by Weaver Audio

Weaver Audio takes our latest tool for a spinโ€”deep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...

20.03.2025 06:22 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Weโ€™re excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to hello@sweej.tech or join our Discord discord.com/invite/6K8Tw...

14.03.2025 16:43 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
SweejTech 005: Automagical Ambience
SweejTech 005: Automagical Ambience A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...

See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign

12.03.2025 14:20 ๐Ÿ‘ 17 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
SweejTech 005: Ambience AreaTypes and Modular Content Switching
SweejTech 005: Ambience AreaTypes and Modular Content Switching Going deeper as we explore AreaTypes, and how our ambience system helps with sound design features like filtering outdoor sounds when indoors, switching cont...

Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design.

05.03.2025 12:23 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
SweejTech 005: Ambience Volume Reverbs
SweejTech 005: Ambience Volume Reverbs How reverbs are handled in our Ambience VolumesSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dy...

Just released a breakdown on reverb implementation in our Ambience Volumes. We're really happy about the seamless transitions when exploring different environments! https://youtu.be/Hkca-Fxmcyw #gameaudio

26.02.2025 12:57 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0