This entire game was built with no code by simply stacking Bricks together.
I open sourced the project.
Here's the link:
t.co/pZM2sfs5Vx
This entire game was built with no code by simply stacking Bricks together.
I open sourced the project.
Here's the link:
t.co/pZM2sfs5Vx
To celebrate the Rogue Engine 1.0 release:
๐ 20% off licenses until the end of February.
โข 12 months
โข or yearly plan
Code: EARLYBIRD20
Plus you get to shape the future of the project early on. Join our Discord!
rogueengine.io
Let's make web games great again!
Can you stack Legos?
Now you can build #threejs web games in Rogue Engine by stacking logic visually in a unity like environment.
Plus, you can use the AI agent to generate pieces you assemble yourself.
No vibes, I know. But you own the solution ๐
Worked with many langs and 2d/3d engines. But, there is something so fun about Construct. Extremely rapid prototyping, built-in sprite/anim editor, and super simple visual coding massages my brain.
Making an effort to poke my old Construct projects. :)
#construct #indiegame #gamedev @construct.net
Very cool! I love experiments like this.
Just a very early silly dungeon corridor concept. I want to add a bit more detail to the floor tiles.
#voxel #gamedev #magicavoxel #godot
I came here for this :p
Jay: Our goal is to give can have fun and feel safe. And so we've already always focused a lot on trust and safety, making sure that users have an ability to have an experience that's free from bots and harassment and spam
Love MagicaVoxel, but decided to give Goxel a try. I like it but at least on Windows I could not get it to run in a Windowed mode. So I forked the source and made the mod myself.
Fork: github.com/deya-0x/goxel
Release: github.com/deya-0x/goxe...
Launch:
goxel.exe -w 1280 -h 720
#voxel #gamedev
Totally doing a re-watch of Dr. Who starting with Eccleston because I haven't kept up for quite a few years. I needed a refresher!
This plugin right here is worth every cent.
Asset Placer for Godot
cookiebadger.itch.io/assetplacer
#godot #gamedev #itch.io
Decided to update my handle on bsky to "deya.live". :)
Picked up the domain and might pop a blog or some other content on there related to gaming and gamedev. ^.^
So I stumbled upon this gem yesterday (via Rick Brewster) from the Kicad Windows platform.
We've been fighting with elusive reports of Windows users not being able to run Godot at all for years...
Turns out they all have the #Nahimic DLL injection thingy.
Stop ๐ injecting ๐ crap ๐ in user ๐ apps
Having a lot of fun with MagicaVoxel and Godot. This turned out looking really nice. Night time is another story, lighting is really tricky there.
Also the plugin for Godot that works amazingly at importing the .vox files: godotengine.org/asset-librar...
Just discovered MagicaVoxel today and WOW where has this been my whole life. ephtracy.github.io
This is going to be fun! #gamedev #godot