haha all good v easily done (slightly better news, at least)
haha all good v easily done (slightly better news, at least)
Think you misread, they got outbid by the owner of Bild etc. www.theguardian.com/media/2026/m...
Embark Studios rushes to fix Discord integration bug as "serious privacy and security violations" may have exposed private Discord DMs, friends data, more
www.eurogamer.net/arc-raiders-...
All.
Unfollowing
And finally, *that* @ianhigton.bsky.social video:
The first part of @zoedels.bsky.social's spectacular Horizon lore marathon:
@wsjudd.bsky.social's formidable Counter Strike 2 review:
Also, linked articles, starting with @vgtomo.bsky.social's signature console nostalgia (one of my fav pieces from all of last year):
(Apologies for Alt text cutting out here, struggled to work this around the wordcount, if you're having any issues with screen readers please feel free to @ me and I will DM.)
Because of this job I was able to travel around the world and attend things like the opening of the Nintendo Museum in Kyoto and the final few years of E3. I interviewed or met my gaming heroes like Ken Levine, Shigeru Miyamoto, Nolan North and The Oliver Twins. I visited places like Rare and Codemasters where my favourite games of all time were born. I wore jorts in front of thousands of Eurogamer fans across countless EGXs and I helped to make people smile during those crazy years of Covid claustrophobia. Eurogamer has given me so many incredible opportunities that Iβll always be grateful for but I think itβs the friends I made along the way and the wonderful community we built together that mean the most to me. Your kind comments on our videos, streams and articles, the fan art, the catchphrases, the memes, the meet and greets and all the hilarious live showsβ¦ God, you were all so lovely and we were so, so lucky. So what's next for your boy, Ian? Well Iβm hoping to continue that community spirit over on my personal YouTube channel Platform32 (YouTube.com/platform32) where, along with week day live streams, Iβll also be bringing back the old-school, irreverent, Eurogamer video vibe with edited preview and review videos (hit me up, PR pals!), unboxings, opinion pieces, Easter egg listicles and all the rest of the good stuff like VR and retro coverage too. Oh and in about a week or so, Iβll also be joined by a couple of familiar faces for something that weβre calling a 'PUBG-union'! So get your Level 2 Helmets on standby and donβt forget to head on over to Platform32 and like and/or subscribe (preferably both) for almost daily videos about video games! Big love to you all! Goodbye! - Ian A big thank you from the very bottom of our hearts here at Eurogamer to everyone who's leaving us. We'll be reading, watching, listening to and cheering you on forever. Please join us in wishing them the very best of luck - not that any of them will need it.
5/5, love to you all!
Finally, the bejorted founder of Eurogamer's video efforts himself, Mr. Ian Higton. Nobody who reads or watches Eurogamer regularly needs me to say this, but Ian has been the face - and heart - of Eurogamer for the full 13 years he's been with us. A decade ago, sat at home watching Ian stream Doom while preparing for my Eurogamer job interview, I remember thinking "this guy's a laugh, I'd love it there". A laugh is really underselling it - Ian might be wonderful as the loot-snaffling, sausage-waggling, butt-pan-stealing joker on camera, but he's also a true asset to us off-screen too. He's a genuine expert in VR, making his years-long VR Corner series a much-needed mainstay for an underserved niche, and less visibly: he's an extremely hard worker. Many of his videos are legendary to our long-term readers and viewers, perhaps none more emblematic of old-school Eurogamer than that one for a certain profanity-fuelled competitive shooter tournament that, erm, gained some attention. And whenever I've had the pleasure of stealing him for a review it's been a delight, a consistent source of down-to-earth, retro-infused expertise. Again, like everyone here, not for a single moment has Ian been anything but an utter joy to work with. (And I'm letting him off completely blowing the wordcount here, as a treat). Here's are some farewells from some of the video team: Goodbye folks! Unfortunately I've had to bid farewell to our beloved YouTube channel. When I first appeared on Eurogamer in 2019 I couldn't believe that I got to work alongside such legends. However, I came to realise that Eurogamer's YouTube wasn't just home to on-screen legends, but also ones on the other side of the internet: in the stellar community who chatted, commented, or silently supported us by watching our videos and headphone-breaking streams. I have cried many tears this past week, but they fell heaviest when I saw the support from our community in the channelβs last moments. I shall miss you all deβ¦
4/5
On the editorial side still, Will Judd also leaves us with a fantastic track record of hardware expertise, having straddled tech reviews with commerce and extremely diligent deal-hunting. Anyone in the media who's worked even a minute of the peak Black Friday shift knows how much work this entails, often under the radar, and entirely at the service of readers. That last point bears emphasising: service journalism is extraordinarily undervalued, even today. In many ways it is journalism at its purest, a case of finding and delivering the information readers want most, and in his many years here Will has excelled at it. Beyond that though, Will has also been a vital source of mechanical keyboard mega-enthusiasm and proper real-time strategy and racing game expertise, plus casual tech support, PC-building advice, and the occasional exceptionally-detailed competitive shooter review or deep dive into Diablo. I was always delighted to pinch Will's forensic eye for a bit of general gaming coverage when I could - his Counter Strike 2 review is a fine example - and frankly, I wish I had done even more. Here's Will himself: Hey! Eurogamer readers. I love you folks. Almost as much as I love the people that work here, and have worked here since I joined in 2018. I've been a weird techy limb grafted somewhere below the games writing that people come to the site to enjoy, and I've always marvelled that people have engaged with what I've added in a (generally) kind and considerate way, even if the core topics aren't something they're massively into. Thanks for that. It'll be extremely weird not being a part of this lovely family, sitting in on Slack conversations and enjoying just how funny and caring everyone is. I hope I'll find a way to sneak back. For now though, much love to everyone affected, and come find me online - @wsjudd is correct most of the time. <3 - Will Last, and of course the very opposite of least, is our video team of Zoe, Ian and Alix, who built an extraβ¦
3/5
I don't know what's next for me. This could well be my very last piece of games writing. If it is, I'm not sad about it (well, maybe a little). I know everyone I've worked with will do their best to continue on with that very same philosophy, to aim high, roll with the punches, and do the very best job they can. They all deserve your support in trying to do so. - Tom Alex, too, was a key voice in shaping how Eurogamer might look as we brought on board him and several other wonderful colleagues from VG247 last year - where Alex worked and built his exceptional reputation for many years beforehand. Despite technically only being with us part-time, his vast web of industry connections and, like Tom, several-decades-long experience in the world of games media have been invaluable as the site entered a new era (and he's worked many a day he technically shouldn't have to help us out in a pinch). If an article summed him up - and there have been many across the past few months; his expert Nintendo reviews, magazine-style hardware analysis and wistful retrospectives - it was his first for the site. Before he wrote it I remember Alex wondering aloud to me whether it would be right for Eurogamer - a bit too cheeky? Too peevish? Too retro-niche? In reality Alex had struck the perfect Eurogamer tone from the off. It remains one of my favourite pieces we published last year. Here's Alex's farewell in his own words: I joined Gamer Network in the mid-2010s, in the grip of what was a pretty exciting console generation. I'd freelanced for VG247 for years prior, and then got the baptism of fire of PokΓ©mon Go and all sorts of other madness. Years at VG247 - a bonkers team, printing brilliant and often not entirely sane stuff - and then, yes, time here on Eurogamer, where I had a blast. Can I be honest for a second? At VG247, we used to have a bit of an attitude about Eurogamer. In that way that younger siblings or red-headed stepchildren do. I remember a Christmas party whereβ¦
2/5
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to sayβ¦
From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).π
Wonderful news! Delighted for you @wsjudd.bsky.social this has made me proper happy. Good luck / enjoy!
Machine. Safe travels!
Gio how the fuuuuuck did you play Resi, Pokopia and this all for on-embargo reviews?! Please go sleep now!
To celebrate the 30th birthday of #Pokemon, ON has teamed up with @eurogamer who have republished @ChrisTapsell's epic Pokemon feature that first appeared in ON: Volume Two
Get it in print here: on.games/pokemon (save Β£10)
Read it on Eurogamer here: tinyurl.com/yauje8ww
(Cor)
ON games journal with a pikachu cover photographed on a table.
ON games journal with a pikachu cover and poke ball slip case photographed on a table.
ON games journal with a pikachu artwork open on the article page, photographed on a table.
ON games journal photographed on a table, open on a page illustrated with Mew and Munchlax.
Also you can get the absolutely glorious physical version with many other far more wonderful bits of writing - and Andrewβs also-wonderful artwork - from @ongamesjournal.bsky.social. (PokΓ©mon edition is on sale for the anniversary!)
What I love about these kinds of stories is you kind of relinquish control over what theyβre ultimately about. It began as nostalgia and history and old magic I missed, then became community reporting, then a realisation of what PokΓ©monβs really about and then a rediscovery of my own love for it.
Iβm so happy to be able to have this piece from @ongamesjournal.bsky.social on the site, one of the most enjoyable Iβve ever worked on. One of those that starts as one idea, then you pull at the thread and it unfurls into another. Ft. the wonderful @tahk0.bsky.social and @drlavadykg.bsky.social.
A screenshot from PokΓ©mon Red/Blue/Green showing the player standing on a small patch of land by the SS Anne and the infamous truck.
In celebration of PokΓ©mon's 30th anniversary, we're sharing this special, long-form extract from @ongamesjournal.bsky.social:
The story of PokΓ©mon's greatest mystery, and the people who keep hunting for clues today.
eurogamer.net/searching-fo...
Alex has been a huge asset over the past year. Invaluable experience and connections, hardware expertise, and a voice of his own. Will miss working with him enormously and you should get him on your show/podcast/event/website/thing, whatever it is, because he's great.
Huge love to Tom, who has been a brilliant mentor/friend/boss and general person to lean on while he's been at Eurogamer this past year, and since we were rivals in the guides mines across EG/USG many years ago. Gets video games and gets editorial and gets being a good boss and you should hire him.
coughing cat meme. It looks like a human aka me
Mate, two weeks of pure
In a way, Capcom's deliberate - and impressively cohesive - grab bag approach to Resident Evil Requiem almost makes it impervious to criticism, and you might as well just sit back and enjoy the ride.
Our review: https://bit.ly/46Wr6QQ