in case you missed it, Brush Burial: Gutter World is OUT NOW.
you can get it for $9 on launch discount.
in case you missed it, Brush Burial: Gutter World is OUT NOW.
you can get it for $9 on launch discount.
Working on a game for too many years will drive you crazy. Far too often I stumble upon ancient code that I wrote in such a sloppy manner that it just begs to be refactored.
In that way, sometimes, it feels like I'm chasing my own tail ๐ตโ๐ซ
I have an overly ambitious idea for a VR game that I want to make someday. Seeing stuff like this certainly gives me that start-a-new-project itch ๐
Game mechanic idea: first person game where staring into the sun causes permanent blindness
I've come into possession of a Mac! It'll be nice to export my game to Mac and be able to test it for a potential future release.
Is it a simple process, or not worth the effort? My game is made in Godot, for reference ๐
My daily motivation: Even if what you make sucks, at least you did it. And that's more than most people can say.
Happy to share that my workplace now runs software made with Godot!
I used both Python and Godot to develop a simple little program to make our frontline employee's work easier!
Screenshot of the Newgrounds front page, promoting Low Poly Day.
Today is Low Poly Day on Newgrounds! If you make or enjoy low poly art, be sure to swing by.
www.newgrounds.com
Hey #PitchYaGame!
Full Bloom is a dream-like exploration horror game inspired by the likes of Yume Nikki, Yomawari, Rule of Rose, and Silent Hill!
Wishlist: store.steampowered.com/app/2624090/
I've been absolutely obsessed with Kunitsu-Gami lately! The soundtrack has some absolutely sublime tracks to gamedev to ๐
I think parrying is a rewarding and fun mechanic, much of the time. Sometimes, however, I feel like it can undercut some aspects of a game's design if not carefully considered.
I am still working on my game, NADYR. I work on it almost every day. Coupled with the fact that many of the changes aren't flashy, I just have not had the energy to post about it much.
I hope to post more about it soon!
Devil May Cry Vergil might be the most fun hack n slash character ever made. I hope I can make a character half that fun, someday ๐ฏ
Success or not, just trying is a worthy endeavor in its own right. Keep going!
I turned 30 a few days ago. I know it is misguided, but I cannot help but lament the fact that I did not start gamedev earlier.
Having said that, I still have plenty of time.
"The best time to plant a tree was 20 years ago. The second best time is now."
Now, more than ever, you must stay true to yourself. The blood, sweat, and tears you put into your craft are worth it. Art breathes and has a soul. What you are making is an extension of you and it is important.
The key has unlimited uses.. it wasn't meant to mess with me. I am a fool ๐
Been playing King's Field 2. Game is EXCELLENT!
They put a locked chest right by the key seller. Key costs 2000g and when you open the chest, it has an item worth 20g.
I told my wife that I'll make a game that does that too, someday, but it'll autosave when you use the key lol
Against my better judgment, I've decided to come back to life
Playing through DMC4SE. I beat the game on PS3 when it was new, so it's cool to see all the new content!
I'm also amazed at how obnoxious some of the design decisions are, and yet the game remains fun. Giving me some good gamedev ideas, too ๐
Really glad Mark Brown addressed his advantages when making Mind Over Magnet in the latest video.
His experience making a game is so starkly different from the average person that it's really not that useful to most people.
Thanks! Im a total beginner with pixel art, but I'm pretty happy with these guys. Some of the other concepts I have cooking a bit jankier ๐
Ooooooooooooo, I will watch this LOL
Been playing with GB Studio a bit, on the side. ๐คญ Trying my hand at making a little Tamagotchi-esque game! These are the first 2 creatures I've made ๐
A number of artists and creators have made their home on Bluesky, and we hear their concerns with other platforms training on their data. We do not use any of your content to train generative AI, and have no intention of doing so.
Changed my handle to my domain! Neato ๐ค
Best video game soundtracks to gamedev to?
Had a 1-on-1 with my boss. He asked where I want to be in 5 years. Instead of game development, I said, "I've been teaching myself software development. Doing that could be cool."
Anyone else find it hard to be open and honest about game dev to people who might not "get" it?
My game design is about 94% based on vibes alone ๐
The email address on my webpage was INCORRECT. Go, me! If anyone reached out via email, I apologize. The email address has been corrected ๐