I appreciate your efforts to generate this but please understand that I cannot accept this at all (AI + use of copyrighted logos and brands). It's fine though if you're using this for yourself only.
@freakdave
๐ฎ Game Developer Deluxe ๐ฎ, Retro Console Enthusiast, worked on Hunt: Showdown 1896, Saga of Sins, Biplanes, SNOW The Ultimate Edition, Spellforce 3 youtube.com/@freakdave https://mastodon.gamedev.place/@freakdave
I appreciate your efforts to generate this but please understand that I cannot accept this at all (AI + use of copyrighted logos and brands). It's fine though if you're using this for yourself only.
We just got a cool little preview from @freakdave.bsky.social of the rather impressive FDV Engine for the #dreamcast, showing reflection & refraction effects
Boosted with sh4zamโช improvements by @falcogirgis.bsky.social
Video Link:
youtube.com/watch?v=XSCVXxCTbCw
#homebrew #Retrogaming #gamedev
The Alien Taxi logo, with a Dreamcast banner on the left side, and a tiled background with alien head icons
A top down view of an alien standing in the road, with a taxi parked below. The words "Get in a vehicle" are shown at the bottom of the screen.
A top down view of a taxi driving, with an arrow labelled "131 px" pointing to a large red marker.
A car select screen, showing an open wheel race car.
๐จ NEW DREAMCAST GAME ๐จ
Alien Taxi, my entry to Dream Disc '25, is up now! ๐ฝ๐
captkuso.itch.io/alien-taxi
#dreamcast #homebrew #gamedev
You Are Tomato on SEGA Dreamcast โ Cult Indie Chaos | Review & Gameplay
Welcome to a new week - You ARE Tomato! Deal with it!
#YouAreTomato #SegaDreamcast #Dreamcastgames #Dreamcasthomebrew #Freakdave #indieDreamcastgames #retroindiegames
Two builds of #MarioKart 64 running on the #Sega #Dreamcast. Top is release using our stock GLdc driver for graphics. The bottom is an experimental build I have optimized with my accelerated math library, SH4ZAM. Community gainz are coming!
github.com/gyrovorbis/s...
#gamedev #retrocomputing
Here's the world's very first look at the #Simpsons: Hit & Run... FOR THE SEGA #DREAMCAST!
Developer, maximqad, has decided to undertake this insane porting endeavor, and while it currently runs like ass and needs extra RAM, that's better than GTA3 DC was at this stage!
#gamedev #retrogaming
Aaaaand it's finished!
Here are all 10 levels in its full glory.
It may not seem like much but trust me I've been through so many issues and crashes that I was *very* close to giving up.
But now it's in a state where I am happy with the results.
#dreamcast #gamedev #homebrew
youtu.be/QcI3XUieh_Q
Only a couple of small features left to add now (and audio!) but starting to polish things up a little more now for the end of the jam
#dreamcast #homebrew #gamedev
Made it so that each tile in my tileset has a different resistance, so driving through mud or deep water will slow you to a crawl.
Feels a lot more dynamic!
#homebrew #dreamcast #gamedev
"You are Tomato" is live!
freakdave.itch.io/you-are-tomato
#dreamcast #dreamdisc25 #gamedev
Here is one of the later levels from
"You Are Tomato",
a #dreamcast #homebrew game that I am developing right now for the #dreamdisc25 game jam.
I can't wait to share all 10 levels with you soon! ๐
#gamedev
It's the first time I am showing "You Are Tomato" in motion.
There's still 1 month to go until #dreamdisc25 's deadline!
Oh yeah, and I've finally switched to sh4zam for a "slight" perf boost on the #dreamcast (thanks! @falcogirgis.bsky.social)
#gamedev #homebrew
youtu.be/IsQLCZNgiPg
I've decided to add a new desert theme to my WIP #dreamdisc25 project for the #dreamcast
The actual levels (10) are more or less complete and I can finally focus on polishing and audio.
#gamedev #homebrew
just for fun, I put together some comparison clips of tile skewing vs scanline subdivision, plus some bonus debug visualization ๐งต
you'll have to bear with me tho. bluesky only allows 1 video per post, so there's gonna be a lot. upside: more yapping, more nerd details.
1/9
Today's update on the #SonicMania port to the #Sega #Dreamcast... while our leader is fighting the uphill battle to implement the per-pixel/per-scanline visual effects, I've been... errrr... laying the foundation for the goodies we plan for our Visual Memory Unit. ๐คฃ
#gamedev #retrogaming #sonic
There's still so much to do for #dreamdisc25, but at least the game loop is almost complete. The visuals also got some love.
And yes, you are a Tomato.
Here are some screenshots (debug cam and gameplay), captured from my #dreamcast
One of the biggest challenges since the Gamescom demo for MD was figuring out animation skinning. Thanks to @kazade.bsky.social 's work on implementing the base framework for gltf anim channel import and @falcogirgis.bsky.social 's sh4zam work, Jeenie can smoothly move!
#SonicMania Plus for the #Sega #Dreamcast finally has audio! Here's a 2 minute direct hardware capture of me playing the latest build of @sonicfreak94.bsky.social's port on my actual DC to hype up the Blue Blur's epic comeback to a Sega console... where he has always belonged!
#retrogaming #gamedev
Exploring @8bitmods.bsky.social latest SDK for their superb #vmupro. Not sure if it can run DOOM but it surely can run DOOM fire :D
Discord wants to know how you feel about AI.
Go tell them: discord.sjc1.qualtrics.com/jfe/form/SV_...
I'm finally at a stage where I'm no longer experiencing weird crashes. Thanks to my rudimentary VMU logger I was able to identify a bug that only popped up when played from /cd/.
dc-tool-ip (dc-load) and emulators did NOT! trigger it.
Anyway, the focus is on completing the game loop now!
#dreamcast
The next #Nintendo64 classic has just hit the Sega #Dreamcast! Here's over a minute of #SuperMario64 gameplay, captured directly from my DC!
To convert your N64 ROM into a DC image, follow the link to the web-based builder on the GitHub repo: github.com/jnmartin84/m....
#gamedev #retrogaming
(1/2) It's with tremendous pride that I'm releasing my new version of openMenu and the accompany card manager software, bringing virtual folders/subfolders to the GDEMU for the very first time (and more)!
Download:
github.com/DerekPascare...
Video tutorial:
youtu.be/YZtgtykCnM4
Spent some time getting drifting and handbrake turns working and I'm glad I did, driving around feels so fun now! Just needs some tire smoke ๐๐จ
Still need to do some basics like figuring out the scale of my world, but should start making progress now I'm back at my desk.
#dreamcast #homebrew
CDDA on the other hand has some weird oddities: Looping is bugged on GDEmu and MODE. The last track won't loop. And on Flycast none of the audio tracks will loop. I assume it's a bug. On hardware it just works (although I have to playback by LBA sectors instead of tracks). I can live with that :-)
I've been trying to implement music into my next Dreamcast gamejam project and it was infuriating. For 2 weeks I've been battling against random crashes caused by streaming adpcm encoded files to the AICA. The crashes were all race conds, but not in my code, rather in KOS. Today I changed to CDDA.
One of my favourite articles to work on of the past year was this one that digs into a Dreamcast rabbithole I happily fell into. It also showcases some of Sega's past steps taken for online gaming on console, and a mascot that deserves so much love.
I have been trying to implement GJK/EPA collision detection in C for two weeks now. GJK works, but my EPA code is screwing up the polytope faces and I can't see the bug!
Code is here if anyone fancies a bug spotting challenge: gitlab.com/Kazade/picop...
#gamedev
Jesus CHRIST, he's done it again... Mad Sega #Dreamcast scientist, Esppiral, has taken another step towards correcting the timeline of gaming history by getting #VirtuaFighter 4's "Temple" stage rendering on a stock Dreamcast... this is a direct HW capture!
#gamedev #retrogaming #retrocomputing